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Activision Wants Consoles To Be Replaced By PCs

thsoundman writes with this excerpt from thegamersblog: "We live in a world where we have multiple platforms for gaming: PC, PS3, 360, Wii, etc. Each platform has varying amounts of power when it comes to playing games. Activision, one of the leading cross-platform publishers, wishes to move away from the 'walled gardens' set by Sony, Microsoft and Nintendo. ... [Activision CEO Bobby] Kotick’s solution is to turn to the PC, where it can set its own model for pricing — not unlike what Blizzard has done with World of Warcraft and Battle.net. Kotick stated that Activision would 'very aggressively' support the likes of HP and Dell in any attempt at making an easy 'plug-and-play' PC that would hook up directly to the TV."

11 of 344 comments (clear)

  1. Bobby Kotick again by SquarePixel · · Score: 5, Insightful

    While moving away from consoles 'walled gardens' sounds great and the summary makes it sound all nice and everything, this is Bobby Kotick were talking about. The CEO of Activision who's primary goal is to milk as much money from computer games as possible by any means necessary.

    In the article he is angry that while people pay for XBL subscriptions, Activision doesn't get any share of that. Basically he wants people to pay Activision a monthly subscription for online services, on top of the normal price for games. While it makes sense for games like MMO's where the developer needs the monthly subscription to keep up their massive server farms and keep creating new content, the usual multiplayer games don't require that. Just see Valve and TF2 or countless amount of other multiplayer games.

    Forget about "opening up consoles", making the world a better place, ending wars and famine, he just wants more money.

    1. Re:Bobby Kotick again by sznupi · · Score: 4, Insightful

      More to the point, he is surely frustrated that he can't really pursue his own 'walled gardens' on consoles; for that he needs 'open' PC.

      --
      One that hath name thou can not otter
    2. Re:Bobby Kotick again by FriendlyLurker · · Score: 5, Insightful

      The CEO of Activision who's primary goal is to milk as much money from computer games as possible by any means necessary.

      In this case, the point is moot. Anyone who supports an open standard platform for gaming gets my vote, greedy or not. Walled gardens, especially when they are the dominant garden in the park, are never good for consumer choice or price in the long run. Sure Kotick can charge more on the PC than on some propriety gaming platform where he must follow orders. But he also can't exclude competition or dictate any terms to anyone else... so go to it Activision, I really hope you succeed in making a plugin and play gaming PC platform based on open standards!

    3. Re:Bobby Kotick again by ultranova · · Score: 4, Insightful

      In this case, the point is moot. Anyone who supports an open standard platform for gaming gets my vote, greedy or not. Walled gardens, especially when they are the dominant garden in the park, are never good for consumer choice or price in the long run.

      One should also remember that consoles hold back the development of games. Even something like XBox 360 has only 512 megs of memory, which severely limits how complex gameworlds it can represent; just compare with the 2 gigabytes minimum on newer PCs, and 6-8 gigs or more on high-end machines.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    4. Re:Bobby Kotick again by Eraesr · · Score: 5, Insightful

      Bobby Kotick's ultimate goal isn't an open platform. His goal is a platform that's very much closed off, but where he determines the rules instead of Microsoft. The reason he roots for the PC as a platform to do this on is because it's the only platform that is open enough for him to start up his own walled garden.

      It's bad news all-round. If every publisher started up it's own variant of XBox Live, you'd have to pay subscription fees for every publisher, maybe for every game. You'd be working yourself into serious debts if you want to sustain (multiplayer) access to a variety of games from different publishers.

    5. Re:Bobby Kotick again by KDR_11k · · Score: 4, Insightful

      To be fair this whole subscription service mania is a result of revenues not growing as much as costs so sooner or later their whole operation will crash down anyway (they'll focus on delivering fewer and fewer titles that must all be huge hitters but epect failures to eliminate publishers going that route) and people who are less hostile towards the customer and blowing less money on nonsense like cutting edge graphics (of course you need decent graphics but you don't need expensive cutting edge ones) will take over. While Activision et al build bigger and bigger blockbusters countless avenues for cheaply made games are springing up everywhere. The future of gaming is not ridiculous prices, it's cutting back the superfluous costs and delivering reasonably priced games with good enough graphics and good fun (which isn't terribly expensive).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. Re:Console vs PC Gaming Experience by daid303 · · Score: 4, Insightful

    Download patches as required

    I never had to do that on my NES, SNES, Atari, Wii, Sega, gameboy, etc...
    Downloadable patches is the current evil for console games, it ruins the "plugin and play" spirit. If you cannot supply patches you will make damn sure your game works. Yes, most oldies have a few bugs, but nothing that make the game unplayable, more glitches that require special actions. (super mario 1 - level -1, zelda links awakening - screen teleport glitch, pokemon - "missin no")

    These days we have games that simply are unplayable unless you patch them, which is crazy.

  3. Sort of by Moraelin · · Score: 4, Insightful

    Well, sort of. Actually, not really. Someone who explicitly just wants to replace Sony's walled garden with his own, doesn't exactly strike me as a sort of freedom fighters. In fact the whole situation kinda gives me the mental image of fighting Apple's walled garden by replacing it with Microsoft software.

    The fact that the PC hardware itself will be open is effectively just a way to pass that unprofitable part to someone else. PC's commoditization just drove the profit margins of PC vendors into the basement and allowed MS to stick to the part where it can rake in the taxes like a king. In the end it's one reason why MS did better than apple, back in the late 90's and early 2000's.

    Activision here wants the same thing. It wants the likes of Dell and HP to do the work of building a cheap PC that's kinda like a console, but not charge royalties for it, so he can get the money instead.

    And generally I would question the logic between giving your vote to someone just because they intend to replace another asshole. The history is full of examples where that was a bad idea. I could even Goodwin it by mentioning a certain election in '32 where some people thought they'll show the established parties and coalitions by voting for the new and vocal third party, so to speak. Yeah, that went so well. But otherwise from Lenin to Yuan Shikai to ancient greek tyrants (yeah, most of those used populism to subvert the self-serving oligarchy that passed for ancient greek democracy), we have some millennia of people who offered to save us from they tyranny of someone else by replacing it with their own.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  4. In order to avoid Microsoft and Apple ... by ScaledLizard · · Score: 4, Insightful

    ... they could provide their games on bootable Linux discs. No install needed, no patches possible, full control over the player's experience, with the added bonus of being able run the games in Linux. Just a dream? Also no need to update DirectX.

  5. Re:Console vs PC Gaming Experience by mjwx · · Score: 5, Insightful

    Console:
    1. try to make out text that isnt aliased/sampled properly.
    2. play for 5 minutes.
    3. Level transition time, loading.
    4. play.
    5. load.
    6. play.
    7. load.
    8. change disk.
    9. load.
    10. RROD.
    11. vendor retroactively takes features.
    12. game vendor nickels and dimes you for DLC.
    13. after 13 DLC's at $5 each you finally have a full game.

    PC
    1. Set resolution to monitors native (most games do this automatically now).
    2. Play.
    3. Keep playing.
    4. Holy crap, there's more then 4 hours of content in the game and no loading screen.
    5. Enjoy quicksaving.
    6. Get free content from the distributor (thanks valve and stardock).
    7. Play the game 15 years later on your modern gaming PC.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  6. Re:Console vs PC Gaming Experience by scdeimos · · Score: 5, Insightful

    Today's games are 10000 times bigger.

    Today's games are only 10,000 times bigger because of the higher-fidelity audio and higher-resolution graphics. The games themselves are not 10,000 times more complex, otherwise they'd be unplayable by humans, so they have no excuse to be any more unstable than their older counterparts.

    Sorry, I agree with the GP... patchable console games make for shittier games because publishers are more inclined to say "she'll be right, we can patch it after release."