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Fan-Developed Ultima VI Remake Released

An anonymous reader writes "20 years after the original game launched, a fan-developed Ultima 6 remake has finally been released! The Ultima 6 Project was formed in 2001 by Sliding Dragon to develop a remake of Origin's Ultima VI: The False Prophet with newer graphics and a more immersive engine. Soon assembled under the banner Archon, the team members, who hail from all over the globe, have set about recreating the world of Britannia, adding an enhanced storyline to bolster intraseries continuity and building on the Ultima legacy in a way that will please fans new and old."

8 of 161 comments (clear)

  1. This is great! by Redbluefire · · Score: 4, Interesting

    The virtues are really where Ultima shines. If you've never played it, essentially, you get bonuses for being virtuous, and not through silly binary GOOD/EVIL choices like most games today.

  2. Ultima 4 by ytm · · Score: 5, Informative

    It's worth to metion that Ultima 4 has a remake too: http://xu4.sourceforge.net/screenshots.html

    1. Re:Ultima 4 by Enderandrew · · Score: 4, Informative

      This is an extension of the Ultima V Lazarus code. It is many of the same team members.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  3. Dungeon Siege by tangent3 · · Score: 5, Informative

    It's implemented as a huge Dungeon Siege mod. An installation of Dungeon Siege is prerequisite

    1. Re:Dungeon Siege by naz404 · · Score: 4, Informative

      Yup. It's a Dungeon Siege 1 mod, just like the Ultima V - Lazarus remake project.

      Crap. Don't have my Dungeon Siege disks anymore :-/

      On a related note, Ultima VII (which you can play on modern PCs w/ shinies using the Exult engine) is still the best Ultima of all time - its NPC AI was revolutionary for having rotating schedules and jobs, which Oblivion & Fallout 3 copied.

  4. A groundbreaking game by zr-rifle · · Score: 5, Informative

    I have very fond memories of Ultima 6. It was the first RPG game I played that had a real depth. Many feature were groundbreaking for its time, such as the daily and nightly schedules for the NPCs, the non-linear storyline and enormous freedom you had in exploring the world. The plot was very well written, dealing with a powerful culture clash between two races, humans and gargoyles. The gargoyles started out as a seemingly stereotyped enemy, but actually turned out to be a very evolved and intelligent race fighting for their survival, and that you had to befriend in order to reach the common goal: peace. A stunning work of art created by Richard Garriott, Warren Spector and Dr. Cat.

    --
    Hack your mind out of its sandbox.
  5. Re:Cue the DMCA takedown in 5, 4, 3... by Anonymous Coward · · Score: 5, Funny

    I notice there wasn't anything on the site saying/acknowledging the copyrights/trademarks of the original Ultima...

    Queue up the DMCA takedown notice, and the inevitable "oh, the evil DMCA takedown notice" slashdot article...

    No need Slashdot took down the site quicker than a DMCA notice ever could.

  6. Let's see how well it flies by Moraelin · · Score: 5, Insightful

    Well, let's not forget that Ultima 6 was launched at a time when gaming was something for nerds, and often idealistic nerds. Even years before that, when we started getting online FPS, it was a world where you were _expected_ to be polite and say "good game", and where it would be a mark of the antisocial asshole to even frag someone who's AFK or chatting. Yeah, you could stop in the middle of a deathmatch and start chatting about your kids' grades (seen that verbatim happen), and it would be frowned upon if someone fragged you.

    Then came Counter-Strike and the whole gang of insecure and/or psychopathic kiddies (and men at midlife crisis) who had to prove their penis size at every step, had to blame everything on someone else (getting shot at was only because the other was a cheater, not his staying still in the open, see?), and had to inform you of your sexual orientation and mother's weight and sexual prowess at least once per round. And that's just skimming it.

    In the meantime it seems to me like they multiplied like rabbits. Yeah, good luck floating the idea of acting virtuously to someone who thinks he _must_ prove his penis size and that he has balls by ganking some AFK newbie and teabagging the corpse. 'Cause if god forbid he missed that at least one day, people might start questioning if he even has an Y chromosome at all. Actually obeying all 8 virtues? You'd probably need a panel of experts to prove to him first that the penis police won't show up to his door with a rusty hedge scissors, revoke his right to pee standing, and sentence him to wear a dress for the rest of his life.

    Honestly, at times it looks like half the gamers nowadays don't even understand that it's even theoretically possible to play a game other than as a bigger asshole than on goatse, or that someone could even theoretically have a reason to play nice that doesn't boil down to being in denial.

    Case study: witness the descent of the Eve idiots upon STO at launch, and the thousands of posts boiling down to "if I can't cause a random newbie to lose his ship and all he owns -- or, hey, as a compromise just his weapons, engines and bridge officers -- then the game sucks and it can't possibly be fun for anyone." Not even for said newbie, see. Why all those newbies must shed bitter tears at the utter disappointment of still having a ship by the time they hit level 5. Ganking them is just some selfless act to make the game fun for them, see? ;)

    So, yeah, good luck with selling the idea of a game which gives bonuses for _not_ being an asshole to _those_.

    --
    A polar bear is a cartesian bear after a coordinate transform.