JavaScript/HTML 5 Gaming?
cjcela writes "Lately I've seen some HTML 5/JavaScript games popping up on the web. Most of them lack sound, and are not polished, but little by little this is changing. As an example, check Galactic Plunder. While it is only a single-level proof of concept, it is one of the first arcade non-Flash games that I've found playable. Do you know of other comparable or better pure JavaScript games?"
I just hope someone, eventually, figures out that the "full screen" button we have in web video can also be used in web games.
That is actually one of the most significant problems with HTML5. It provides no way for the video to maximize to full screen and is actually even against such functionality with JavaScript (page could maximize the window automatically and so on).
Currently the only way is to install a Firefox Addon that adds a context menu item to maximize the video object. But that is only for the video object, works only with Firefox and is in no way user-friendly.
Everyone here always says sites should start changing to HTML5 video, but when it lacks basic functionality like that I just don't see it happening.
HTML5 should offer the functionality and browsers should offer an option to turn it off.
If it's opt-out, there will likely be a well-publicized incident where a canvas, audio or video takes over the full screen of an inexperienced PC user (who forgot to turn it off or didn't even know it was possible) and impersonates the operating system's user interface.