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'Weekly Episodes' Coming To Star Trek Online

As Star Trek Online ramps up for its Season 2 patch, the game's executive producer, Daniel Stahl, spoke in an interview about an interesting new feature: weekly episodes. Quoting: "The team has wanted to capture the spirit of the TV shows by having something new to look forward to each week. We all remember when the various series were in full swing and there was the anticipation of tuning in every week to see what happened next. It wasn't always a continuing story, but it was always Star Trek in some way or another, and over time you became familiar with the characters and plots that developed. We are curious to see if this can be replicated through the game. Every week we plan to have something new for players to do. Sometimes it could be getting an assignment to resolve a trade dispute between two races. Other weeks it could be making First Contact with a new alien race. Other weeks you might find yourself deep in trouble and have to find a solution to your predicament."

3 of 62 comments (clear)

  1. Cosmic Retribution by Rollgunner · · Score: 4, Interesting

    For every Balance of Terror, the universe demands a Spock's Brain...

    Seriously... I wonder how long they'll be able to keep it up until all that's left is... well... Spock's Brain 'episodes'.

  2. Re:Shame the ground game sucks. by Ifandbut · · Score: 2, Interesting

    I enjoyed the time I spent with the game. I got one character to max level and did a few raids all in my first free month. I tried to level a second character but I was doing the exact same missions in mostly the exact same way as my first character (I did not touch Klink cause I hate pvp).

    I still plan on coming back for season two and enjoy all the cool additions (ready rooms for one).

    I enjoy the time I spend with STO but it does not have the staying power that WoW or Final Fantasy for me.

  3. Re:Shame the ground game sucks. by werewolf1031 · · Score: 2, Interesting

    I would totally settle for a few dialogue trees between fights in an away mission if it meant that your choices affect the outcome of that mission's story. (And I highly doubt that such a simple thing is beyond the capabilities of the game engine.) It'd be a damn sight better than the linear missions they have now. Sure, you can choose what order to kill stuff, but the end result is always the same; keep fighting to the next point, respawning as needed (respawning? wtf...).