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Sony Developing 3D Screen-Sharing Technology For Two Players

Stoobalou writes "Sony has recently published patent applications which will allow two-player 3D gaming on a single screen. The new technology could spell an end to split-screen gaming, but is unlikely to see the light of day for a few years at least. Sony's method would allow player one to see frames one and three whilst player two would see frames two and four. Current technology requires a display with a 120 Hz refresh rate so it seems likely that we'll have to wait for 240Hz screen technology to become commonplace before two-player 3D becomes a reality. PDF versions of the two applications are available."

174 comments

  1. Oh hell no by Anonymous Coward · · Score: 4, Funny

    Screw that, i'll stick to my elaborate connection of SCART splitters, phono leads, 2 TVs and some black paper with some sticky Blu-tack.

    Get off my lawn, Future.

  2. Patenting the patents? by Dzonatas · · Score: 1, Insightful

    I'd imagine there are already stereoscopic patents for normal, single, left & right eye angles to create the 3D appearance. With what the article suggests, these angles have only been widened by a couple meters. Wouldn't this basically be the same patent at a different angle?

    1. Re:Patenting the patents? by Anonymous Coward · · Score: 1

      "these angles have only been widened by a couple meters. Wouldn't this basically be the same patent at a different angle?"

      Angles are measured in degrees or radians. A meter is a unit of length.

    2. Re:Patenting the patents? by Dzonatas · · Score: 1

      When you take a triangle and widen its base you change the angle of the its top arc. Cause and effect being applied. This is naturally viewing from the player perspective be a few meters apart from each other.

    3. Re:Patenting the patents? by vivian · · Score: 1

      I thought patents were not supposed to be awardable if they are "obvious to an person of ordinary skill in the art."

      I am no expert, and I haven't even bothered to read TFA but if someone asked me "how can we make it possible for two players share the same screen", in the time it took me to read the above summary and click through to this page, (about 2 seconds) I can think of the following possible solutions:

      1) Have each player wear shutter glasses that lets each see alternating frames.
      or another solution:
      2) have a second whole screen LCD cover - ie. essentially one giant screen sized pixel that covers the entire screen area. Each player would wear polarized glasses that are polarized 90 degrees to each other. Liquid crystals rotate the angle of polarization by 90 degrees when turned on, so this would make the direction of polarization shift by 90 degrees every odd frame.
      so if I can think of these solutions, as I am sure just about anyone else here could, doesn't this make it fail the "obvious" part of the requirement to get a patent?

      Now to read that article and see what cunning technical solution they have come up with...

    4. Re:Patenting the patents? by sleeping143 · · Score: 1

      Not really. The viewing angle hasn't changed, but rather the way that the glasses and screen interact. On a 120Hz screen, you could manage two full-screen players at the same time. Each player's glasses would block their sight when the screen is showing the other player's content. On a 240Hz screen, each of the two people's eyes would be assigned a frame in a four-frame sequence that allows each person to see two different images, just as with 3D. It doesn't really have anything to do with viewing angles, but rather frame sequencing.

    5. Re:Patenting the patents? by Michael+Kristopeit · · Score: 2, Insightful
      the patent isn't about changing the angles... it's about multiplexing the video signal another order of magnitude to allow 2 people to see different full screen images at the same time. i have an optoma HD66 project that supports HD 3D... i tried it out with the sony shutter glasses... it looked worse than avatar and was more uncomfortable/headache inducing... so the technology has to more than double just to get the same unacceptable results, and when you add in the fact that player 1 might be in a dark cave and player 2 might be standing on the sun, the bleed between frames and stress on the screen lighting systems will be large, perhaps insurmountable, additional hurdles.

      i'd rather just take the current 3d tech, hack the 3d glasses and make both eyes flicker in harmony so only player 1 sees frame 1 (throught both eyes) and only player 2 sees frame 2 (through both eyes)... should already be able to do 2 player full screen with current tech.

    6. Re:Patenting the patents? by dave420 · · Score: 2, Informative

      Not if you also lengthen the sides. That is why we have different units for different things, and try to use them correctly. Oh, I think I saw your user on ATS once, getting mightily confused by some rather obvious words. Language is a protocol - you can use words however you see fit, but don't expect anyone to understand you if you deviate from the norm.

    7. Re:Patenting the patents? by mcgrew · · Score: 1

      I would think this idea would be way too obvious, but the patent office had let dumber, more obvious things through.

    8. Re:Patenting the patents? by Dzonatas · · Score: 1

      Looks like Sony has taken there 3DTV display meant for a single viewer (without shutter glasses) and only widen the angle for use with two shutter glasses.

      Maybe they do have a patent on a patent if that wasn't so obvious. Maybe what makes it not so obvious is people tend to think you need glasses to watch any 3D displays except for Sony's technology, where you don't need glasses at all.

    9. Re:Patenting the patents? by Anonymous Coward · · Score: 0

      Language is a protocol - you can use words however you see fit, but don't expect anyone to understand you if you deviate from the norm.

      No, set tree fire loss and obvious normal incinerate unilateral order, word free men loss tree water mineral.

    10. Re:Patenting the patents? by Dzonatas · · Score: 1

      Let's apply this to two viewers watching TV, so then you would be suggesting that "widen the base" would then mean to make the couch wider and have both viewers sit back farther in order to sit farther apart and view the TV at the same angle.

      Is your account banned on ATS, too?

    11. Re:Patenting the patents? by takev · · Score: 1

      In fact, my co worker and I has been discussing this half a year ago, and I didn't know Sony or anyone else was thinking about this.
      Using both the shutter glasses and Polaroid glasses, idea, it should also work using anaglyph, or any other stereo imaging method. It could even work with WOW TV (lengtingular lenses).

      Second part would be able to watch two different videos at the same time, maybe they can make special "couple movies"-dvd, with a romantic movie and an action movie in lock-step, so you can watch with your spouse.

    12. Re:Patenting the patents? by Lumpy · · Score: 3, Informative

      The sad part.. Everyone is gung ho on making flat panel 3d with shutter glasses. yet nobody has a 3d projector that uses polarizers so you can use lighter and cheaper glasses.

      for the price of these 42" plasmas and a set of 4 glasses I can set up a 109" dual projector and stewart screen, and have 90 pairs of glasses plus not have the problems with the shutter system.

      --
      Do not look at laser with remaining good eye.
    13. Re:Patenting the patents? by delinear · · Score: 1

      Ditto on thinking of this a while ago - I had the same thought after watching Avatar in 3D (in fact, I was thinking about it at the time to take my mind off Avatar, but I digress...) and the two movie one screen concept was the first that sprang to my mind. I was thinking, with headsets delivering two soundtracks, I could be watching something entirely different to everyone else right now, although admittedly we'd all be watching in 2D. The next step was using this in the home so kids can watch their shows while adults watch the news or something (there was a lot of talk of 3D television being the next big in home entertainment hook), and of course the next logical step is using it for co-op games, or even letting me play games while my partner watches a slushy movie. I've also spoken to other people who have had exactly the same idea independently so this is far from non-obvious use of the technology.

    14. Re:Patenting the patents? by Theaetetus · · Score: 0, Troll

      I thought patents were not supposed to be awardable if they are "obvious to an person of ordinary skill in the art."

      I am no expert, and I haven't even bothered to read TFA but if someone asked me "how can we make it possible for two players share the same screen", in the time it took me to read the above summary and click through to this page, (about 2 seconds) I can think of the following possible solutions:

      1) Have each player wear shutter glasses that lets each see alternating frames. or another solution: 2) have a second whole screen LCD cover - ie. essentially one giant screen sized pixel that covers the entire screen area. Each player would wear polarized glasses that are polarized 90 degrees to each other. Liquid crystals rotate the angle of polarization by 90 degrees when turned on, so this would make the direction of polarization shift by 90 degrees every odd frame. so if I can think of these solutions, as I am sure just about anyone else here could, doesn't this make it fail the "obvious" part of the requirement to get a patent?

      Now to read that article and see what cunning technical solution they have come up with...

      Well, let's see... Is the solution that simple, or are there additional things involved, such as coordinating the two player's glasses, which frames get sent where, how do you get a 240Hz refresh rate screen, etc.?

      I haven't bothered to read TFA either, but your "solutions" are naive and unrealized. Come back when you actually invent something, rather than just have the barest beginning of an idea.

    15. Re:Patenting the patents? by dave420 · · Score: 1

      Or, you know, we could have skipped this entire discussion by you using language correctly. Minds far more brilliant than yours and mine realised the importance of angles, and so made a unit to describe just that, independent of any other side of the shape in which the angle resides. It's strange that you don't want to use it. But them I'm reminded of you not knowing the difference between humanoid, human, and hominid, So it's hardly surprising you're choking on words again.

      And yes, ATS banned me, as they don't want people calling out other people's bullshit (yours included), due to that costing them advertising impressions. I'll be back, though, as I always am, to try to kick some sense into the retarded fools on ATS (yourself included).

    16. Re:Patenting the patents? by Anonymous Coward · · Score: 0

      How many players would sit closer than a meter apart? Why would they would suddenly measure that distance in radians?

    17. Re:Patenting the patents? by Anonymous Coward · · Score: 0

      Trampoline quandary ellipses, haddock!

    18. Re:Patenting the patents? by MobileTatsu-NJG · · Score: 1

      JVC makes a TV that uses polarized glasses instead of shutter glasses. It's prohibitively expensive right now, but that will certainly drop into impulse range in the not-too-distant-future. Best 3d display I've seen yet.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    19. Re:Patenting the patents? by spazdor · · Score: 1

      Another pretty common protocol in conversing with humans, is the concept of "charitable interpretation". When people use language incorrectly, but the nature of the misuse makes their intent obvious, people equipped with this concept can shortcut the whole pedantic conversation.

      It's like when you receive a data packet containing a 1-bit parity error: you could squawk about the error and demand that the remote host retransmit, you could start a whole discussion about what leads people to transmit bad data in general, or you could just flip the bit back to its original value, shut the fuck up, and resume the data stream.

      --
      DRM: Terminator crops for your mind!
    20. Re:Patenting the patents? by vivian · · Score: 1

      A quick search in Google revelals there are already some TVs capable of 240Hz:

      http://reviews.lcdtvbuyingguide.com/lg-lcd-tv/lg-47le8500.html

      Even if there were not, that would only be an issue of quality, not functionality. The same tech would work with lower refresh rates, only it would not be as smooth.
      Synchronizing of the shutter glasses is trivial - it would be done with a bluetooth signal from the PC to sync them, or do it the old school way like the ancient pair of shutter glasses I have in my box of junk from 1999, have a wire that plugs in directly to the video card.

      It would also be very easy to make an add on box that sits between two video card connections and the display, which would be used to combine two separate video card outputs into a single output, alternating which display was seen on the single screen, with a syncing signal that went to the shutter glasses.

      With such a box you would not even have to have a specialized video card - just two regular video card outputs, effectively converting a dual head display into a single head display on one monitor, but player 1 seeing screen 1 and player 2 seeing screen 2.

      That enough additional detail for you?

    21. Re:Patenting the patents? by dave420 · · Score: 1

      Oh I totally agree. Your analogy is a bit flawed though, as a more apt analogy in this case would be a device that has a long history of not even caring to send the right bits, and instead hoping that the receiving device cares enough about the data to try to reconstruct it from whatever error-correction data that's available. Should all devices keep choking down the endless stream of half-assed bullshit, or should they try to inform the malfunctioning device that it is, in fact, fundamentally fucked in the head? Questions, questions...

  3. Spectators by slim · · Score: 1

    So, no more sociable gaming sessions where a couple of people take their turn race/fight/whatever and other people watch.

    I suppose as long as the game also supports a traditional split screen mode, it'll still work out -- and that mode will have to continue to exist for quite a while, as long as many people don't have 3D hardware.

    1. Re:Spectators by Lundse · · Score: 1

      So, no more sociable gaming sessions where a couple of people take their turn race/fight/whatever and other people watch.

      Use your normal 3D glasses from the cinema, and change player POV by closing one eye or the other...

      --
      IAIFARSIJDPOOTV - I Am In Fact A Reality Star; I Just Don't Play One On TV
    2. Re:Spectators by somersault · · Score: 1

      Can you polarise light in more than two directions and still have the images separate? Because this system is talking about displaying 4 separate images, not just two. Though I hadn't even heard of it being done just for two images for local multiplayer. It's a very cool idea, I'd like to see it even without the 3D aspect.

      --
      which is totally what she said
    3. Re:Spectators by thijsh · · Score: 1

      Yeah, this is a great disadvantage of 3D... But a technology to allow multiple players to compete in 3D (without spectators being able to watch) is doomed to fail since it is already obsolete... We will more likely see consoles with 3D display glasses per player. Playing 3D with 1, 2, 4 or more per console is trivially easy (only limited by the bandwidth of the transmission mechanism), more likely even is this: the glasses will one day even *be* the console, and allow you to start a LAN party just by getting together and gaming ad-hoc. No need to gather around a TV anymore, just game where you want (yeah, we already have that with PSPs etc. but now in 3D!).

    4. Re:Spectators by AlecC · · Score: 1

      Not really. You can have H and V polarisation, which was used for the first polarized 3D displays, but that doesn't work well because you have to keep your head strictly vertical to avoid crossover. Cinema screens use clock and anticlock polarisation, and there are only two such polarisations.

      --
      Consciousness is an illusion caused by an excess of self consciousness.
    5. Re:Spectators by dangitman · · Score: 1

      Use your normal 3D glasses from the cinema, and change player POV by closing one eye or the other...

      Except that the current crop of 3D TVs for the home don't work with the cheap glasses from the cinema. They require expensive glasses that actively sync with the TV.

      --
      ... and then they built the supercollider.
    6. Re:Spectators by camperdave · · Score: 1

      Can you polarise light in more than two directions and still have the images separate?

      You don't need to. This doesn't use polarization to separate the images in the way you seem to be thinking. They do not transmit one eye's image with horizontal polarization, and the other eye's image with vertical polarization. (Actually, old systems didn't use horizontal and vertical, but 45 degrees and 135 degrees. The systems in the theatres today use clockwise and counterclockwise circular polarization. This allows you to tilt your head and still get the 3D effect.)

      3D television uses LCD shutters. An LCD shutter is similar to a segment on an LCD display on a calculator, either transparent or black. You put one shutter over the left eye and trigger it open on odd numbered frames, and closed for even numbered frames. You put a similar shutter over the right eye, and trigger it open for even numbered frames, and closed for odd. The light coming from the screen is not polarized at all. In order for each eye to receive a flicker free image, you have to double the frame rate from 60Hz to 120Hz.

      This two player 3D gaming system doubles the frame rate to 240Hz. They close all the shutters except the one over player one's left eye, and they display the image for player one left. Then they close all the shutters except for the one over player two's left eye, and they display the player 2 left image. Then they close all the shutters except player 1 right, and show the player 1 right image; and finally, player 2 right. Each eye of each player sees the entire screen at a 60Hz frame rate.

      This system doesn't rely on polarization. It relies on a sequential blocking and transmitting of images. You could get the same effect with motorized, mechanical shutters made out of metal or plastic; anything that can open and close at the right point in the sequence. The LCD shutters are used because they are lightweight and silent.

      --
      When our name is on the back of your car, we're behind you all the way!
    7. Re:Spectators by ConfusedVorlon · · Score: 1

      nope, the polarisation only has two dimensions to play with.
      essentially, the orientation of the wave is x/y vector perpendicular to the direction of motion.

      you can split the x/y to get two independent components, or (maths more complicated) split two orientations of circular polarisations out.

      any other additions simply interfere with the two components you are taking out.

      essentially, your carrier (the polarisation vector) only has two dimensions - so you can only get two non-interfering signals.

    8. Re:Spectators by hedwards · · Score: 1

      Technically yes, but it's a really, really hard thing to do. You'd have to quadruple the frame rate, then manage a way of changing the orientation of the polarization at each frame. And unfortunately since polarizing filters have maximum effect at a 90 degree angle you're stuck with covering lenses at some points to ensure that the wrong person doesn't get the effect. Mainly because the minimum effect is at 0 and 180 degrees. You can somewhat offset that by going at angles less ideal, but then you have to put up with only partially blocking the light.

      There is also the clockwise and counter clockwise option, but that only gives you one set of perspectives. Layering that over the other scheme just ensures that you don't see anything. And with any scheme you need to have a really bright source of light as you're losing at least half the light due to polarization technology, and probably more like 2/3.

    9. Re:Spectators by somersault · · Score: 1

      Thanks - though for the shutter glasses part I've known how it works for over a decade, I just don't really have the required physics background to understand polarisation properly.

      I think the poster I was responding to must just not have realised that this article is about dual 3D rather than dual 2D. Seems dual 3D is not possible with a passive system.

      --
      which is totally what she said
    10. Re:Spectators by somersault · · Score: 1

      So current polarisation projectors display different polarisations on alternating frames? I had previously thought that one advantage of the passive system is that you don't need to only be showing an image to one eye at a time, but I guess with framerates of 60Hz for each eye then it just isn't really noticeable anyway.

      --
      which is totally what she said
    11. Re:Spectators by skids · · Score: 1

      Traditional split screen barely exists as it is. Very few games support couch-coop
      these days... despite the screaming of people who actually like to physically visit
      their friends and game. See here to get an
      idea just how pathetic the selection is.

      While it's good to see people think towards 3D split-screen A) patent wars will as
      usual keep the technology lagging for years and years and B) all the game
      developers are currently planning of using any computing resources they would
      for split-screen to support 3D. It's likely 3D support will cause more games to
      drop couch coop.

      And given developers are pushing the current systems (at least, to the limits
      of their talent) this might not happen until the next generation of consoles.

    12. Re:Spectators by hesiod · · Score: 1

      Wouldn't this still mess with you? Sure, you are seeing 60fps in each eye, but then you are seeing that frame for 1/4th as long as you would have (or 1/2 in the case of 3D or 2Player 2D) -- since each eye's shutter will be closed for 3/4 of each of the 60 frames. I don't know much about how the optic nerves work, so I guess the brain could make up for the missing time...

    13. Re:Spectators by fbjon · · Score: 1

      You'll probably see it as flicker, unless they've figured out some way around it.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    14. Re:Spectators by fbjon · · Score: 1

      The cinema glasses are active sync as well.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    15. Re:Spectators by DisKurzion · · Score: 1

      No, cinema glasses are polarized, and thus are completely passive.

    16. Re:Spectators by fbjon · · Score: 2, Interesting

      Nope, active. When I went to see Avatar, I checked out the glasses: they had a small sensor at the front. Covering it with a finger while watching 3D made the image look the same as without glasses.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    17. Re:Spectators by hesiod · · Score: 1

      With the advances in game graphics quality, I think many gamers would consider flicker abhorrent, even if it does look 3D... perhaps especially so. But the flicker would also be very slightly out of sync, eye-to-eye. I can only imagine the headaches stemming from that; and possibly nutters claiming stuff like there's a subliminal fifth frame that brainwashes you to vote Communist.

      I hesitate to think that the first go 'round of realistic 3D video games will be regarded only slightly better than the Virtual Boy after the initial glitz wears off.

    18. Re:Spectators by DisKurzion · · Score: 1

      Ok, I'll amend...you're half-right:
      Here is the tech you saw: http://en.wikipedia.org/wiki/XpanD_3D

      It is the only shutter-based tech for 3d films in theaters. Used at about 1000 theaters worldwide. Here are the far more common ones:
      Polarized - http://en.wikipedia.org/wiki/RealD_Cinema
      Polarized - http://en.wikipedia.org/wiki/MasterImage_3D
      Optical - http://en.wikipedia.org/wiki/Dolby_3D

      These are the predominate systems. RealD alone has over 3000 theaters worldwide. (Counted off their official website) All three of these other systems are passive. When making a statement that applies to all cinema glasses, you should apply it to the majority of systems in use.

      So as such....MOST cinemas use passive glasses...because they are cheaper, and less of a loss if the glasses need replaced.

  4. 3D Porn by BlkRb0t · · Score: 1

    3D Porn on frames 2 and 4 will be the standard.

    1. Re:3D Porn by mcgrew · · Score: 1

      The best 3D "porn" has a tactile element.

    2. Re:3D Porn by An+ominous+Cow+art · · Score: 1

      The kind that leaves a red hand-shaped mark on the side of my face isn't much fun :-(.

    3. Re:3D Porn by mcgrew · · Score: 1

      True, but that's not the porn, only the search for porn. It's like googling for naked women and getting goatse instead.

  5. Quick.... by ErroneousBee · · Score: 2, Informative

    Somebody get a patent on 2 player games in 2d, where player 1 sees frame 1, and player 2 sees frame 2.

    --
    **TODO** Steal someone elses sig.
    1. Re:Quick.... by e70838 · · Score: 1

      It is probably an old TV patent: man watching football and woman watching documentary at the same time on the same TV.

    2. Re:Quick.... by supersat · · Score: 1

      I made a poster about this very idea for my elementary school's "invention fair" about 20 years ago. I've probably got the poster around somewhere. Maybe I'll scan it and place it on the Internet as prior art? It certainly had many aspects of today's systems -- LCD glasses synced by IR, individual audio over IR, etc.

  6. When elephants dance by ciaran_o_riordan · · Score: 2, Informative

    Sony was the target of a 3D patent in 2004:

    http://www.theregister.co.uk/2004/11/04/mckool_smith_lawsuit_update/

    Their legal department might be trying to recuperate their costs now by suing others. It's a game that benefits no one. Meanwhile, Sony is part of the MPEG-LA consortium that's preventing free software and SMEs from including support for MPEG video formats, so they deserve no good will.

    http://en.swpat.org/wiki/MPEG_video_formats
    http://en.swpat.org/wiki/Harm_to_standards_and_compatibility

    When a video doesn't play, or when a company expresses doubt about supporting a free format, it's due to MPEG-LA.

    1. Re:When elephants dance by GauteL · · Score: 2, Insightful

      "It's a game that benefits no one"

      Not true. It benefits the lawyers and the rest of the legal industry massively.

    2. Re:When elephants dance by h7 · · Score: 2, Funny

      I wonder how only American companies got all these patents. Were the Europeans sleeping while all these standards were created and patented?

    3. Re:When elephants dance by mcgrew · · Score: 0, Troll

      Meanwhile, Sony is part of the MPEG-LA consortium that's preventing free software and SMEs from including support for MPEG video formats, so they deserve no good will.

      Sony rooted my computer with their XCP trojan; no way in hell will they EVER get anything but ill will from me. I want to see their CEO and board of directors in prison and their company in bankruptcy.

      IMO Microsoft is a saintly company compared to Sony, and I don't even like much of MS's software. The MPEG thing is like a drop of piss on top of the swimming pool full of Sony shit.

    4. Re:When elephants dance by Theaetetus · · Score: 1

      Sony was the target of a 3D patent in 2004:

      http://www.theregister.co.uk/2004/11/04/mckool_smith_lawsuit_update/

      Their legal department might be trying to recuperate their costs now by suing others.

      Slow down, Hoss. They haven't sued anyone. You should read the article rather than charging ahead with your anti-software patent bandwagon, particularly since these involve hardware.

    5. Re:When elephants dance by holmstar · · Score: 1

      Sony is based in Japan, not the USA.

  7. not really "innovative" by tagno25 · · Score: 1

    It is just multiple shutter glasses running at 240+ hertz. Frame one is in the right eye of player one, frame two in the right eye of player two, frame three in the left eye of player one, and frame four in the left eye of player two.

    What would be better would be normal multi-player with shutter glasses. (example: in a 4 player game every player sees only their frames and cannot see the other players pov. A person w/o a set of glasses would see a set of blurry images.)

    1. Re:not really "innovative" by camperdave · · Score: 1

      There's no reason they can't do that. I skimmed the PDFs of the patent. All they have to do is transmit separate audio to each pair of glasses, and shutter them appropriately.

      --
      When our name is on the back of your car, we're behind you all the way!
    2. Re:not really "innovative" by sea4ever · · Score: 2, Insightful

      I don't like this idea though. While playing games I usually would have my girlfriend present to cheer me on.
      Every so often she would cheer for someone else who had the highest kill streak at the time.
      With this system though, she'd have to switch glasses every few seconds. How would she scan each viewpoint to find the one most worth watching? This is only OK for the gamers..the spectators lose out a lot from this.

    3. Re:not really "innovative" by hesiod · · Score: 1

      3rd-party "spectator" glasses that will put one of player 1's frames in the left eye and one of player 2's frames in the right eye. Of course you have to close one eye or the other to see it well. Or how about a pair with a switch on the side that lets you flip between the two players' images in full 3D.

  8. Sony Patents 3D Screen-Sharing Technology For Two by omar.sahal · · Score: 1

    The new technology could spell an end to split-screen gaming

    I'm wary of patients too, but can this really happen. I understand lawyers are paid to fight their clients corner and not pay attention to anything else. Could any one give examples of one widely used feature being banned or avoided due to a superficial similarity with a newer patented technology.

  9. the grass gets trampled by ciaran_o_riordan · · Score: 3, Interesting

    I'm working now on gathering software patent info related to Sony.

    * http://en.swpat.org/wiki/Sony

    Help welcome.

  10. 240, ouch! by dimethylxanthine · · Score: 0

    My brain hertz.

  11. Brightness? by SharpFang · · Score: 1

    The LCD blinds goggles for 3D gaming reduce perceived screen brightness by half.
    It seems this invention would reduce it by 3/4.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  12. Re:Sony Patents 3D Screen-Sharing Technology For T by 91degrees · · Score: 1

    It's not about patents restricting use of split screen gaming (which has been around since the 1980's). It's simply about the technology being made obsolete.

  13. Re:Sony Patents 3D Screen-Sharing Technology For T by PriyanPhoenix · · Score: 1

    If your comment was serious, I think it's just a misunderstanding: they're not suggesting the patent would prevent split-screen gaming, but rather that companies may choose to implement full-screen 2-player rather than split-screen if the technology takes off, leading to the death of the latter. Whether or not that constitutes progress I leave to the reader.

    --
    "Yes, Virginia, there is a Great Cthulhu..."
  14. Oh yeah? Well I patent it for THREE! by kg8484 · · Score: 1

    Yeah, read that right. Player 1 sees frames 1 and 4, Player 2 sees frames 2 and 5 and Player 3 sees frames 3 and 6. Hold up, I'm having a Gillette moment here.

    1. Player 1 sees frames 1 and 6
    2. Player 2 sees frames 2 and 7
    3. Player 3 sees frames 3 and 8
    4. Player 4 sees frames 4 and 9
    5. Player 5 sees frames 5 and 10

    That's right assholes. Five blades^H^H^H^H^H^Hplayers.

    1. Re:Oh yeah? Well I patent it for THREE! by SharpFang · · Score: 2, Funny

      600Hz Display. At last I'll be able to show movies to horses and they won't see the flicker.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Oh yeah? Well I patent it for THREE! by Theaetetus · · Score: 0, Troll

      Yeah, read that right. Player 1 sees frames 1 and 4, Player 2 sees frames 2 and 5 and Player 3 sees frames 3 and 6. Hold up, I'm having a Gillette moment here.

      1. Player 1 sees frames 1 and 6
      2. Player 2 sees frames 2 and 7
      3. Player 3 sees frames 3 and 8
      4. Player 4 sees frames 4 and 9
      5. Player 5 sees frames 5 and 10

      That's right assholes. Five blades^H^H^H^H^H^Hplayers.

      So, let's see your control circuits for your 600Hz display. What? You don't have them? I guess you haven't actually invented anything yet.

    3. Re:Oh yeah? Well I patent it for THREE! by kg8484 · · Score: 1

      So let's see Sony's control circuits for their 240hz display. What? They didn't include them in the patent? I guess you don't actually understand how patents work yet.

    4. Re:Oh yeah? Well I patent it for THREE! by Theaetetus · · Score: 1

      So let's see Sony's control circuits for their 240hz display. What? They didn't include them in the patent? I guess you don't actually understand how patents work yet.

      They're described in the patents. I guess you haven't figured out reading yet.

    5. Re:Oh yeah? Well I patent it for THREE! by kg8484 · · Score: 1

      I read the patents. There are no chip circuit diagrams or descriptions of them (I guess diagrams of how shit is connected together technically forms a circuit - but if that is what you are asking for, I can mail you this napkin I drew on). They just show how a DVD player/console/etc are connected to a magic "SET TOP BOX" then connects to the TVs and wirelessly is connected to the glasses. This device handles the synchronization of frames with the 3D glasses and the TV. There is nothing describing the schematics for the actual "control circuits" - only what they do. I guess you have only figured out how to be snarky but without any actual substance.

  15. Requires specialized goggles by selven · · Score: 1

    I imagine the specialized goggles needed for this would be more expensive than just getting a second monitor.

    1. Re:Requires specialized goggles by lmnfrs · · Score: 1

      No kidding. I remember a whole 8-9 years ago, it took the arms of.. well one guy to lug an Xbox around and carefully unravel and connect that "network" cable. For gaming, this sounds as revolutionary as a flower pot with flowers on it.

    2. Re:Requires specialized goggles by SharpFang · · Score: 1

      Specialized goggles, nope. They would be about the same 3D goggles as in current use, maybe with slightly better LCD blinds.

      A 240Hz+ refresh rate screen and a gfx card to pull that off, now THAT would cost arm and leg.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    3. Re:Requires specialized goggles by cgenman · · Score: 1

      You don't really *need* a 240Hz screen. Or rather, you only need one if you want to game at 60FPS. If you're willing to accept a 30FPS rate (the standard in the playstation era, and faster than a movie framerate) you can do it on 120 Hz. The console probably wants to run at that framerate anyway, since I doubt it wants to render a single-player's worth of junk twice as fast as normal.

    4. Re:Requires specialized goggles by SharpFang · · Score: 1

      I played in standard 3D goggles at 80Hz. No, it doesn't work. You NEED 60Hz per eye.

      If the image is held up, 30ms image, 3ms flicker of image change (usually a blur of the previous and next), 30ms image - standard effect of frame rate drop, then the 30Hz it's okay. The flicker lasts too short to be noticed and is a blend of the two anyway. Nothing to see.

      This is not the case here. At 80Hz you get 5ms of image, then 1ms of blending to black, then 5ms of darkness, then 1ms blending to next image. The rapid flicker is VERY visible, VERY obtrusive and quite tiring. If you increase refresh rate to 120Hz, it becomes almost non-existent and only feels like the image is much dimmer than without the glasses.

      Note that the underlying game can run at much lower FPS. But the GFX card must serve the two images in sequence to the monitor fast enough to keep the flicker invisible.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    5. Re:Requires specialized goggles by cgenman · · Score: 1

      I'm not saying invisible. I'm just saying acceptably bad. The Sega Master System displayed 3D video on 60hz sets. Was it perfect? No, it looked like it flickered a bit. But that seems inline with the expected image degredation that you would expect with split-screen (or in this case, double screen) gaming. That was enough to make it work.

      Now, a big thing with 2 player gaming might be that the period of black is triply long. 5, 15, 5, 15 so to speak. Brighter sets and darker ambient rooms would help counteract this effect. But I'm not convinced it will be so bad as to kill any possibility of success. Remember, your game is going to look like ass already anyway, since you're effectively doubling the load on the system. You're do split-screen gaming not for visual fidelity, but because it is a heck of a lot more fun to play with a 2nd real person in the room.

  16. 3D WTF by Nysul · · Score: 1

    I hate to jump on the anti-3D bandwagon (I actually really enjoyed Avatar despite the plot) but why in the past 2 years is there a sudden jump towards 3D (Nintendo, Nvidia/ATI, Sony, TV companies, etc)?

    1. Re:3D WTF by dave420 · · Score: 1

      Technical feasibility.

    2. Re:3D WTF by dangitman · · Score: 1

      but why in the past 2 years is there a sudden jump towards 3D (Nintendo, Nvidia/ATI, Sony, TV companies, etc)?

      Why would you even need to ask that question? The answers (which should be obvious to anyone) are:

      1. The technology is becoming more effective and affordable.
      2. Cinemas are seeing an opportunity to get people away from their home theater systems, and back into the cinemas.
      3. Home theater manufacturers are seeing an opportunity to sell people a new TV and expensive goggles, even though they just bought a new LCD TV.
      --
      ... and then they built the supercollider.
    3. Re:3D WTF by camperdave · · Score: 1

      1. The technology is becoming more effective and affordable.
      2. Cinemas are seeing an opportunity to get people away from their home theater systems, and back into the cinemas.
      3. Home theater manufacturers are seeing an opportunity to sell people a new TV and expensive goggles, even though they just bought a new LCD TV.

      ... and then they built the supercollider.


      Nice!

      --
      When our name is on the back of your car, we're behind you all the way!
    4. Re:3D WTF by Manfre · · Score: 1

      Most consumers already own HDTVs, so offering up a clearer picture is no longer a reason for people to go out and buy the latest, greatest TV. The industry needed a new gimmick to open wallets, and 3D is that gimmick.

    5. Re:3D WTF by delinear · · Score: 1

      Add to that content providers seeing this as a way to add another layer of, if not complexity (I don't know if there are issues with compression and 3D for instance), then at least file size, to their product to make it harder to distribute on "teh intarwebs", i.e. make the files so big that a physical medium is the most convenient form of distribution.

    6. Re:3D WTF by mcgrew · · Score: 1

      why in the past 2 years is there a sudden jump towards 3D (Nintendo, Nvidia/ATI, Sony, TV companies, etc)?

      Because the switch to HD digital from LD analog is played out and sales are flat. You already bought that new TV if you were going to, everybody else is happy with their LD CRT and converter box. They want you to buy a new TV. They've hed 3D (actually stereoscopic) tech for theaters for decades, but you didn't see a switch to 3D there, despite the fact that a rotating polaroid filter was a cheap upgrade from traditional 2D movies.

    7. Re:3D WTF by PitaBred · · Score: 1

      Because the resolution is high enough now. 4K is beyond what most people can even comprehend. I mean, at a "normal" viewing distance and FullHD resolution I can't make out individual pixels on my 61" display, which is larger than most common 1080p TV's by 10-15". Cramming even more pixels in won't help anyone. Just like with processors... we've hit a wall, so we start expanding in another dimension. Can't crank up the frequency, let's add more cores. Can't reasonably increase the resolution any more, let's increase the depth.

    8. Re:3D WTF by Tangent128 · · Score: 1

      Not really more complex, anyways. At most, you just have two video streams instead of one. YouTube doesn't even bother with that; you upload 3D by simply stacking the left and right images side by side in the same frame.

  17. Flicker? by markdavis · · Score: 1

    Shutter glasses running that fast but skipping every other frame means that each eye would see only 1 out of 4 frames. I am guessing with so little "on" time, it will start to damage perceived image persistence and it is likely the brain will start to notice flicker. The image would also seem to be 1/4 brightness instead of 1/2 brightness like a single 3D image. Then add that with a single view (player), the two images are very similar in brightness and appearance. But if you interleave that with another totally different view that could be very different in brightness and/or appearance, it will complicate matters even further.

    Although a cool idea, it also seems kinda obvious... but that never seems to stop patenting.

    1. Re:Flicker? by SharpFang · · Score: 1

      With refresh fast enough (ZOMG 240Hz at very least) this will not be issue. But 1/4th the light getting into the eye would better get a very bright screen or it will be very, very dark.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Flicker? by dangitman · · Score: 1

      But 1/4th the light getting into the eye would better get a very bright screen or it will be very, very dark.

      1/4 the light is only two stops (photographically speaking) difference. Given that the LED displays I've been seeing lately are so blindingly bright that you turn down the brightness to a very low setting, I don't think it will be much of an issue.

      --
      ... and then they built the supercollider.
    3. Re:Flicker? by markdavis · · Score: 1

      Just a nit-pick.... They are not "LED displays". They are LCD displays with an LED backlight. Big difference. As far as I am aware, there are no LED TV's being sold in the US yet.

    4. Re:Flicker? by dangitman · · Score: 1

      They are LCD displays with an LED backlight.

      No shit.

      As far as I am aware, there are no LED TV's being sold in the US yet.

      What about these?

      --
      ... and then they built the supercollider.
    5. Re:Flicker? by markdavis · · Score: 1

      I wouldn't exactly call those "TV's" as much as a billboards or giant marketing/mostly outdoors types of screens. But yes, unlike ANYTHING you can buy in a Walmart, Kmart, BestBuy, etc, those truly are LED. Like I said, there is a big difference. It is tiring seeing marketing materials and people referring to LCD displays as "LED", when they are not. It would be like calling a gasoline internal combustion engine car a "Lithium Ion Car" if one replaced the lead-acid battery with a lithium ion battery.

  18. Read it as "The consumer WILL buy into 3D"... by pandrijeczko · · Score: 4, Insightful

    I'm not sure I can ever remember a time when I suddenly stopped playing an FPS game because the "3D simulation on a 2D screen" wasn't immersive enough for me - but I can remember stopping many games because they were crap.

    Likewise, I cannot remember staring at a movie in the cinema or on a TV screen and not feeling immersed enough due to flat screen images - but I can remember walking out of crap movies in cinemas or turning off crap DVDs.

    I'm also old enough to remember movies like Jaws 3D which were released *SPECIFICALLY* to showcase 3D but were ultimately crap movies... Avatar was very pretty, I'm pleased I saw it but was ultimately just a series of graphical set pieces strung together by a simple plot.

    3D in entertainment is a gimmick & marketing tool, nothing more. It turns everything into eye candy which means your brain spends more time looking at stuff rather than wondering about the quality of the plot and the content - if you look at most stuff that's released as entertainment these days, it's clear to see quality standards have dropped, everything now is about marketing and branding.

    And as such, the technology companies are in the pay of the entertainment companies to force 3D on consumers so they can continue to churn out mainstream rubbish remakes.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Read it as "The consumer WILL buy into 3D"... by esme · · Score: 2, Interesting

      No -- 3D is just a less mature technology, and like sound and movies before them, it'll go through a fad phase before the novelty wears off and somebody gets around to using it to make art.

    2. Re:Read it as "The consumer WILL buy into 3D"... by theaceoffire · · Score: 1

      Ah, but you are missing the BIG idea here!

      Forget the 3d crap, with this tech we can now have 4 player 2d coop on ONE SCREEN!
      No more tiny/stretched boxes, no more "Screen Watching", no more "Only 2 player" and "Only 1 player per console" etc...

      ^_^ This is the biggest advancement in actual game tech I have heard from in years!

      --
      I steal signatures. This one used to be yours.
    3. Re:Read it as "The consumer WILL buy into 3D"... by pandrijeczko · · Score: 1

      Yes, I agree that your description of an application for this technology sounds like fun - but then it's no longer "3D" is it? More like "screen multiplexing"...

      Even then, do you *REALLY* see such an application being allowed by games companies when it might reduce sales of multiple consoles or multiple games?

      --
      Gentoo Linux - another day, another USE flag.
    4. Re:Read it as "The consumer WILL buy into 3D"... by dido · · Score: 1

      I remember a silent movie actress named Mary Pickford once said that adding sound to movies would be like adding lipstick to the Venus de Milo. You seem similarly dismissive of an immature technology whose artistic possibilities have only barely been explored. You seem to be betting, just like Ms. Pickford did before you, that it'll never see artistic application in the hands of an imaginative filmmaker who would find a way to make it break out of its gimmicky underpinnings. I hope you don't put down a significant sum on that bet.

      --
      Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
    5. Re:Read it as "The consumer WILL buy into 3D"... by bjourne · · Score: 1

      I think you forgot to mention that you do not appreciate trespassers on your lawn, especially not if they come in full 3d.

    6. Re:Read it as "The consumer WILL buy into 3D"... by Anonymous Coward · · Score: 0

      First off, you're riding a non-sequiteur here. I never missed HD until I had it; I never missed a PVR until I had one; I never missed a VCR until I had one; I never missed a microwave until I had one. These, it turned out, were not indications that the tech was useless.

      As for quality standards, it's pretty clear comparing films now to films of the 70s, or music now to music of the 70s, that quality standards have sky-rocketed over the last 40 years. Everything is more mainstream now but the mainstream now encompasses everything that used to be niche anyway.

      Still, your stereotyped "I'm such a jaded emo" point of view is fun to read.

    7. Re:Read it as "The consumer WILL buy into 3D"... by MikeBabcock · · Score: 1

      "Up" was a fantastic movie in 3D with an engaging story and credible characters. Sure, it wasn't Casa Blanca or the Ten Commandments, but not much is.

      As for Avatar, its one of the few movies I've seen in my life where audiences consistently applauded at the ending. Obviously it engaged people the way art is supposed to do.

      Movies are an art form. Some art sucks, some is good, but nobody will ever agree on which is which. My wife still thinks "Dude, where's my car?" was a great movie, and that the "Lord of the Rings" was boring for example.

      If 3D lets an artist do something more engaging to certain audiences, then more power to them. 3D is no more a gimmick than stained glass windows.

      --
      - Michael T. Babcock (Yes, I blog)
    8. Re:Read it as "The consumer WILL buy into 3D"... by cgenman · · Score: 1

      Check out Pixar's Toy Story 3. It's the most mature usage of 3D I've ever seen. And by that, I mean you almost never notice it. It's like background music: it heightens the experience subtly without abusively sticking out.

      I would like to see some sort of study where one group of people saw a well-produced 3D film, one group saw the same film in 2D, and they rated the emotional impact. Personally, I'm guessing the 3D group would say that there was more impact, but wouldn't attribute it to the 3D.

    9. Re:Read it as "The consumer WILL buy into 3D"... by pandrijeczko · · Score: 1

      Correct - and when I am in my front garden weeding the flower beds, I also wave down drivers who are speeding on the road going past my house - yes, I'm an old duffer but that just means I've seen more in my time to make comparisons against, plus my cynicism gland is fully matured.

      --
      Gentoo Linux - another day, another USE flag.
    10. Re:Read it as "The consumer WILL buy into 3D"... by MrNemesis · · Score: 1

      If word of the hype machine and some of my friends who saw Avatar is to be believed, 3D makes everything that was once crap entirely utterly awesome. You're just being cynical and refusing to embrace The Future.

      Personally, I'm looking forward to a re-release of Superman 64 on my 3D TV. It'll be like the entire games room is enveloped in purple fog!

      --
      Moderation Total: -1 Troll, +3 Goat
    11. Re:Read it as "The consumer WILL buy into 3D"... by TavisJohn · · Score: 1

      It is also a form of DRM. You can't cam a 3D Movie, you can't duplicate a 3D BluRay (yet) so that is why everything is going that direction. 3D Movies are not able to be pirated right now, so they are pushing 3D because it is a new form of DRM hidden under a layer of "entertainment enhancement".

    12. Re:Read it as "The consumer WILL buy into 3D"... by Aceticon · · Score: 1

      Look at HD and how all that's HD is sold as so much better that SD and how we should buy new TV Sets and Blu-Ray players and get all our movie collection again this time in Blu-Ray disks ...

      In the same way, 3D is the next gimmick that's supposed to help consumer electronics to sell us new TV sets and new players and media companies to sell us (once more) our movie collections in a new format.

    13. Re:Read it as "The consumer WILL buy into 3D"... by Anonymous Coward · · Score: 0

      That's what book readers think about movies in general.

    14. Re:Read it as "The consumer WILL buy into 3D"... by Nyder · · Score: 1

      I'm not sure I can ever remember a time when I suddenly stopped playing an FPS game because the "3D simulation on a 2D screen" wasn't immersive enough for me - but I can remember stopping many games because they were crap.

      Likewise, I cannot remember staring at a movie in the cinema or on a TV screen and not feeling immersed enough due to flat screen images - but I can remember walking out of crap movies in cinemas or turning off crap DVDs.

      I'm also old enough to remember movies like Jaws 3D which were released *SPECIFICALLY* to showcase 3D but were ultimately crap movies... Avatar was very pretty, I'm pleased I saw it but was ultimately just a series of graphical set pieces strung together by a simple plot.

      3D in entertainment is a gimmick & marketing tool, nothing more. It turns everything into eye candy which means your brain spends more time looking at stuff rather than wondering about the quality of the plot and the content - if you look at most stuff that's released as entertainment these days, it's clear to see quality standards have dropped, everything now is about marketing and branding.

      And as such, the technology companies are in the pay of the entertainment companies to force 3D on consumers so they can continue to churn out mainstream rubbish remakes.

      I don't agree. Stuff made with 3D in mind looks really good. Stuff that was made with 2D in mind then converted to 3D doesn't look as good.

      Now, with technology being better, they can shoot a movie with 3D in mind (or make a game with 3D in mind) and have it look great. One problem is, the exclusive 3D movie deals that are happening. You can only get some movies if you buy a certain brand of bluray 3D players. Which sucks, because there isn't a bunch of 3D movies out there to get.

      Sure, 3D may not be for everyone, but it's the next step in the evolution.

      Get in on it now, get in on it later. Or wait for holograph tech (which i assume is where this is heading) when it comes around...

      --
      Be seeing you...
    15. Re:Read it as "The consumer WILL buy into 3D"... by Nyder · · Score: 1

      It is also a form of DRM. You can't cam a 3D Movie, you can't duplicate a 3D BluRay (yet) so that is why everything is going that direction. 3D Movies are not able to be pirated right now, so they are pushing 3D because it is a new form of DRM hidden under a layer of "entertainment enhancement".

      um, you do realise you no NOTHING of what you are talking about?

      3D movies can easily be pirated.

      3D movies are stored so there's the left eye and right eye pictures on the disc. usually interlaced field sequential is the most common, but some are 2 pics above & below each other, some are side by side.

      Now, granted, I haven't found any of the latest 3D movies yet out, but not because they can't be ripped, but because they are hard to find. Most of them are exclusives with bluray players. But seeing as you can rip bluray movies, I don't see why 3D bluray movies would be any different.

      --
      Be seeing you...
    16. Re:Read it as "The consumer WILL buy into 3D"... by TavisJohn · · Score: 1

      Yea you can rip them, but only full Bluray rips will work. Plus you have to have a 3DTV, and a 3D bluray player.
      You can't take a 3D movie and compress it into an MP4 or Divx video file and play it on your computer, or non 3D equipment.

      So in order to enjoy a pirated 3D movie most people would have to spend about $2,000 usd to get a 3DTV, a 3D bluray player (that can play home burned Bluray disks), a bluray burner, and Bluray media. And even at that a normal bluray burner may not be able to burn 3D Blueray movies. I am not sure where the 3D data is stored.

      However it is still a form of DRM. Fewer people can make use of a 3D movie rip than of a 2D movie rip. So any movie that comes out in 3D, will have a lower pirace rate, becuase the 3D version will be less usable than the 2D version.

  19. Good lord by Anonymous Coward · · Score: 0

    This is obvious if I ever heard of such. Billions of dollars of R&D, and a grade schooler could come up with this. Oh well, just means I will have less "real" competition next year.

    By the way you might not want to get too comfortable using their features they are known for just "ripping" them out later on.

  20. Non obvious?! by Zone-MR · · Score: 2, Insightful

    I thought a requirement for patents was for the 'idea' to be non-obvious to a skilled professional in the field.

    I don't work in the field of display technology, but the second I read the headline I knew how it could be achieved with a trivial modification to the LCD shutter glasses.

    1. Re:Non obvious?! by jayme0227 · · Score: 1

      To paraphrase Stephen Tobolowsky quoting someone else: Genius is coming up with an idea that everything else thinks they could have thought of.

      If they are the first to propose this sort of idea, then they should be given the patent for it. If not, then they shouldn't get the patent. To me it shouldn't matter if someone, after the fact, says "Oh, I could have thought of that."

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    2. Re:Non obvious?! by Anonymous Coward · · Score: 0

      While I mostly agree with you, the fact that the implementation is simple doesn't mean it was obvious, even to a pro. Obviousness can't be assessed with the benefit of hindsight.

      Don't believe it's a requirement so much as a rule-of-thumb, though.

  21. The USPO should really learn the word "obvious" by Errol+backfiring · · Score: 4, Insightful

    Using existing channel separation to (shock!) separate channels is really so obvious that I would never even imagine to apply for a patent. The US Patent Office should have lost its right to handle patents long ago, as they are only hurting society with their "we grant everything" attitude. They are not capable at all.

    --
    Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
    1. Re:The USPO should really learn the word "obvious" by Anonymous Coward · · Score: 0

      they are only applications, not actual patents yet.

    2. Re:The USPO should really learn the word "obvious" by Anonymous Coward · · Score: 0

      People around here need to understand the word "obvious" actually.

      You can't say say this is obvious _now_. Yes, in retrospect is it, but I've never heard of this before... Or even just using 3D tech to present two different 2D images. So, this is _exactly_ a patentable invention: something no one else thought of before.

    3. Re:The USPO should really learn the word "obvious" by KovaaK · · Score: 1

      Or even just using 3D tech to present two different 2D images.

      To be fair, when I was reading about Nintendo's new 3D tech in their handheld 3DS, someone mentioned that the same tech was being used in car consoles to provide the driver with a GPS display and the passenger with a movie.

      I think it's kind of clever. It's just that given current technology it's so simple that I'm surprised it hasn't been used more.

    4. Re:The USPO should really learn the word "obvious" by Dachannien · · Score: 1

      These aren't actually patents. They're merely published applications.

      Also, one minor irony is that attorneys generally complain that we don't know how to do our jobs because we reject everything.

    5. Re:The USPO should really learn the word "obvious" by Theaetetus · · Score: 1

      Using existing channel separation to (shock!) separate channels is really so obvious that I would never even imagine to apply for a patent. The US Patent Office should have lost its right to handle patents long ago, as they are only hurting society with their "we grant everything" attitude. They are not capable at all.

      Know how I know you don't understand the difference between "published" and "issued"? The USPTO hasn't looked at these applications yet except to publish them. The Slashdot Readership should have lost its right to complain about patents long ago, as they're only hurting society with their FUD.

    6. Re:The USPO should really learn the word "obvious" by Errol+backfiring · · Score: 1

      Yes I can say this is obvious now. Anyone with the same problem would probably have solved it the same or at least thought about that solution. So what is really patented here is the problem, not the solution.

      --
      Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
    7. Re:The USPO should really learn the word "obvious" by Anonymous Coward · · Score: 0

      Then why didn't you patent it?

  22. "Twice As Dark TV" technology by Hadlock · · Score: 4, Insightful

    You realize that by only seeing half the frames produced by the TV, even if the resulting video appears to be 30fps in 3D, will by default be half the brightness of the original TV, not counting whatever light reduction (and you thought 3D glasses were dark already!) you get from the fancy 3D glasses.
     
    Eventually you're going to hit a point where you just say, "you know, let's just spring for the twin-screen 720p display glasses" for $1000 and call it a day. $700 for a pair of video glasses a decade ago was stupid money, now it's looking like a much better option for 3D.
     
    Fun fact: movie theater projectors only project light on the screen 50% of the time; the other half of the time is spent with the shutter closed while the film progresses to the next frame.... you just make up for the 50% reduction in light by using a $150 xenon bulb the size of a NFL regulation football that has to be handled with gloves, full face mask and shrapnel suit -> cool youtube video example (not me!) http://www.youtube.com/watch?v=SVpD8SWzKFM DLP projectors are much more efficient since about 90% of the light makes it to the screen (the mirrors are always moving, but there's still the color wheel) so they can use a smaller bulb.

    --
    moox. for a new generation.
    1. Re:"Twice As Dark TV" technology by tagno25 · · Score: 1

      DLP projectors are much more efficient since about 90% of the light makes it to the screen (the mirrors are always moving, but there's still the color wheel) so they can use a smaller bulb.

      And multiple DLP chip projectors are even better, since nearly 100% of the light makes it to the screen (each chip is for a set color)

    2. Re:"Twice As Dark TV" technology by mcgrew · · Score: 2, Interesting

      I worked at a drive-in theater when I was a teenager. The projectors there and presumably all drive-ins used arc lamps. The lamp's rod was adjusted every reel or two, and replaced when they became too short.

  23. Cool by Mr_Silver · · Score: 1

    Seems like a pretty cool idea to me. Especially in games where you get a much better experience will a full screen view (driving, exploring, platform, 3d, hell anything really)

    The thought of a four player gauntlet type game where each player sees a view centred around their own player (and only the areas of the game where they have visited) would be pretty nifty and would encourage communication between players sitting on the sofa rather than having to contend with a bunch of 13 year olds shouting obscenities on Xbox Live.

    I appreciate that other people wouldn't be able to watch, but then I've always found that pretty boring after a while. The fun to me has always been in the playing.

    It's a shame the TV I'm about to buy isn't 3D and only 50Hz, but it'll take a few years before this matures anyway.

    --
    Avantslash - View Slashdot cleanly on your mobile phone.
    1. Re:Cool by delinear · · Score: 1

      It might not be great for spectators, but it would also be better for deathmatch type games, where having split screen takes away some of the fun because you can see your opponent is waiting around the next corner. Mind you, I can stomach about an hour, maybe 90 minutes of cinema 3D glasses tops, so I can't see me ever getting into 3D in the home unless something is drastically improved (not to mention, as a spectacle wearer already and pretty short-sighted at that, just the practicality of wearing 3D glasses needs addressing).

  24. Re:Sony Patents 3D Screen-Sharing Technology For T by omar.sahal · · Score: 1
    Yes I was serious, please excuse my ignorance of legal issues. Remember I said

    widely used feature being banned or avoided

    I also don't know enough about big companies and their risk avoidance behaviour. It may well be this patent would ensure companies avoid the technique to insure them self's against risk, however negligible.

  25. Obvious? by Anonymous Coward · · Score: 0

    This seems too obvious to be patentable to me. But then again, most patents do seem too obvious to me. Am I the only one that thinks this?

    1. Re:Obvious? by Anonymous Coward · · Score: 0

      Am I the only one that thinks this?

      No, most of Slashdot thinks that.

  26. Fuck 3D! by L4t3r4lu5 · · Score: 1

    Give me full screen 2- or 4- player! If you can get 2-player now with 120Hz, do that! Stereographic 3D is a gimmick; 4 person full screen deathmatch is PURE AWESOME.

    Seriously, if you can do 3D using two frames, make that other frame for another player. You could print money with that gaming technology.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  27. Prior art? by Hast · · Score: 1

    I'm pretty sure that I saw people doing this on the Meant to be seen DIY forums (http://mtbs3d.com/phpBB/viewforum.php?f=26) quite some time back. In that case they did use two different consoles plugged into the different machines of course; and they used polarized glasses. It might be that this is supposed to be a complete system for it. (All the way from console rendering the frames to syncing the glasses.)

    As an aside I can recommend anyone who has access to an old "silver screen" to make their own 3D projector setup. Just bring a couple of disposable 3D glasses from a movie, tear one pair apart and put the different glasses over two different projectors. (It seems like you need DLP projectors as LCD tend to have different polarization on the different colors.) (And if you separate the lenses completely you could make your own set of "split screen glasses" to play.)

  28. Another patent not worth the paper it's written on by Anonymous Coward · · Score: 0

    How can you patent that? Where is the innovation?

    + ... who want's to wear glasses or goggles? NOT ME!

  29. So challange the validity of the patents by Isaac-Lew · · Score: 1

    For all of you armchair geniuses saying these are obvious and/or invalid patents...why don't you file a challenge instead of whining on here? Every time we hear about a patent on Slashdot, I see a lot of people say a patent is obvious or that there's prior art, but I never hear about anyone sending a letter to the USPTO or to an organization like the EFF (which I believe has both technical & legal knowledge to form an opinion as to the validity of a patent).

    1. Re:So challange the validity of the patents by Errol+backfiring · · Score: 1

      They should not be challenged, they should not exist in the first place. I read about so many obvious patents here that is is totally infeasible to challenge them all. The patent system might work if only a limited set of brilliant ideas is granted a patent, but not if every breath is granted a patent. If this were an incident, you were right. But this is not an incident. The US Patent Office is really incapable of granting patents.

      --
      Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
    2. Re:So challange the validity of the patents by pijokela · · Score: 2, Insightful

      There is no point in challenging this patent: it is most likely a valid patent under the current rules. The problem is that the patent legislation allows patents that are obvious to be granted, because their interpretation of the word obvious is not the obvious, normal, interpretation. And EFF cannot help with bad laws.

    3. Re:So challange the validity of the patents by Anonymous Coward · · Score: 0

      That's the genius of the pro-patents group.....

      They have made challenging such a costly and PITA process that few individuals will care to challenge..... even if the patent is bogus and the individual is a top scientist / expert in the field.

    4. Re:So challange the validity of the patents by Delarth799 · · Score: 0

      To challenge a patent you effectively need to go to trial (costs lots of money) --OR-- File for a challenge(costs lots of money) Most people don't have that lots of money to spend

    5. Re:So challange the validity of the patents by Theaetetus · · Score: 1

      There is no point in challenging this patent: it is most likely a valid patent under the current rules. The problem is that the patent legislation allows patents that are obvious to be granted, because their interpretation of the word obvious is not the obvious, normal, interpretation. And EFF cannot help with bad laws.

      These are applications, not patents. They haven't even been examined yet.

    6. Re:So challange the validity of the patents by Theaetetus · · Score: 1

      They should not be challenged, they should not exist in the first place. I read about so many obvious patents here that is is totally infeasible to challenge them all. The patent system might work if only a limited set of brilliant ideas is granted a patent, but not if every breath is granted a patent. If this were an incident, you were right. But this is not an incident. The US Patent Office is really incapable of granting patents.

      So, you're saying the USPTO should examine patent applications better? Like these? Which haven't yet been examined?

      These are NOT patents. The summary is wrong. They have merely been published and have not been examined at all yet. Additionally, the public can submit prior art for the Examiner to look at when they do start examining these applications. Quit your biatching, 'cause you obviously haven't read anything other the summary.

  30. Patent? by Anonymous Coward · · Score: 0

    "Using a screen made for displaying two pictures at the same time, to display two DIFFERENT pictures at the same time.

    Yeah, f*cking innovative, guys.

    This isn't even a software patent. I guess when people said that only software patents are stupid, real world patents are fine, Sony and the Patent Office decided to prove them wrong.

  31. Re:Sony Patents 3D Screen-Sharing Technology For T by Anonymous Coward · · Score: 0

    I'm wary of patients too

    Oh my, i'll know not to go to you when "3D damages my eyes".

  32. Flicka by tepples · · Score: 2, Funny

    At last I'll be able to show movies to horses and they won't see the flicker.

    But will they see the Flicka? Oh wait, that was Fox, not Sony.

  33. Surely this is obvious? by kieran · · Score: 1

    It's the refresh rate that's difficult, not extrapolating from alternate frames = 2 eyes to every 4th frame = 4 eyes = 2 players.

    If not, I would like to hereby stake my claim to n-player 3D technology, requiring every 2n frame to be shown to a given eye and a n*120mhz refresh rate.

    Also the cheapy version: n-player 2D, with glasses that show the same thing to both eyes, each pair of glasses displays every nth frame and only requires a n*60hz refresh rate.

  34. Dim Display by bluhatter · · Score: 1

    If these work the same way that stereoscopic gaming glasses worked in the past, expect to see a 50% dimming effect in your games since half of the time light will be filtered from your field of vision.

    --


    bluHatter
  35. Challenging a patent costs money by tepples · · Score: 1

    Most of us don't have four figures USD to file a challenge. That's why we sketch out the challenge on Slashdot so that someone who actually makes and sells these things can file the challenge for us.

    1. Re:Challenging a patent costs money by Theaetetus · · Score: 1

      Most of us don't have four figures USD to file a challenge. That's why we sketch out the challenge on Slashdot so that someone who actually makes and sells these things can file the challenge for us.

      I suppose "$" plus "180" counts as four figures, technically, but it's not what people would ordinarily think of as expensive. I bet you could even get a dollar from a hundred and eighty Slashdot posters.

  36. Clever by Aphoxema · · Score: 1

    Cute idea, it could realistically mean 2D for two different people already. Feel real' sorry for the onlookers though. Stereoscopy is headache-inducing enough when the images flicker back and forth but two different images would give anyone a seizure.

    By the time 240hz come around (only see it happening with DLP with multiple synced projectors) you could even have 4 players seeing a different 2D image.

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  37. The alternative by AlecC · · Score: 1

    How much cheaper will one 240Hz display be than two 120Hz displays - which will have the advantage of avoiding the dimming already mentioned? And extends to 3, 4, N players without further dimming or even higher frequency displays. And can be used for two separate games/programs if you are not in two-player mode.

    Stereo is necessary because you cannot put your eyeballs in different places.But you can (and often do) put two players in different places.

    Yawn

    --
    Consciousness is an illusion caused by an excess of self consciousness.
    1. Re:The alternative by delinear · · Score: 1

      That's great if you have the space. I only have space for one decent size TV in the living room (and putting two small ones in there would not be a reasonable alternative), and the only other way to do this is to have the players in different rooms (which also probably means two consoles or computers and two copies of the game in addition to the extra screen). For most people this will be a very practical way of having full screen multiplayer on the living room - for anyone serious about multiplayer it's probably less so, but still might be nice for an informal gaming session while relaxing on the couch.

  38. Single player dual 3D by asukasoryu · · Score: 1

    What if they made a game where both 3D views were meant to be seen by the same player? It would add a second layer to the main game - like that game where you can only see ghosts through your camera. You could have the ordinary world, then flip a switch on your shutter glasses and you can see a second world layered on top. Like jumping between worlds in Silent Hill.

    --
    There are more things in heaven and earth than are dreamt of in your philosophy.
    1. Re:Single player dual 3D by delinear · · Score: 1

      Apart from the addition of a pair of unwieldy 3D glasses and the extra resources required to show two views at once when the player is only ever going to see one of them at a time, I don't see what that would add over a button that switched between two views.

  39. hardly a new idea by Anonymous Coward · · Score: 0

    I had this idea bloody ages ago back when I first saw 3d glasses for graphics cards, and told some of my mates, if you had two sets of glasses instead ...' etc.
    one of them had even already thought of it themselves, but of course we weren't going to implement it ourselves.
    not then anyway we were just small fry, plus it was a 'wouldn't it be cool if' idea. the graphics card manufacturers were
    already pushing the boundaries to the limits at the time so it was an idea for the future.

    pity i forgot about it till now.

    still, we can't have been the only people who have thought of this over the years. hundreds of kids and gamers would have had very similar ideas - it's hardly a novel idea it's just an obvious extension of the technology.

    yet, it will now be patented by one bloody company and the rest of the world will pay through the nose for it.

  40. BAH! by Lumpy · · Score: 2, Insightful

    Why not something innovative like...

    Player 1 sees frame 1 NOT in 3d.
    Player 2 sees frame 2 NOT in 3d
    Player 3 sees frame 3 NOT in 3d
    Player 4 sees frame 4 NOT in 3d.

    Why? so all 4 players get the full screen for playing. eliminates the tiny square in the corner effect and makes the game a lot more fun for multi player.

    also it eliminates the douchebaggery of friends that look at the other windows to see where you are.

    3d is worthless, give us real advances in gaming.

    this also could be used for regular TV. I watch Show 1, the wife can watch Show 2 with headphones on.

    --
    Do not look at laser with remaining good eye.
    1. Re:BAH! by delinear · · Score: 1

      I'd love to be able to split the screen between a normal 2D view of a game and television or a movie, and it seems like the tech to do that right now should be reasonably trivial. Living with a partner who isn't into games, and being someone who isn't really into TV, this would mean neither had to sacrifice time in front of the idiot box so the other could use it. Also, it would have been a godsend when I lived at home with my parents - being able to blast away on the console while they watched crummy made-for-TV movies without having to shut myself away in my room (we didn't have a basement, sorry) on the crappy portable TV would have been great.

  41. Sensurround? by fuzznutz · · Score: 1

    Every now and then, a new gimmick comes along and everybody goes nuts until it quietly fades away. I'm old enough to remember the "Sensurround" releases of the seventies. For a while, nearly every movie was "released in Sensurround." 3D movies are the new Sensurround or maybe old3D. Sooner or later, movie goers will get their fill of the gimmick and start thinking hard about the 3D premium on their tickets. Eventually, this too will fade.

    Sony's patent, while hideously obvious, might last longer if it can be implemented well without too much loss of brightness. I suspect though, that with the reported problems caused by the technology with people's perception of "true-life" 3D, the lawyers will kill it eventually anyway.

  42. I've seen it before... by fuzznutz · · Score: 1

    Mary Pickford notwithstanding, This is the third big wave of 3D movies.

    What is different this time?

  43. Re:Sony Patents 3D Screen-Sharing Technology For T by delinear · · Score: 1

    Of course, that's just about the situation already except in the case of a few notable exceptions. It's easier for devs to just insist multiplayer is online or requires two consoles on a LAN (not to mention more profitable to require two copies of the game) than it is to optimise for split-screen multiplayer. This has been the de facto position for a while now, the bigger question would be whether this new technology can revive multiplayer on a single console or whether it will simply replace split screen as the niche offering of a handful of games.

  44. sony rootkit by Anonymous Coward · · Score: 0

    http://en.wikipedia.org/wiki/sony_rootkit

    never forget, never forgive

  45. Re:Sony Patents 3D Screen-Sharing Technology For T by delinear · · Score: 1

    That shouldn't be necessary as prior art is a defence to patent infringement, and there must be literally thousands (or at the very least hundreds) of examples of split-screen games that pre-date the patent.

  46. Everyone else who is watching... by PerfectionLost · · Score: 1

    And everyone else who is watching just feels nauseous.

  47. You could be right by ciaran_o_riordan · · Score: 1

    You could be right about them being hardware patents. (I was wrong before, regarding the CSIRO patents, which seem to be hardware patents.)

    The point of documenting the situation is so that we can evaluate just once, write it down with the reasoning, and have clarity for the next time.

    What parts of the patents seem to imply they're tied to hardware?

    Could I infringe them by writing new software and using it with standard hardware? (If so, then they're software patents)

    Help very welcome.

    1. Re:You could be right by Theaetetus · · Score: 1

      You could be right about them being hardware patents. (I was wrong before, regarding the CSIRO patents, which seem to be hardware patents.)

      The point of documenting the situation is so that we can evaluate just once, write it down with the reasoning, and have clarity for the next time.

      What parts of the patents seem to imply they're tied to hardware?

      Could I infringe them by writing new software and using it with standard hardware? (If so, then they're software patents)

      Help very welcome.

      Oh, come on... Click on the two PDFs in the summary. They're for hardware, not simply software. In fact, even the method that they claim involves a bunch of hardware including synchronized shutters.

    2. Re:You could be right by ciaran_o_riordan · · Score: 1

      > Oh, come on... Click on the two PDFs in the summary.

      Sorry dude. Having a busy day today and haven't read the linked patents. Can you help out by pointing out the claim numbers? the independent claims? the page numbers where the claims start? Quote the text from some claims?

  48. already 240hz by Anonymous Coward · · Score: 0

    By the Sonystyle page it appears that all Sony's 3d tv's are already 240hz.

  49. Within the first two months by tepples · · Score: 1

    I suppose "$" plus "180" counts as four figures

    For one thing, that's $180 for submitting the information, plus more money for knowing how the USPTO wants these things phrased. (See the old story about knowing which screw to turn.) For another, it applies only to information submitted "within two months from the date of publication of the application". The ordinary reexamination process and fee apply after that point.

    I bet you could even get a dollar from a hundred and eighty Slashdot posters.

    Even after the payment processing fees?

    1. Re:Within the first two months by Theaetetus · · Score: 1

      I suppose "$" plus "180" counts as four figures

      For one thing, that's $180 for submitting the information, plus more money for knowing how the USPTO wants these things phrased. (See the old story about knowing which screw to turn.) For another, it applies only to information submitted "within two months from the date of publication of the application". The ordinary reexamination process and fee apply after that point.

      No, that page I linked to describes exactly how to submit everything. And it's just $180. And yes, you've got two months. So, two months from now, when you haven't done anything, grandparent post's comment that people just bitch but don't actually do anything will be both insightful and prescient.

      I bet you could even get a dollar from a hundred and eighty Slashdot posters.

      Even after the payment processing fees?

      What payment processing fee? You can use a credit card, send a check, or even a money order.

      It seems like you keep inventing new unsurmountable obstacles - processing fees that don't exist, special requirements that don't exist - all to avoid actually doing anything.

  50. The cost of accepting credit card payment by tepples · · Score: 1

    So, two months from now, when you haven't done anything

    What should I do if I become aware of prior art after the two-month window after publication has passed? For example, I know of prior art from the Commodore 64 era that may invalidate Namco's patent on minigames during video game loading screens, but I wasn't aware of the patent itself until over a year after it was issued. If the choice is between whining and eating vs. challenging and starving, I don't rush to blame someone who chooses whining and eating.

    You can use a credit card

    The merchant needs a web site (with hosting fee per year), an SSL certificate from a well-known certificate authority (with fee per year), and a merchant account and payment gateway (with fee per month, per transaction, and per dollar).

    send a check

    With a stamp. How many people are going to take the time to write a $1 check and then spend 44 cents for U.S. first-class postage or (worse) far greater international postage and currency conversion fees to mail it?

    or even a money order.

    With a money order fee and a stamp.

    1. Re:The cost of accepting credit card payment by Theaetetus · · Score: 1

      So, two months from now, when you haven't done anything

      What should I do if I become aware of prior art after the two-month window after publication has passed? For example, I know of prior art from the Commodore 64 era that may invalidate Namco's patent on minigames during video game loading screens, but I wasn't aware of the patent itself until over a year after it was issued. If the choice is between whining and eating vs. challenging and starving, I don't rush to blame someone who chooses whining and eating.

      Yes, 2 months is a great analogy for starving.

      You can use a credit card

      The merchant needs a web site (with hosting fee per year), an SSL certificate from a well-known certificate authority (with fee per year), and a merchant account and payment gateway (with fee per month, per transaction, and per dollar).

      WTF are you talking about? You submit art to the USPTO as PDFs.

      send a check

      With a stamp. How many people are going to take the time to write a $1 check and then spend 44 cents for U.S. first-class postage or (worse) far greater international postage and currency conversion fees to mail it?

      People who don't use a credit card. Which they can use. Without having to pay for hosting fees. Seriously... wtf? Hosting fees, SSL certificates and a merchant account? Are you even still talking about the USPTO and patents? I... I just...

      Fark it. You're a loonie. I'm going to lunch.

    2. Re:The cost of accepting credit card payment by tepples · · Score: 1

      Yes, 2 months is a great analogy for starving.

      That's not what I was trying to say. What should I do if I learn about a patent application or a granted patent after the two-month window? Or what should I do if I learn about a particular piece of prior art after the two-month window? As I understand it, I'd have to start a full-scale reexamination, not the $180 procedure.

      WTF are you talking about?

      I was talking about collecting the $180 from donors so that I can submit the PDFs to the USPTO.

  51. Not patents by deblau · · Score: 1

    These are application publications, not issued patents. In fact, the patent office hasn't even assigned an examiner to look at these applications, much less actually judged them on their merits.

    --
    This post expresses my opinion, not that of my employer. And yes, IAAL.
  52. Big news? by leachlife4 · · Score: 1

    Why is this any kind of news? I saw and used this years ago demoed by NVIDIA at Quakecon.

  53. I had this thought years ago... by N0Man74 · · Score: 1

    I have to agree. I remember having this exact same idea 5 or 6 years ago. I considered looking into whether this was patented or not already but, I assumed that someone would have thought of this already.

    Honestly, it's really the same thing as existing technologies. Instead of building shutters for 2 eyes, you build them for 4. It seems like patenting putting an extra seat in a car to me.

  54. One thing... by ceraphis · · Score: 1

    Now this, I'm excited about. However, with the recent announcement that 3D PS3 games are going to be limited to 720p, I imagine we're either not seeing this on the PS3, it's going to be limited even more in framerate and res, or all of the above.

  55. Subliminal by igadget78 · · Score: 1

    My new patent will allow Player 1 to see frames 1 and 3 ... while Player 1's subconscious to see frames 2 and 4.

    Sony is good. PS3 is good. Blueray is good. Sony is good. PS3 is good. Blueray is good.