BioWare's Star Wars MMO To Have Space Combat
An anonymous reader writes "Big news for Star Wars fans looking forward to BioWare's upcoming Star Wars: The Old Republic MMORPG — space combat has been confirmed for the game. Players will be able to fly around the galaxy in their own personal starships, avoiding asteroid belts, landing in dangerous territory and battling other vessels. The initial news makes it sound like a cross between Mass Effect's galaxy map and a traditional space fighting game, where players will have to find 'hotspots' on the galaxy map in order to enter a particular zone."
I'm having flashbacks to X-Wing and Tie Fighter, two of my favorite DOS era games.
You know you're suffering from post-traumatic-SWG-disorder when you realize that "will feature space combat" actually is newsworthy when you're talking about the relative Star Warsiness of Star Wars' MMORPG incarnations.
Hopefully BioWare will have co-op capital ship combat where multiple players are on a single ship who can fire turbo lasers, missile turrets, repair engines, shields, etc. while other players who can solo (no pun intended) smaller fighter or bomber ships. Raid parties when ship engines and shields are knocked out. Let us put others in airlocks and shoot them into space! Eve Online got it wrong, CCP only let one pilot per ship regardless of size.
to something else by the time this is done.
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That sounds an awful lot like the space combat system in Star Wars Galaxies. In fact...it sounds identical. You can take shuttles around, but it's considerably cheaper to use your own starship, fly it around via hyperspace, and land at a planet.
And you can have 'epic space battles', and 'space combat levels' are independant compared to your 'ground combat levels'. *sniff* I was on the edge of qualifying for experimental light cruiser, too.
"A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
How many parsecs will it take me to make my run?
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
where you spend days and months looking at... well, nothing. If you're not dodging *tiny* asteroids that would cause air leak, you're basically staring into... well, nothing.
But who's gonna fly it, kid, you?
So it will be like EVE Online, except with Wookies?
This game will waste your life. Don't clicky!
A better space combat game than Star Wars will ever be: http://www.1337pages.com/space/
/quits job
/sells house
/leaves wife
/returns to mothers basement
/force chokes noob1, "ShavenWookie"
/force lifts noob2, "SwtorGoldReallyCheapHappyEnding.com"
/slices noob3, "xxxdarthmaul6xxx", with my uberleet dual blade lightsaber skillz,
/totally_owns 4 xwing squadrons with upgraded Slave1TieInterceptor freighter hybrid with a few personal modifications
/orders guild star destroyer around with a few 1000 guildies doing all the boring grind stuff
/orders Gungan genocide
/brags about how I control and own the universe, Leia in gold bikini and a pet Rancor in general chat
/repeat daily for the next years
/wakes up :(
DROOOOL YEEEEEESSSSSSSSSSSS!
one of the best team ship battle sims ever...
you could fight solo
you could captain a bomber or other larger ships
you could jump into a turret of a bomber or in one of several turrets in other larger ships...
I think it would be cool if you had to calculate your paths through hyperspace to avoid large "mass shadows," could be assisted by astromech droids, or could risk it and use mass shadow proximity alarms. It would be cool to see ships blasting apart massive objects to pave hyperspatial highways...
A realistic space combat sim wold be no fun, presuming Newtonian propulsion methods like today. A pilot wouldn't be able to fly the ship well, a computer would do it. You'd tell the computer what you wanted to do, it'd do it. All weapons would be computer controlled, etc.
Hell this is how air combat is now for the most part. Planes fly on auto pilot to where they are going. Radar data is cross decked from AWACS platforms. Missiles are automated, and fired from beyond visual range, and all the pilot does is pull the trigger to consent to have the jet release them when it is ready.
That's no fun, that's not a game. If the game is well made, it'll feature some kind of space combat that is highly engaging and requires the player to do a lot. That may well necessitate a non-real physics model. So what? Not only is it a video game, it is a video game based on a universe with light sabers and the force. Talking about reality in space combat is way missing the point.
Games need to be fun first, everything else (including realism) after that.
Dozens of identical TIE advanceds circling around in one big furball, desparately trying to get on each others' tails for minutes on end. No skill needed. Just lean on the stick and twitch the trigger whenever you see a craft flash past your sights.
No thanks.
Just a sneaking suspicion but, recalling the controversy of multiple game modes (and space flight) involving star fox adventures, it seems like they wanted to keep quiet about any plans for space combat so they could scrap it if it didn't pan out. I'm thinking star trek pulling it off as well as they did in STO was a heavy incentive for them to include it. I'm not sure if it's such a good idea though. I think of epic space combat when i think of star war's original trilogy/prequels. 'The old republic' has never really catered to that aspect of the fanbase until now.
I'd love to see someone take a look back and learn some lessons from Microsoft's Allegiance.
http://en.wikipedia.org/wiki/Allegiance_(video_game)
The 3-D space combat and more realistic physics were awesome, and the GUI was very intuitive. It definitely took a joystick to play right, however.
This game was way ahead of its time for 1999 and died way too soon. Curse you Microsoft for killing it!
Necron69
There was a game, back in the dawn of time, that did almost everything you listed. Newtonian physics engine, tiny, invisible ships in the distance highlighted by the heads up display so you knew where they were at, lasers, missles, etc. Probably my favorite space sim of all time, it was called "XF 5700 Mantis Experimental Fighter" from Microplay, came out in 1992.
It was a bitch to get used to, if you wanted to kill a bad guy, you had to think about your velocity and direction, their velocity and direction, and aim for an intercept course rather than just point you ship at him and go. Take your finger off the thrust and you keep going in the same direction, extra fun for turning 90 degrees with your engines off and strafing a bad guy as you fly past.
1984 was supposed to be a warning, not an instruction manual.
My ship shall be called the Jar Jar Stinks. No but really... I don't care about any of this. I just want the damn game released. Even if it's only half done and they have to finish the rest after release. An even half done BioWare game is going to be vastly better than anything I've got left to play (tired of WoW, Aion, etc...)
I do not respond to cowards. Especially anonymous ones.
Oh, very nice. Hadn't seen that one before.
Linux, you magnificent bastard, I read the fucking manual!
I doubt this will be the first MMO to make big promises and then disappoint. In fact it won't even be the first Star Wars MMO to make big promises and then disappoint.
Exactly. Star Wars Galaxies already has a space combat system. Complete with personal fighters, cooperative capital ship fighting, and dodging (and mining) asteroids. It doesn't change the fact that all MMO's are the same. Grindgrindgrindgrindgrind - get a trinket - grindgrindgrindgrindgrind - level up! so that it's easier to grindgrindgrindgrind - get jumped on by some lvl 90 jackass who likes picking on level 20's who wander into pvp areas, so you want revenge and so you grindgrindgrindgrindgrind.
Even the space part of SWG is like that. Grind 3 billion boring ships just to get the ability to stick a bigger gun on your ship so that you can grind 3 billion more powerful boring ships.
Someone needs to come up with an MMO that actually takes skill and ability rather than mindless clicking. Of course, someone already did, but then SWG was taken over by Sony and turned into Everquest in Space.
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