Pat-downs were invasive even before, and now they've turned them into non-consensual erotic massages.
Perhaps people should start tipping their TSA agents after the pat-down, perhaps with a "here's $10 dollars, that was nice, but slower next time - like you mean it".
I'd easily give $100 dollars to the first person who clearly, loudly, publicly asks their TSA pat-down agent, "how much for the happy ending" and gets audio/video. Or fakes a convulsion and blackout while getting scanned - that would put a spike in the "opt-outs" for the day.
Perhaps someone can organize a non-profit to reward people who embrace civil-disobedience.
I figured I'd just tell them not to start something they won't finish. I don't want half a handjob and I'm married so my wife sure isn't going to finish this.
And could use development help if anyone is interested in looking under the hood of a Microsoft creation. 10 years later and still squishing MS bugs, but gameplay is awesome.
Space combat can be made different from air combat and still fun by just making a few changes from realistic. Free Allegiance http://www.freeallegiance.org/ adds simple drag to space combat but keeps side thrusters and momentum to give an effect that feels like moving underwater and produces challenging dog fighting to go along with the complex strategic elements of the game.
Perhaps people should start tipping their TSA agents after the pat-down, perhaps with a "here's $10 dollars, that was nice, but slower next time - like you mean it".
I'd easily give $100 dollars to the first person who clearly, loudly, publicly asks their TSA pat-down agent, "how much for the happy ending" and gets audio/video. Or fakes a convulsion and blackout while getting scanned - that would put a spike in the "opt-outs" for the day.
Perhaps someone can organize a non-profit to reward people who embrace civil-disobedience.
I figured I'd just tell them not to start something they won't finish. I don't want half a handjob and I'm married so my wife sure isn't going to finish this.
(the R6 client is currently in beta).
And could use development help if anyone is interested in looking under the hood of a Microsoft creation. 10 years later and still squishing MS bugs, but gameplay is awesome.
Space combat can be made different from air combat and still fun by just making a few changes from realistic. Free Allegiance http://www.freeallegiance.org/ adds simple drag to space combat but keeps side thrusters and momentum to give an effect that feels like moving underwater and produces challenging dog fighting to go along with the complex strategic elements of the game.