Study of MMOG Proves Human Interaction Theory
An anonymous reader writes "A new study analyzing interactions among 300,000+ players in an online game universe, called Pardus, has for the first time provided large-scale evidence to prove an 80-year-old psychological theory called Structural Balance Theory. The research, published in PNAS, shows that individuals tend to avoid stress-causing relationships when they develop a society, resulting in more stable social networks."
For those wanting to read the complete study you can get it here
I scanned through it quickly & my understanding is that this is more specifically studying the avoidance of friendships with friends of enemies. That's a little more complicated & interesting than simply 'avoiding stressful relationships'. It is a little obvious, but it says a lot about the formation of social groups & how they become divided.
But they hardly needed to study games to figure this out. Go talk to people who are politically extreme and the validity of this theory will be obvious (Marxists and neo-cons, for example).
They aren't looking at extremely polar relationships like between a rabbi and a Nazi. It looks like it's more of a "once removed" relationship -- for example, "the friend of my enemy is my enemy". It is these kinds of relationships that have long been expected to be more stable when you consider a large social system. As they say in TFA:
Structural Balance Theory is an 80 year old psychological theory that suggests some networks of relationships are more stable than others in a society. Specifically, the theory deals with positive and negative links between three individuals, where 'the friend of my enemy is my enemy' is more stable (and therefore more common) than 'the friend of my friend is my enemy'
They have an interesting picture as well but I wonder what a much larger picture showing various groups would look like. I'd almost expect it to be a kind of fractal with small groups linking to other groups by only a relatively few links, and then the superset of those groups linking to other supersets...
It makes sense, but it's always nice to see some evidence, even for "common sense" things. I suppose that's at least one good thing that's come from MMOs -- they consist of huge social networks which exist in a medium which allows for easy analysis of player inter-relationships and anything else of statistical interest.
"What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
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Group A prefers the company of individuals with high standards for gameplay output, and take their game very seriously, possibly more so than their actual paying occupations; they are obsessive, not only regarding gear, but also in quality of strategy and tactics, right down to the sequence in which they deploy their special attacks. Being with each other, they can feel superior to others in the game. Group B, on the other hand, prefers a much more casual game experience, and though they are a bit rag-tag, they nevertheless help each other out here and there, but gravitate to each other mostly for the company. Group B understands that real people have real jobs, real families, and real life obligations. Group B just wants a group of friends that they can talk to while they grind, and maybe even do a little bit of RPing, and regard Group A as a bunch of fascist nut jobs.
In short, the difference between Group A and Group B is priorities. Both groups seek to enjoy the game, but neither group has the same concept of how the game should be enjoyed. One group is elitist, the other is very casual. There are likely several other groups between Group A and Group B, as well as groups that vary on completely different axises. A member of Group B would never be welcome in Group A, because he is not interested in maximizing the potential of his character. Meanwhile, a member of Group A would never be satisfied with the level of organization of group activities in Group B.
Learning about brewing beer, by brewing beer.
Nobody expects a study to be perfect. They do expect, that, if general conclusions are being drawn, some effort has gone into trying to create a representative population.
The Slashdot crowd is generally anlytical, and critical. Give them a conclusion, and they will try to falsify it, not because they delight in tearing things down, but because that's the only way to test its robustness.
Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
Where are the "general" conclusions mentioned? One great thing about PNAS is that it's free, so no issues with the pdf (which hasn't stopped strange speculation).
The study makes limited claims which are consistent with the experimental approach, which is "within population."