Study of MMOG Proves Human Interaction Theory
An anonymous reader writes "A new study analyzing interactions among 300,000+ players in an online game universe, called Pardus, has for the first time provided large-scale evidence to prove an 80-year-old psychological theory called Structural Balance Theory. The research, published in PNAS, shows that individuals tend to avoid stress-causing relationships when they develop a society, resulting in more stable social networks."
Thank you for describing the main premise of the theory... seeing as it was stated in the summary I would never have noticed it.
Also, maybe look up what a word means before saying it's not something:
Definitions of society on the Web:
an extended social group having a distinctive cultural and economic organization
club: a formal association of people with similar interests; "he joined a golf club"; "they formed a small lunch society"; "men from the fraternal order will staff the soup kitchen today"
company: the state of being with someone; "he missed their company"; "he enjoyed the society of his friends"
the fashionable elite
I'd say that covers MMOs, an extended social group having a distinctive cultural and economic organization.