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Study of MMOG Proves Human Interaction Theory

An anonymous reader writes "A new study analyzing interactions among 300,000+ players in an online game universe, called Pardus, has for the first time provided large-scale evidence to prove an 80-year-old psychological theory called Structural Balance Theory. The research, published in PNAS, shows that individuals tend to avoid stress-causing relationships when they develop a society, resulting in more stable social networks."

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  1. Re:If you can call that a "society". by sortius_nod · · Score: 0, Troll

    Thank you for describing the main premise of the theory... seeing as it was stated in the summary I would never have noticed it.

    Also, maybe look up what a word means before saying it's not something:

    Definitions of society on the Web:

    an extended social group having a distinctive cultural and economic organization
    club: a formal association of people with similar interests; "he joined a golf club"; "they formed a small lunch society"; "men from the fraternal order will staff the soup kitchen today"
    company: the state of being with someone; "he missed their company"; "he enjoyed the society of his friends"
    the fashionable elite

    I'd say that covers MMOs, an extended social group having a distinctive cultural and economic organization.