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Study of MMOG Proves Human Interaction Theory

An anonymous reader writes "A new study analyzing interactions among 300,000+ players in an online game universe, called Pardus, has for the first time provided large-scale evidence to prove an 80-year-old psychological theory called Structural Balance Theory. The research, published in PNAS, shows that individuals tend to avoid stress-causing relationships when they develop a society, resulting in more stable social networks."

2 of 119 comments (clear)

  1. Re:No by alvinrod · · Score: 5, Interesting

    The only problem with that approach is that it doesn't prove that the theory holds for a general population. It's very possible that the theory holds true for those groups of people, but it doesn't really prove anything useful. We can't tell if membership of these groups results in the behavior or if the behavior results in people becoming members of these groups.

    At first glance this seems obvious, but if you think about it enough you'll probably be able to remember a few successful relationships you've had with various people who did not share your beliefs at all. Anecdotal evidence of course, but perhaps some humans seek a certain amount of disruption in their lives. The real question is whether people who play online games are a good representation of the general population.

  2. For those who haven't RTFA by NPerez · · Score: 5, Informative

    I scanned through it quickly & my understanding is that this is more specifically studying the avoidance of friendships with friends of enemies. That's a little more complicated & interesting than simply 'avoiding stressful relationships'. It is a little obvious, but it says a lot about the formation of social groups & how they become divided.