Slashdot Mirror


Electronic Arts, THQ Look To Microtransactions

An anonymous reader writes with this excerpt from Forbes: "Electronic Arts, one of the world's largest games publishers, on Monday partnered with microtransactions platform Live Gamer to bolster its online game efforts. ... THQ also announced a partnership with Live Gamer last week to facilitate microtransactions of its online PC and mobile games in North America. ... Worldwide sales of virtual items are expected to reach $7 billion by 2015, according to online games research firm DFC Intelligence. Fast-growing social games companies like Zynga, the maker of FarmVille, are leading the charge. The company is estimated to be pulling in around $600 million in revenue annually, largely from the sale of virtual goods. Americans are also growing comfortable with the microtransactions model. Game companies point to the music industry, where consumers buy 99-cent digital tracks instead of full albums on CDs."

1 of 83 comments (clear)

  1. Oh look, we killed it, let's try *squeezing* by Torodung · · Score: 4, Insightful

    Yup. They killed a thriving industry, now they're looking to squeeze blood from the stone they made out of that vibrant, resilient hobby. Squeeze, squeeze, squeeze.

    It's gruff, but that's the way I see it. The faster these arrogant publishers go out of business, the quicker we can start over. When they've gone, nothing of value will have been lost.

    This all started with floppy disks and baggies. We don't need Hollywood-style production values to play and enjoy, and we can't abide the cost of corresponding Hollywood-style accounting and mismanagement that goes with it. I don't see the value of adding all that production cost to what amounts to the same crappy FPS, or a makeover on "The Sims."

    Let it die already, fast, the sooner we can all go back to enjoying weird little games in baggies, and maybe find something interesting to play as a result.

    --
    Toro