KDE SC 4.7 May Use OpenGL 3 For Compositing
An anonymous reader writes "KDE SC 4.5 is about to be released and KDE SC 4.6 is being discussed. However, Martin Graesslin has revealed some details about what they are planning for KDE 4.7. According to Martin's blog post, they are looking at OpenGL 3.0 to provide the compositing effects in KDE SC 4.7. OpenGL 3.0 provides support for frame buffer objects, hardware instancing, vertex array objects, and sRGB framebuffers."
Oh for god sakes people. Kwin provides pluggable back ends for rendering engines for compositing. Currently we support xrender and OpenGL 1.1, soon we will support the next version of OpenGL. Big deal. You can turn compositing on or off, or choose which engine is best for your platform. We will not remove the old engines or force everyone to use compositing. So stop your trolling.