An iPhone App Store That Apple Doesn't Control
waderoush writes "Princeton's Ed Felten has criticized the iPhone and iPad as Disneyland-like 'walled gardens' and says there's no way the iTunes App Store can 'offer the scope and variety of apps that a less controlled environment can provide.' Now there's a central marketplace where developers can sell iPhone-optimized apps without going through Apple's gatekeepers. Launched today, it's called OpenAppMkt and it's a showcase for mobile Web apps — not just the type seen back in 2007-2008, before the advent of the App Store, but also for new games and other apps developed using HTML5/CSS/JavaScript (in some cases, the same apps compiled and sold as native iPhone apps). Xconomy has a behind-the-scenes interview with OpenAppMkt's creators, who say they're not out to compete with the native App Store, but that developers deserve new ways to reach users."
I tried that, and failed -- but it wasn't Disney that stopped me.
For the sake of brevity, let's just say that the Minnie Mouse character is NOT anatomically correct.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Tell me about it. I think I managed to avoid the Cinderella stand-in filing a restraining order, but just barely. I'll be damned if she's getting that shoe back though.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
Add in Fart Simulator and Flashlight and you just described half the apps on the official App Store.
Sure it is. All you have to do is writing a Perl/.NET/whatever interpreter in Javascript.
(+1, Disagree)
For a second I thought you said "Fleshlight" and thinking it might be time to upgrade to a new phone.