The Great Operating System Games
harrymcc writes "For decades, the simple little games that come with operating systems have been some of the most-used software on the planet. Legendary geeks such as Bill Gates, Steve Wozniak, and Andy Herzfeld have tried their hands at writing them. And yet they get no respect — or, actually, attention of any kind. Technologizer's Benj Edwards aimed to rectify that with a look at forty years' worth of bundled OS games, from 1971 Unix text-based ones to Woz's Little Brick Out to such Windows mainstays as Solitaire, Minesweeper, and Reversi." Article is an annoyingly long slide show (would it kill people to put a reasonable amount of content on pages?) but there's some fun stuff in there.
Anyone remember Hover!, a game that came on the Windows 95 disk? Good times, good times.
Living With a Nerd
Some friends and I (and lots of other 6th through 12th grade students) played that on terminals connected to our school's computer in 1980. I think the computer was a PDP-8/some letter, but I don't remember which letter. It was kept in the administrative building, while the student terminal room, which had a noisy teletype-style terminal, a newer and quieter terminal whose display was dot matrix printing, and three or four monocrome CRT terminals, was in a building with classrooms and the school library.
Trek was so popular at one point that I remember all the terminals surrounded by kids, and even the teletype-ish terminal pounding out the quadrant and sector maps. My friends and I figured out a few different ways of aiming photon torpedoes perfectly. One obvious one was a calculator with trig functions (and inverse trig functions), but at least we understood the trigonometry well enough to figure out how to use the calculator to help us kill Klingons. But I also remember three of us with protractors, rulers, and graph paper, getting the angle without using a calculator. The cool thing was when other kids saw us picking off the Klingons easily (and us celebrating each perfect shot), watched us for a while to understand how we did it, and then went off and did it themselves on other terminals. Some didn't care much about math like my friends and I did, but they cared enough about destroying Klingon ships represented by the letter K that they were willing to learn the math to do it.
"It is nice to know that the computer understands the problem. But I would like to understand it too." --Eugene Wigner