Slashdot Mirror


Tracking the Harm Games Do

Every so often, video games are accused of causing all sorts of negative behavior in children, teens, and adults. These accusations are typically predicated on statistics that sound much more damning than they actually are. In that vein, gaming website Rock, Paper, Shotgun did their own tongue-in-cheek statistical analysis, complete with pretty charts and graphs. Quoting: "As part of my research I thought to compare the sales of each GTA game with what the divorce rate must have been when each came out. As you can see each new GTA game has been directly correlated with an increase in divorces. ... An often ignored statistic (and you have to ask why it’s being ignored by the games media, don’t you?) is the sheer volume of PC games being released. We’ve all noticed the British population is abandoning the church, turning instead toward shopping, DVDs and knife crime. But few have thought to check for a connection between PC sales and the numbers of people attending their local Church Of England church on a Sunday. When you look at the data there’s little doubt left that as the publishers continue to release more and more PC games each year, our nation’s faith is being increasingly eroded. And at what cost? If only a graph could tell us that."

118 comments

  1. Re:Correlation doesn't imply causation. by Anonymous Coward · · Score: 0

    Thank you captain obvious!

  2. The only by Anonymous Coward · · Score: 0

    The only harm they've ever done me is distract from something "important" I should be doing.

    1. Re:The only by Farmer+Tim · · Score: 1

      Apparently you never used one of the old Atari joysticks.

      --
      Blank until /. makes another boneheaded UI decision.
  3. Re:Correlation doesn't imply causation. by Anonymous Coward · · Score: 1, Informative

    Also, tongue-in-cheek means it's satirical or sarcastic.

    Further, satire is making a mockery of something with prose by use of irony or sarcasm.

    Irony is a way of conveying a meaning opposite to the the literal meaning of the statement.

    To convey is to communicate or impart knowledge to another person.

    Knowledge is facts gained through study or investigation.

    I'm just trying to clarify things here, just like the parent.

  4. Correlation =! Causation by Anonymous Coward · · Score: 0

    I masturbated myself today a bit more than yesterday and way less than i will tomorrow, just as the earth is said to be heaten itself due to global warming. Hopefully that doenst mean that Im the one after global warming and if i would stop masturbating we would all freeze to death but.. i just... won't stop... just in case..

    1. Re:Correlation =! Causation by Anonymous Coward · · Score: 3, Funny

      if i would stop masturbating we would all freeze to death but.. i just... won't stop... just in case..

      I thought I was *the one*...

      Thank you sir, you keep just on going..

      I can finally quit. The weight on my shoulders has been too much.. Now I can finally wear some pants, walk in the park.. read a bit.. play with the children of my siblings... be in public (I felt so misunderstood, nobody would understand how I was saving them!) and finally let my chafing wounds heal..

      I CAN LIVE AGAIN! Thank you kind sir.

    2. Re:Correlation =! Causation by PopeRatzo · · Score: 1

      I masturbated myself today a bit more than yesterday and way less than i will tomorrow, just as the earth is said to be heaten itself due to global warming.

      With all that rubbing, it's no wonder the Earth is warming. I'm surprised your willy doesn't burst into flames.

      --
      You are welcome on my lawn.
    3. Re:Correlation =! Causation by stewbacca · · Score: 1

      Hello Captain Redundant!

      I masturbated myself today

  5. Re:Correlation doesn't imply causation. by Anonymous Coward · · Score: 0

    You mean knife crimes aren't a popular pastime in the UK? Damn, there goes my next vacation plan.

  6. Re:Correlation doesn't imply causation. by nedlohs · · Score: 0, Flamebait

    Really. You needed to bother typing that?

    The summary states it is humor and it would be obvious even if it didn't.

    Yet, you seriously thought it was necessary to mention that.

    You really think other people are stupid, don't you.

    And some idiot moderator considers that insightful just to really put the bar low for the expected intelligence level of a slashdot reader.

  7. Church of England by phantomfive · · Score: 0, Offtopic

    I've often wondered why anyone would feel loyal to, or even want to attend, a church that was started by a not-particularly-holy king over a divorce spat. Although I've never been able to figure out why anyone would want a king either, maybe there is some relation.

    --
    Qxe4
    1. Re:Church of England by Anonymous Coward · · Score: 0

      Although I've never been able to figure out why anyone would want a king either

      To smite other Kings. Duh.

      More seriously, a King is just a head of state, and no different by role than having a President. The question we ask is why would anyone want to have *another* politician in charge rather than a King

    2. Re:Church of England by selven · · Score: 1

      I've never been able to figure out why anyone would want a king either

      Go ask the Catholics and their Pope.

    3. Re:Church of England by PolygamousRanchKid+ · · Score: 2, Funny

      Although I've never been able to figure out why anyone would want a king either, maybe there is some relation.

      MORTICIAN: Who's that then?

      CUSTOMER: I don't know.

      MORTICIAN: Must be a king.

      CUSTOMER: Why?

      MORTICIAN: He hasn't got shit all over him.

      That's incentive enough for me.

      --
      Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
    4. Re:Church of England by spottedkangaroo · · Score: 1

      > why anyone would feel loyal to, or even want to attend, a church

      It's because they're human beings. Human beings believe whatever the hell their parents do (by default). Muslims have Muslim kids, Hindus have Hindu kids, Catholics have catholic kids.

      On and off for a couple decades, right after Henry made the new church there were various burnings and hangings, the type of thing that got you to go to the church you're told to go to (nobody wants to burn). I also think Queen Liz was about as popular as a monarch can get and she dug the new church her dad made. I think it follows that it'd get some followers (because, really, what difference does it make what church you go to anyway?) and the kids of these followers would *naturally* be CoE followers like their parents before them. It's the default.

      --
      Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
    5. Re:Church of England by boxwood · · Score: 2, Informative

      Yeah the CoE broke off from from the RC Church under Henry VIII, but it was really under Elizabeth I that it became a separate church. She made a lot of changes and made it a protestant church, with priests allowed to marry, the removal of confessions and indulgences, etc. So the reasons for the CoE is the same reason for the reformation in the rest of europe, with a bit of nationalism thrown into the mix (it is called the Church of _England_ after all).

      The reason for having a King? In feudal times, the most powerful warlord became the King. His subjects didn't have a choice in the matter. In modern times its because, for some reason, people like the whole pomp and circumstance and all the ceremony that goes a long with it. In the US, the President has to do all the ceremonial stuff along with actually running the executive branch. In England the Queen does all the ceremonial stuff while the prime minister can focus on actually running thing. Sort of a an extra branch of government... you got the judicial branch, legislative branch, executive branch and ceremonial branch.

      For example some people in the US are now bitching over how Obama didn't make an appearance at some boy scout meeting. This is the sort of thing you have a king or queen for.

    6. Re:Church of England by delinear · · Score: 2, Insightful

      Well unless the monarch is largely powerless, as the Queen is today, I can think of a few reasons why you might not want to choose your head of state on the basis of which member of a single inbred family is lucky enough to be born first. Having said that, I quite like that the power resides with parliament and the monarch we do have is pretty much a figurehead, I can't imagine the UK with a president.

    7. Re:Church of England by Anonymous Coward · · Score: 0

      According to the theory of Divine Right, the King had a God-given right to rule the country. So, he was never an entirely secular figure. Besides, the Church of England was always able to point at the Bible for justification of their beliefs and practices just like the Catholics and the other Protestants.

    8. Re:Church of England by shadowrat · · Score: 1

      I've often wondered why anyone would feel loyal to, or even want to attend, a church

      Probably to avoid eternal damnation.

    9. Re:Church of England by Hatta · · Score: 1

      For example some people in the US are now bitching over how Obama didn't make an appearance at some boy scout meeting. This is the sort of thing you have a king or queen for.

      No, this is the sort of thing people just need to get the fuck over.

      --
      Give me Classic Slashdot or give me death!
    10. Re:Church of England by Monkeedude1212 · · Score: 1

      What makes it any different than the Church being run by the Pope in Rome, who sent many Christians to their death in fruitless crusades to Jerusalem?

      It's easy to claim that the Church of England isn't a real religion when you look at the entirety of King Henry the 8ths character, but then you can't just turn a blind eye to everything the Catholic Church has done and claim it's all that holier.

      All the different sects that form just show the power of human rationalizing. We pick and choose what lessons are most important to us and make sure we abide by them. For some people, they draw the line at abiding commandments, other people, believe that devout faith is required.

      The Church of England didn't just come around because Henry wanted a divorce, it also offered some progress from the dogmatic views of the Catholic Church. It's not hard for people to attend a church that makes itself easier to attend.

    11. Re:Church of England by Methuseus · · Score: 1

      Why would they know? Pope, king, completely different concepts! /sarcasm

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    12. Re:Church of England by the_womble · · Score: 1

      My family are all Catholic, I have been an agnostic (verging on atheist), and am now a Christian again. My wife's parents are Buddhist, she is Anglican. Her father's family are mostly Christians, as are two of her sisters. MY mother's ancestors were probably Eastern Orthodox Christians.

      I know some Buddhists whose parents were Christians.

      It may be common for people to follow their ancestors religion (or lack thereof), but it is hardly invariable. Most people also follow their parents politics, and lots of their other ideas, but that does not explain why the Church of England has survived for so long, and the answer is that it is more than just Henry the Eight's idea - lots of more sincere people used the break with Rome to push other changes.

    13. Re:Church of England by the_womble · · Score: 1

      I can't imagine the UK with a president.

      Unfortunately I can. Just say "President Blair", "President Brown" and "President Cameron".

      It makes you see the point of the monarchy.

    14. Re:Church of England by phantomfive · · Score: 1

      The difference between the catholic church and the church of England is the catholic church traces its line of authority directly back to Peter and Christ. The church of England just randomly started. It wasn't even by someone claiming to be inspired by god, like a lot of protestant churches.

      --
      Qxe4
    15. Re:Church of England by Monkeedude1212 · · Score: 1

      King Henry believed (or claimed that he did) that his beliefs were morally and ethically correct - closer to God than that of the Church.

      And as a side note, being able to trace lineage doesn't make the Catholic Church any more "credible" than the Church of England. I mean I could probably trace my family tree back far enough to find someone who committed a crime but that doesn't make me a criminal.

    16. Re:Church of England by thrawn_aj · · Score: 1

      Why does any religion get any loyalty? *shrug* FWIW, the Church of England appears to be relatively benign - about the best I can say about any religious institution (it's good if it's not totally farked up, weird standards those but what can ya do?).

    17. Re:Church of England by selven · · Score: 1

      Of course. There is only one king, but the Vatican has two popes per square kilometer!

    18. Re:Church of England by spottedkangaroo · · Score: 1

      Clearly there's going to be exceptions -- that is another feature of human nature. I was speaking in generalities and in that sense I'm not wrong. I think if you check, you'll find you're in the statistically insignificant group.

      --
      Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
  8. Grand Theft Auto Causes Marriages To Break Down by gravos · · Score: 3, Funny

    An analyst reported that the effect was attributed to husbands drinking too much Hot Coffee.

  9. Eh by copponex · · Score: 3, Informative

    There is actual research on the subject, if you are interested.

    Here's the abstract:

    Numerous studies have shown that exposure to media violence increases aggression, though the mechanisms of this effect have remained elusive. One theory posits that repeated exposure to media violence desensitizes viewers to real world violence, increasing aggression by blunting aversive reactions to violence and removing normal inhibitions against aggression. Theoretically, violence desensitization should be reflected in the amplitude of the P300 component of the event-related brain potential (ERP), which has been associated with activation of the aversive motivational system. In the current study, violent images elicited reduced P300 amplitudes among violent, as compared to nonviolent video game players. Additionally, this reduced brain response predicted increased aggressive behavior in a later task. Moreover, these effects held after controlling for individual differences in trait aggressiveness. These data are the first to link media violence exposure and aggressive behavior to brain processes hypothetically associated with desensitization.

    Doesn't seem so far fetched.

    1. Re:Eh by Anonymous Coward · · Score: 0

      In other news, people become increasingly aggressive as they stand behind the driving wheel. Maybe they should compare their results to other activities, like competitive sports. Aggressiveness != Prone to violence.

    2. Re:Eh by DickeyP · · Score: 1

      Could the same be said when comparing reactions of people with different childhood experiences? Say, an upper class suburban experience vs. a country ranch or farm experience? I don't know jack about the measurement techniques cited (amplitudes of different components), and since it's 6am here I'm not inclined to look it up. Regardless, I would expect similar results from a test in which the above subjects were shown a certain scene from Old Yeller. If studies ignore such common differences, while focusing on one in particular (violent video game use/exposure), how can the results represent direct correlation? I run around on COD and BFBC2 shooting people in the face, knifing them whenever the chance presents, or even nuking the entire map. Whether the reaction is measured in brain waves or chemical levels, I don't think I am any more inclined to shoot someone, knife them, or drop the Tzar Bomba over San Fran. The only thing I think I could be missing is if the mentioned "aversive motivational system" is shown to directly help override logic and reason. Of course, there is likely much more that I am missing....I just hope that people and organizations that use statistics from these studies are asking the same questions I am, and many more.

    3. Re:Eh by Anonymous Coward · · Score: 0

      " though the mechanisms of this effect have remained elusive. "

      Bullshit. (and I know I'm quoting this from the abstract, not the parent poster -- but this is not far from what the average idiot on /. thinks when they get defensive about gaming without realizing that no one wants to tuk yer gams!)

      The effects have been shown over and over in a number of studies.

      Banduras showed effectiveness of social modeling on the effects of violence in children. A kid that was shown violence toward an inanimate object was more likely to incite violence towards that object, and to remain hostile towards others (noninanimate) for a time afterwards. Unfortunately, the effects of IRB and Human Subjects testing doesn't allow for us to raise pairs of children randomly to see if we can create one peaceful and one violent.

      Many models show that one can learn to imitate things and incorporate them into their life. Vygotsky showed that one can scaffold a behavior on to others by aiding with the beginning stages of a behavior without having to be around for the latter stages. If I wasn't dying of the flu right now and had a brain that functioned, I could name a dozen other theorists that have pretty much proven these techniques (and here is the problem, idiots like to look at the terms 'theory' and 'theorist' as say "but its just a fuckin' theory" as if that means anything...a fuckin' theory in the science world is a scientists way of saying "look, we've examined this as far as we can go and everything points to this, but we aren't egotistical enough, nor stupid enough to say it is absolutely right...but we are sure a good chunk of it is on the right path"...where as the term "hypothesis" is the term that one should be looking for as the laymans term for "I got an unfounded idea based on shit I think I know but never proveded, arite?")

      The theories as to why violent video games shape beliefs and behaviors is really not that hard to follow if you are not biased.

      Personally? I believe in Jung's idea of the shadow...we need to engage our shadow to become full functioning humans. I believe kids need to have interactions that play towards the darker side so that they can play act what is right...and sadly, the games really don't focus on doing what is right -- simply to incite violence upon others. I also think that a lot of the violence is SOOOOO over the top and simplistic in the games that kiddies play that it might not relate to anything more than tag did for my generation. My complaint is when kids start playing the games that require one to take a moralistic standpoint -- and only given one option to advance -- that it starts to reward the negative sides. I also see that a good parent can easily overcome these with appropriate parenting skills. However, too many parents do none of this and use these games as a default baby sitter.

      By the time you are in your teens? You are pretty much who you are...you become shades of what you were previously (even while trying on new personaes and otherwise...you still retain much of your moral compass...you might realize smoking isn't going to kill you TOMORROW and sex isn't going to throw you to hell, but you aren't going to beat someone up in an alley simply because VIDEO GAMES MADE YOU...you were already there, just waiting for an excuse).

      So as an almost psychologist (if I ever decide to finish that dissertation...well and take the licensure exam)...I could care less if teens get games. I might not want a violent kid playing them, but I'm not going to blame the game for it...I'm going to blame the game for rewarding already present behavior. However, I certainly as fuck don't want a...ok...maybe I don't want a 13 year old playing...but maybe...younger? Fuck no. There is a clear path to learning violence...in today's absence of parents, I don't want any video game raising a kid...even a good one.

      Posted anonymously because I really don't fucking care and most likely won't look at this again...most people here alre

    4. Re:Eh by Anonymous Coward · · Score: 0

      Look, I watch violent shows all the time. It doesn't affect me. Pseudostudies like this make me angry enough to go kill someon.. oh, wait.

    5. Re:Eh by ObsessiveMathsFreak · · Score: 1

      ...and sadly, the games really don't focus on doing what is right -- simply to incite violence upon others.

      I'm calling you on this statement. Nigh ever second video game revolves around the player saving the world, people, countries, etc. And I don't mean this in a Machiavellian sense. Often the narrative of the game makes it very clear who the wrongful party is and it's generally not the player. Video games in general take their morals from comic books, World War 2 films, and Revisionist Westerns--violence included.

      In fact, you have to go far and wide to find a video game where the player plays a truly amoral character. Even the ultra-violent rage-quest of God of War at times portrays the lead Kratos in a tragic light and paints his foes as petty and undeserving. And if you're referring to multiplayer games, particularly online ones, even these generally provide some fig leaf of a story and setting which gives some motivation and/or rationalization for what is going on.

      Again I don't mean to say that the story of setting necessarily justify the typical madness that is goes on in video games; but to state that games focus only on inflicting violence is a gross misrepresentation. If you want to see a running scale of violence in video games, play in order; Ico, MGS3:Subsistence, and God of War 3. These will give you some understanding of the gamut of violence in the medium, and the focus on it within individual games.

      --
      May the Maths Be with you!
    6. Re:Eh by Anonymous Coward · · Score: 0

      Great post. I'm surprised at how many people here are critical of the scientific community for demonstrating a link between video game violence and aggressive behavior. There has been scientific evidence linking media to behavior for decades now. We know that television, music, and other media influence behavior, this shouldn't even be the debate anymore. If media didn't influence behavior, you wouldn't have these same video game companies spending billions on advertising campaigns with the goals of influencing purchasing behavior.

      It seems many people don't realize the depth of the problem with violence and behavioral norms. A person below mentioned that overall US violence is decreasing and unless playing a video game makes people more prone to act violently then we shouldn't care. However, I wonder if the person has ever considered what the impacts of desensitization to violence means. A person who does not recognize violence as bad will not only be more likely to engage in violent activity but will also be less likely to see anything wrong when others do as well. You can see this in cases of families in domestic violence cases, where often the beatings a woman takes are no longer viewed as wrong by the family. The family often does not report these things, and in many cases start to lose their sense that it is something other than normal. A woman may start to feel unless her partner beats her that he no longer loves her. This twisted sense of reality is what many fear is happening with the constant barrage of media violence on the minds of youth. The feds tell us violent crimes are down, but are they really or are many more going unreported? Are many things that were once viewed as violent crimes no longer classified as violent crimes? I know where I am at, children fight in schools daily and no police are ever called and other crimes are seldom if ever reported. People shoot often here, and the only time it is a concern is when someone is killed. Please note, people are shot more often than people are killed from the gunshot wounds. However, we have become so desensitized to that here, that it is meaningless. It also influences our decisions on other things. When people hear of war casualties, it doesn't bear the same weight to those of us who are desensitized to it.

      I can't blame video games on the kids I am around, but I can say that they do play a factor in their behavior. Just like the movies they watch and the music they listen to the games they play influence them. You don't know how many times I've watched kids play fighting games and then play fight, trying to mimic the moves in the video games or see them act tough because they won in the online shooting game.

      I am a big video gamer myself, but after seeing those things, I haven't in good conscious been able to see kids play violent games. I try my best now to push them to play other games and its amazing to see how their behavior changes in play.

    7. Re:Eh by Anonymous Coward · · Score: 0

      "Nigh ever second video game revolves around the player saving the world, people, countries, etc."

      Through the use of violence. Every act in most videogames is something that the opponent deserves death for...why? Because he is an unnamed opponent fighting for the other side. Need to get some info? Lets kill the guards first. Need to get a key? Lets kill some people.

      There is RARELY anything that requires anything but killing. And it is so easy.

      I don't care who is right and who is wrong, killing because it is the easiest way to elicit change is always wrong. Teaching this to others is wrong.

      Again, I use to play a LOT of games, I know what the violence levels are. I just don't have time to do so any more and I'd rather spend time doing other activities. Actually, I'm kinda bored of games these days...

    8. Re:Eh by Anonymous Coward · · Score: 0

      Unsupported nonsense. There is a much stronger correlation between sports and aggression towards real-life humans than there is for video games. Perhaps we should start banning football? Not to mention the brain damage from sports-related concussions.

  10. Re:Correlation doesn't imply causation. by Anonymous Coward · · Score: 1, Funny

    You're just put out that he corrected your initial impression of TFA.

  11. Funniest popup in a while by Anonymous Coward · · Score: 1, Informative

    "You need Adobe Flash Player 8 (or above) to view the charts. It is a free and lightweight installation from Adobe.com. Please click on Ok to install the same."

    (Emphasis mine.)

    1. Re:Funniest popup in a while by Anonymous Coward · · Score: 1, Insightful

      lightweight in more ways than one -- including security and reliability.

    2. Re:Funniest popup in a while by Lisandro · · Score: 1

      Don't forget performance. I love how a single web ad can hose a modern dual core CPU.

    3. Re:Funniest popup in a while by natehoy · · Score: 1

      That was a typo, what they meant was "lichtweight".

      Reference for "Licht": http://en.wikipedia.org/wiki/Licht

      The 29 hours that the opera lasts is about the time it takes to debug a system and get it working again once you've infected your system with Flash Player.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
  12. Re:Correlation doesn't imply causation. by zero.kalvin · · Score: 1

    Even though, I liked the part where the number of games released correlates with less people attending church(maybe becoming irreligious). I hope that if it's actually the cause(I know I know, correlation doesn't imply causation) that games publishers release more games, nothing will make me more happy than seeing organized religion in demise...

  13. Shouldn't this be under Idle? by GrumblyStuff · · Score: 1

    n/t

    1. Re:Shouldn't this be under Idle? by tenco · · Score: 1

      Yes, it should.

  14. No bitch by Anonymous Coward · · Score: 1, Interesting

    If Jack Thompson gets to be on Games instead of Idle, then so does this. It's hilarious and relevant to gamer nerd interests.

    1. Re:No bitch by Anonymous Coward · · Score: 1, Insightful

      Shut up! Shut the fuck up! Do NOT say that name.

      He's like Beetlejuice.

    2. Re:No bitch by spartacus_prime · · Score: 1

      Jack Thompson...Jack Thompson...Jack Thompson!

      --
      If you can read this, it means that I bothered to log in.
  15. New media is EVIL!!! by funkatron · · Score: 2, Insightful

    Irrational numbers, art about subjects other than god, romantic novels, TV, rock and roll, disco, heavy metal, video nasties, hip hop, raves, computer games......

    Isn't this getting a bit old by now?

    --
    "Welcome to our world. We are the wasted youth. And we are the future too." Yes, I know these are stupid lyrics.
    1. Re:New media is EVIL!!! by Dunbal · · Score: 1

      I agree that these were all silly - except perhaps the one about disco. I personally am hoping that the 70's never ever come back.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:New media is EVIL!!! by PopeRatzo · · Score: 1

      I agree that these were all silly - except perhaps the one about disco. I personally am hoping that the 70's never ever come back.

      I'm keeping my platform shoes and Nik-Nik shirts though, just in case.

      --
      You are welcome on my lawn.
    3. Re:New media is EVIL!!! by sFurbo · · Score: 2, Funny

      You can add schools (it can't be healthy for the children to think all day), newspapers (what, and remove the social function of the town crier, people will get socially isolated) and writing (if people could just write things down, they will get forgetful) to that list. (http://www.slate.com/id/2244198)

  16. There is also a correlation by Chrisq · · Score: 4, Interesting

    There is also a correlation with global warming, illegal immigration and the number of natural disasters in Pakistan. We should ban all games immediately.

    1. Re:There is also a correlation by Mashiki · · Score: 1

      Yep. Just remember the science is settled!

      --
      Om, nomnomnom...
    2. Re:There is also a correlation by Anonymous Coward · · Score: 0

      What's this? Illegal's cause global warming now? I knew it!

    3. Re:There is also a correlation by Chrisq · · Score: 1

      What's this? Illegal's cause global warming now? I knew it!

      Blah Blah ...coming over here and bringing their tropical climates with them ......

    4. Re:There is also a correlation by stms · · Score: 1

      I think that you're looking at that backwards illegal immigration, global warming and the number of natural disasters are causing our society to create and play video games. People video games are not the answer to your problems why don't you try something more constructive like drugs or alcohol.

    5. Re:There is also a correlation by lordmetroid · · Score: 2, Informative

      We both know that the warming of earth is caused by the decrease in pirates. The name change from global warming to climate change was obviously needed when the number of pirates started to increase again after Somalia dedicating their GDP to combat global warming by investing in more pirates and hence the earth is now cooling.

    6. Re:There is also a correlation by Anonymous Coward · · Score: 0

      And piracy! How could you forget piracy?

    7. Re:There is also a correlation by siwelwerd · · Score: 1

      No, global warming is caused by the decreasing number of pirates.

    8. Re:There is also a correlation by need4mospd · · Score: 1

      So I guess you could say my download of GTA IV is actually helping the world in the long run.

  17. Problem is it is all intellectual wanking by Sycraft-fu · · Score: 4, Interesting

    "Oh well this could maybe hypothetically desensitize people and cause problems, etc, etc." K, but that doesn't fit the actual data that violent crimes in the US have been trending down since around the time that videogames came out. The question shouldn't be "Can we try to find a contrived way that shows that video games might be related to perceptions of violence." The questions should be "Does playing video games make people more prone to act in a violent manner." If the answer is no, then who the fuck cares? There is no reason to be worrying about something if it isn't actually harmful.

    As I said, first thing you have to account for in any of these cases is why violent crime has trended down. Just because it has doesn't mean that videogames might not increase violence, but you sure as hell have to account for that fact. You have to show that it would be even lower if video games were not around. You need to show that people who play violent video games are more likely to commit violent crime than those that don't.

    Basically, if the only research out there is reaching extremely far to try and show minor differences in brain ERPs, then you've got nothing to go on. While that might be of academic interest, it is nothing to make any policy or law on. Only if games are actually causing more violent behavior, specifically illegal violent behavior (sports are violent but perfectly legal) is there a reason to have concern with regulating them because of it.

    1. Re:Problem is it is all intellectual wanking by silentcoder · · Score: 1

      >, specifically illegal violent behavior (sports are violent but perfectly legal) is there a reason to have concern with regulating them because of it.

      This is an interesting and much overlooked point. Those who decry video games generally are in praise of sports- even very violent sports like football, wrestling, boxing and martial arts. If seeing fake violence on a screen will make you a more violent person - surely actively trying to beat somebody unconscious must have a much bigger effect - and worse - come with the skills training to make you much more effective at it.

      Seriously - anybody who thinks you can learn to shoot from a video game - where guns have no REAL recoil, where you don't go death without ear protection, where your targets don't REALLY get to move in a full 360 degree angle around you has either never played a video game, never shot a real gun, or both.
      But somebody who has boxed damn sure knows how to hit for maximum impact.

      You can't even say that he social aspect of teamsports is what counteracts it because most modern video games are ALSO team based - and what's more - the most violent sports like wrestling and boxing are at their most crucial points, really a solo thing.

      So basically - everybody who boxes in school should end up with an arrest record for violent crime - maybe one in a thousand exceptions... since that's not true - it's silly to even consider the idea that video games will have any measurable impact on behavior at all.

      The real problem with all this so-called research is that they all forget the single most basic fact about people. Humans are individual and their responses to stimuli are individual as well. Anything beyond the very basic "touch a hot plate, yank hand away" is highly individual, shaped in a context of personality, genetics and past experience - and thus utterly and completely impossible to predict.
      The moment you have something that cannot be predicted and in fact on which you cannot even draw general rules - you have something on which science cannot, shouldn't and and will not give an answer - because there IS no answer to give.
      Ipso facto - no laws or policies should exist for such things as there is nothing substantial or verifiable to base them on. This is just as true of video games as of porn.

      We've all heard that "exposure to sexual material at a young age can cause harm"... but until not very long ago humans lived in single room buildings. Kids slept next to their parents in the same beds where their siblings were made. Frankly - THAT seems to be what we are actually naturally designed for. I know a number of parents who make absolutely no effort to hide their porn from their kids, and in fact encourage them to watch along and many others who insist this MUST be harmful - I think neither side is right. What's right is that a parent should know how his PARTICULAR child will respond to a particular thing -and GUIDE the introduction of this stimuli (whatever it is) to ensure that the potential good effects are there, the potential bad effects averted and above all that those kids do no grow up to be adults utterly unprepared for a world that doesn't sanction all the stimuli they can reach.

      There seem to be utterly NO place whatsoever for the government to be involved in that system at all.

      --
      Unicode killed the ASCII-art *
    2. Re:Problem is it is all intellectual wanking by tenco · · Score: 2, Insightful

      "Oh well this could maybe hypothetically desensitize people and cause problems, etc, etc." K, but that doesn't fit the actual data that violent crimes in the US have been trending down since around the time that videogames came out.

      Correlation isn't causation. And violent crime != violent behaviour. Furthermore you would first have to prove that aggressive/violent behaviour incited by consumation of violent video games/media (VVG/M) causes more violent crime before demanding that studies concerned only with increased aggressive/violent behaviour through VVG/M should first explain this correlation of yours.

    3. Re:Problem is it is all intellectual wanking by tenco · · Score: 1

      Martial arts training usually comes with lessons on how to prevent violence. All dojos i know employ a policy where students getting into brawls will get expelled.

    4. Re:Problem is it is all intellectual wanking by silentcoder · · Score: 1

      >Martial arts training usually comes with lessons on how to prevent violence. All dojos i know employ a policy where students getting into brawls will get expelled.

      So do most gun training. It doesn't stop anybody freaking out over gunclubs does it ?

      The people who freak out over video games are not being rational - that's the whole point.

      --
      Unicode killed the ASCII-art *
    5. Re:Problem is it is all intellectual wanking by Anonymous Coward · · Score: 0

      In the martial arts, at least, the skills training comes along with a culture opposed to using them indiscriminately.

      You don't study martial arts to learn how to beat the hell out of someone, you study martial arts to become a better person.

    6. Re:Problem is it is all intellectual wanking by Creepy · · Score: 1

      The problem is video games are unfairly targeted and essentially the scapegoat, when all media is to blame, and regulation should be for all media.

      A US Secret Service study on school shootings found these influences:
      Violent Movies: 27%
      Violent Books: 24%
      Violent Video Games: 12%

      BOOKS have TWICE the impact of video games and they aren't regulated AT ALL - where's the uproar? the book burnings? the parent outrage?

      In the 1990s when violent video game sales were at an all-time high, what was at an all time low? Juvenile violent crime.

      according to the ESA, 93% of children only buy games with their parents and parents permission. That means only 7% are buying games without their parents knowledge or permission. That kind of spits in the face of California, which seems to think 99% of kids are doing it.

      Speaking of California, California wants violent video games to have a 2 inch label indicating content. Current ESRB labels are 1" and consistently labeled in the bottom left corner. Movie labels? around 1/4" on most I own, but sometimes in a 1 1/2" box (to help find them easier and explain the rating). And consistent? Hell no - you can find movie labels anywhere on the box. Heck, the two videotape Titanic is rated UNDER the box (and yes, I just looked - I was trying to find the largest label - and no, we don't own Titanic - it was forgotten here long ago by a friend of my wife). Books never are labeled.

      And the quote that got my goat in the California deal was "the movie industry self-regulates, the video game industry should as well." - I ask where do they self-regulate? In the theater? I bet at least 7% of 15-16 year old kids either buy a ticket and don't get carded or buy a ticket for one movie and sneak in to another. I certainly did when I was 16, and so did all of my friends, and I still see it happen - that seems like regulation fail to me. And how about in retail? Does Best Buy give a flying f*ck if you're 14 and buying an R rated movie? These are the same stores where the video games are being purchased, so obviously an apples-to-apples comparison is not being made.

    7. Re:Problem is it is all intellectual wanking by Creepy · · Score: 1

      True, and the studies I've seen seem to have fatal flaws.

      For instance, the comparison study
      Focus group 1 plays Wolfenstein 3D
      Focus group 2 plays Myst

      The findings: focus group 1 is more aggressive and penalizes people longer.

          The problem is that Myst is just not an adrenaline producing game - a fair comparison would be, say Myst vs Civilization or some other violent turn based strategy game. I could probably get the exact opposite result by comparing Tetris to Chess. Tetris vs Wolf 3D would have been a much better, much less loaded study.

  18. Violence inducing media by rainmouse · · Score: 3, Insightful

    Does anyone else find it ironic that the loudest people who trumpet violence in the media as a source of inspiring violence in others tend to be religious groups and they are always calling for games and films that allegedly teach people aggression to be banned.
    I would graciously accept the ban of all violent films, games, music and books if they would first pave the way by banning their own hatred and violence inducing holy book.

    1. Re:Violence inducing media by couchslug · · Score: 2, Insightful

      For religion to be strong, religionists must ration sex and guide violence.

      In strongly religious (= viciously primitive) societies, those who violate sex taboos are punished with violence, sex partners are rationed by the religious hierarchy, and "enemies" are infidels to be attacked.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    2. Re:Violence inducing media by ivogan · · Score: 1

      It is my strong opinion that organized religion was created for social control. Marriage was created to control sexual promiscuity by vowing to commit to one person while forsaking all others with attempted enforcement through fear of public shame if one were to break their vow. Sex is treated as something for procreation, not for enjoyment. Team sports allow an outlet for the mob mentality of mindless violence. There has always been violence (since way before video games), and always will be. I agree with the above poster who referenced a holy book filled with hatred and violence, and nobody likes a hypocrite. I say enjoy sex fully in whatever ways float your boat, and video games are more of an outlet for violence, not a gateway to it. I remember a saying... whenever you point a finger there are always three pointing back at you...

      --
      Who was that pointy-eared bastard?
  19. Violent games VS Amount of pirates in the world by Calabacin · · Score: 2, Informative

    Everytime a game like GTA comes out there are less pirates in the world. Graph please!!!

    Also, I'm almost sure that every time a violent game comes out, God kills a kitty, but I would also need a graph to be sure.

    --
    How much wood would a woodchopper chop if a woodchopper would chop wood?
    1. Re:Violent games VS Amount of pirates in the world by boxwood · · Score: 1

      LESS pirates? You might want to search news.google.com for "somalia".

    2. Re:Violent games VS Amount of pirates in the world by Calabacin · · Score: 1

      LESS pirates? You might want to search news.google.com for "somalia".

      Have you checked the amount of pirate attacks after the publication of each GTA game??

      Also, since Pirate attacks are CLEARLY related to global warming, probably GTA releases are related with global warming!!

      --
      How much wood would a woodchopper chop if a woodchopper would chop wood?
    3. Re:Violent games VS Amount of pirates in the world by Anonymous Coward · · Score: 0

      No no, every time you masturbate, God kills a kitten. Though we've tied that to global warming, trends in pirate population, and violent video games...

      Oh... oh my. It's all coming together now. Every time a pirate's deity pleasures himself over a violent game, a kitten dies from heat stroke. Brilliant!

  20. Re:Correlation doesn't imply causation. by lattyware · · Score: 2, Funny

    Oh, they are. They just are not linked to Video Games.

    --
    -- Lattyware (www.lattyware.co.uk)
  21. Coward #1478744 by Anonymous Coward · · Score: 0

    There is a correlation between the weather and video games.
    Perhaps the Nation Grid can provide data to support the claim that bad weather increases the number of consoles switched on, thus perpetuating global warming and more bad weather.
    A vicious circle really. Ban the console. Now.

    1. Re:Coward #1478744 by maxwell+demon · · Score: 1

      There's definitively a statistical correlation between length of copyright and climate. As copyright duration got longer, the climate got hotter.
      It's a slow effect, so you don't see clear steps in the pattern. However, if you look at the famous hockey stick curve, you'll notice that the bend of the hockey stick is not too long after the original Berne Convention. That it doesn't match exactly can be attributed to the inherent inertia of the climate. Since then, both duration of copyright successively got longer and the climate got hotter. This is a very clear correlation.

      So now we have the proof: Copyright damages our climate!

      --
      The Tao of math: The numbers you can count are not the real numbers.
  22. How a about a study without a predetermined result by grumbel · · Score: 4, Insightful

    One thing that bugs me with all this study non-sense and the counter arguments is that they always have an extremely narrow field of view. It is either "they cause harm" or "they don't influence us at all", both are likely complete non-sense (even when done for humorous purpose as here).

    What about general studies that simply discuss how child behaviour has changed over the years in more general terms instead of splitting it into good vs evil? Did video games cause less reading of books? Less watching of TV? Do people visit their friends more often due to the Wii or less often due to XboxLive? Or just how many hours spend kids with video games today compared to 10 or 20 years ago? How much of their allowance goes towards video games? How much power does a kid today use? Do they have a more realistic picture of war or a more twisted one? Did Google Earth improve geography skills and what not.

    There are plenty of interesting questions that could be asked, where you could actually get at least some interesting result and people wouldn't all jump into defensive stance for their video games.

  23. Furthermore by Arancaytar · · Score: 1

    An increase in game sales led to a decline in piracy, which indirectly contributed to global warming.

  24. Real world by Anonymous Coward · · Score: 0

    And in the real world gang related crime went lower with the spreading usage of gaming. Youth violence is not increasing, it has been decreasing. So those study *pretending* to find that violent video game have such an impact on us, better explain that factoid before trying to generalize to the whole population. Just sayin'.

  25. Pacman by MathiasRav · · Score: 1

    If Pacman had affected us as kids we'd be running around in dark rooms, munching magic pills and listening to repetitive music.

    1. Re:Pacman by Drakkenmensch · · Score: 2, Insightful

      If Pacman had affected us as kids we'd be running around in dark rooms, munching magic pills and listening to repetitive music.

      You mean going to raves? Oh wait, we do.

  26. what did we ever do? by Anonymous Coward · · Score: 0

    What did we ever do, before we could blame video games for violence, did we have to just blame human nature, and a minority of crazy people?

    1. Re:what did we ever do? by delinear · · Score: 1

      Before video games it was certainly "video nasties". I can extrapolate from that that before then it was likely TV, rock and roll, radio, cinema, music hall, newspapers, books, the theatre, humming, gathering around the fire to tell stories... essentially any form of entertainment that distracts people from the daily drudgery (cynically I'd say anything that makes life on earth more enjoyable makes the promise of a better afterlife less of a reward for, and therefore incentive to accept the status quo of said drudgery).

  27. Re:How a about a study without a predetermined res by Anonymous Coward · · Score: 0

    See, now you are entering the realm of science. We are talking about statistics here.

  28. Re:How a about a study without a predetermined res by Anonymous Coward · · Score: 0

    You show me a scientist/statistician that doesn't have some pre-conceived notion about the result of his experiment and I'll show you a robot.

    Let's be reasonable. I'll settle for open minded.

  29. Re:How a about a study without a predetermined res by delinear · · Score: 1

    And that's before the media gets their hands on whatever the actual story may be and polarises it for the gratification of their target audience. The first casualty of mass-market journalism is objective reporting.

  30. Think of the cats! by DMorritt · · Score: 0

    When I was growing up we had several cats, one of the cats (called Pirate) wouldn't tolerate the others, and used to hiss and attempt to attack them if they got too near.

    After reading the reports I can clearly see how clearly video games were affecting Pirate, if only we would have known sooner (she's now dead)! All along I thought it was just something harlmess like ADD, instead it must have been caused by those hours asleep on the foot of my bed, while I was playing video games and programming her unconsious feline thoughts towards savagery.

  31. So games are a good thing? by Anonymous Coward · · Score: 0

    After all they keep people out of church. The church has started countless wars and promotes a belief system that is completely irrational. They also stopped scientific progress and slowed down the develeopment of the human race like no other institution in history.
    If games help to further reduce the power those crazy people have over mankind I'd say that's a very good thing.

  32. Junk science by Mr.+Underbridge · · Score: 1

    Doesn't seem so far fetched.

    Lots of things that "don't seem so far-fetched" aren't actually true. In this case, while the author cites the 'numerous studies' that support his claim, he didn't cite the 'numerous studies' that don't.

    In fact, I could argue the reverse with just as much analytic rigor as the quoted article. By providing a healthy outlet for aggression outside the confines of actual social interaction, people with tendencies toward aggression are able to find a non-destructive release for their urges.

    Note also that while the study seemed to control for many external variables, they completely whiff on the obvious: namely, I think it's far, far more likely that violent people with violent tendencies are more likely to play violent video games than some mechanism by which violent video games corrupt otherwise angelic children. One needs to control for causality. Perhaps a longitudinal study of children who have not yet been introduced to these games?

  33. interesting meta studies on the subject by tenco · · Score: 1
    http://psycnet.apa.org/?&fa=main.doiLanding&doi=10.1037/a0018251 (2001, 692 citations)

    http://pss.sagepub.com/content/12/5/353 (2010) [pdf]

    (Searching for a freely available version of this studies might pay off)

  34. It's also pretty common by Sycraft-fu · · Score: 1

    If you look, there are more than a few countries who have a head of government separate from the chief of state. The head of government actually runs the government, as the name implies, and is the chief of the executive branch. The chief of state is the figurehead, the chief diplomat as it were. The particulars vary nation to nation (in some cases the chief of state has more power) but the general idea is quite common. While the US is not unique in having a single person serve as both the head of government and chief of state, it isn't precisely the way everyone does it.

  35. Re:How a about a study without a predetermined res by JohnFluxx · · Score: 1

    > One thing that bugs me with all this study non-sense and the counter arguments is that they always have an extremely narrow field of view. It is either "they cause harm" or "they don't influence us at all", both are likely complete non-sense (even when done for humorous purpose as here).

    The thing that bugs me is people criticizing studies without even bothering to read them.
    How is the following abstract of the study polarized in the manner that you've said? :

    "Numerous studies have shown that exposure to media violence increases aggression, though the mechanisms of this effect have remained elusive. One theory posits that repeated exposure to media violence desensitizes viewers to real world violence, increasing aggression by blunting aversive reactions to violence and removing normal inhibitions against aggression. Theoretically, violence desensitization should be reflected in the amplitude of the P300 component of the event-related brain potential (ERP), which has been associated with activation of the aversive motivational system. In the current study, violent images elicited reduced P300 amplitudes among violent, as compared to nonviolent video game players. Additionally, this reduced brain response predicted increased aggressive behavior in a later task. Moreover, these effects held after controlling for individual differences in trait aggressiveness. These data are the first to link media violence exposure and aggressive behavior to brain processes hypothetically associated with desensitization."

  36. This isn't science, it's tabloid trash by gearsmithy · · Score: 1

    "Grand Theft Auto Causes Marriages To Break Down", "PC Games Lead To Decline In Church Attendance" How exactly did this guy go from correlation to causality?

    1. Re:This isn't science, it's tabloid trash by HelioWalton · · Score: 2, Insightful

      I take it you didn't RTFA, or even the summary? This is satire...

    2. Re:This isn't science, it's tabloid trash by SleazyRidr · · Score: 1
  37. No, the cat does not, in fact, "got my tongue." by Impy+the+Impiuos+Imp · · Score: 1

    But few have thought to check for a connection between PC sales and the numbers of people attending their local Church Of England church on a Sunday

    Hmmm. An hour of excitement and reinforcement of how awesome you are, or being told you're bad and worthless during the equivalent of an hour-long, mind-numbingly boring cut scene?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  38. Re:How a about a study without a predetermined res by grumbel · · Score: 1

    Where is the study that without a doubt shows that there is more violence among gamers then among non-gamers? Unless you have shown that there is an effect it is rather pointless to look for the cause of that yet to be shown effect.

  39. Correlation by Anonymous Coward · · Score: 0

    Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'.

  40. Abandoning Archaic Nonsense is Not "Harm" by rdmiller3 · · Score: 1

    Escaping from the oppressive influence of religious tradition is not a bad thing.

    People no longer feel threatened enough by the dirty old men in robes to suffer through boring church services and unhappy marriages. Good on them.

    1. Re:Abandoning Archaic Nonsense is Not "Harm" by Belial6 · · Score: 1

      The divorce rate statistic that I would like to see compared is the divorce rate vs. domestic violence. I have a pretty good feeling they would be inverse of each other. Unfortunatly, we would never be able to see that as domestic violence was massively under recorded in the past, and is now over recorded.

  41. Re:How a about a study without a predetermined res by sorak · · Score: 1

    Once this became a political issue, it became a guarantee that people would take ideological stances. I think you have a great point, but the point of whether we should be looking at the effects of exposure to violence is also worthwhile, so long as it is done scientifically, by a group with no agenda, other than the truth. (And I am naive enough to believe they exist.)

  42. Re:How a about a study without a predetermined res by shadowrat · · Score: 1

    It's funny because it's modded insightful. it's like a tounge in a cheek within a tounge in a cheek

  43. Re:How a about a study without a predetermined res by nine-times · · Score: 1

    What about general studies that simply discuss how child behaviour has changed over the years in more general terms instead of splitting it into good vs evil? Did video games cause less reading of books?...

    Yeah, from my own experience with video games, I think it's not very likely that they make us more violent or less violent. They might lead to less books and less time watching TV, but I suspect that in all these cases, the most powerful effects are the most subtle. Books, for example, train you to think of reality as something that is encoded in language. TV trained us all to be passive observers in life.

    Games train us to look at reality as something which is not immediate. I don't mean temporally immediate, but that the world of games is mediated by the screen and controller. You don't interact with anything directly. Also, they train us to look at the world as something filled with distinct rules and directives. There are cheats and glitches, but there's a definite way that you're supposed to go about things, and there are explicit goals.

    I suspect that those kinds of things, along with more and more culture moving online, will have a tremendous effect on how future generations see the world. Will it be good or bad? I don't really know.

  44. Re:How a about a study without a predetermined res by sarge+apone · · Score: 1

    Excellent, Grumbel! Well said. Often, I have discussions with older educators who lament their students' lack of reading, writing, and study as it has been traditionally thought of: writing a proper letter to a penpal, having meaningful debates face-to-face with friends, quiet studying at a desk with a lamp on, etc. Through technology (and many other elements, quick frankly), the next generation do these kinds of things, but differently. When we explain how students interact with their world that is different, I always get the same response, "I feel so bad for students today...". In a way, 'Yes', but my response has become "There is no good or bad to it - it's just the way it is." Handhelds, gaming, Internet - they have changed how we learn and interact with our world. And, the "good" and "evil" factions are slowing how education needs to embrace technology - there is little difference of replacing a teacher spinning a globe vs a teacher using Google Earth on a Smartboard and spinning it. If we understand how gaming (which most of the students are doing) impacts learning or socializing, then we can either study individual aspects of those impacts or link them to studies that have already been done (affects of allowance being spent on video games, etc).

  45. Yarr by tepples · · Score: 1

    No, global warming is caused by the decreasing number of pirates.

    If that were true, the mass copyright infringement that the old Napster and its progeny represent would have sent Earth into another ice age.

  46. Now I'm being sued, it's not fun anymore... by h00manist · · Score: 1

    Local internet-crime-and-game hysteria here in Sao Paulo crteated local laws requiring we keep ID, name, phone, address, DOB, access times, school hours, blabla forever, from every user at cybercafes. I said "I refuse to" - and let everyone go undocumented. Couple of smarty-pants lawyers sent anonymous email offending each other from here. Sued each other. Fines we may face, around USD 7,000. Damages we may pay, about another USD 7,000. Profit we get there, around USD 1000/mo. Result - hell if I know, just that we're sad one day, angry the next. And reading up. On Tor, Aircrack, new legislation, how to send anon email appropriately. And perhaps for a new job, if I just close...

    --
    Build your own energy sources from scratch. http://otherpower.com/
  47. This is actually pretty smart social science by adpads · · Score: 1

    This is actually pretty smart social science. If you wanted to, you could gather actual statistics about PC saturation in households and the divorce rate or church attendance, and you could do the same for gaming.
    Am I the only person who thinks it could actually be interesting to see what that would look like?

  48. Re:How a about a study without a predetermined res by gl4ss · · Score: 1

    "let's burn the new books" is something that the establishment uses when lacking any other means to combat with a problem that doesn't exist.

    it's pretty self evident that people nowadays have much larger understanding of the actual results of war and violence than a century ago - and much more "healthy" views on the subject. not many teenage boys dream of the glory of being on the eastern front fighting the evil bolshevik empire.

    and of course all culture worth anything affects people in some way, if it didn't it would get forgotten pretty fast. which brings a point about making too fast decisions on how things really affect your thinking - you can't know untill after a few years. there are some books I read as a kid that affect me today a lot, my choices(career, social circles etc), my dreams for the future. but who's to say if they're negative or positive. if you use church attendance as a marker then definetely negative - if you use "christian values" or some such label, portraying how I've lived, I would say the results have been positive

    and also a few games - however, none of the games that are usually mentioned in these articles, as they're usually just action games like doom or gta, not games with moral choices or a longer time span or deeper characters with a history, something that you'd ponder later. what you're pondering with gta is "should I try the sniper mission with a better controller since it seems impossible with the one i'm using now".

    --
    world was created 5 seconds before this post as it is.
  49. Garbage! by Anonymous Coward · · Score: 0

    Games don't attract badly behaved people. It's just that badly behaved people MAY be AMONG the people MORE LIKELY to play those kinda games. Where as, most of us play games for a bit of harmless entertainment.