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How Will Contemporary War Games Affect Veterans?

An anonymous reader writes "Recently, video game developers have begun to make games about current conflicts the world over. Many veterans and current military personnel now take an active role in the video game community. Are game companies running the risk of walking into a public relations disaster when making games about current wars? More importantly, how will veterans react to playing games about a conflict in which they have participated? From the article: 'To portray conflict in a way that not only accurately depicts the acts of war, but does so in a manner that takes into account the sacrifices of soldiers within some sort of moral framing is a complicated matter. Now add to this the idea that such depictions are essentially created as entertainment and to make money. It is certainly mind numbing when looked at from a social perspective. ... Now try and apply this dynamic to a more recent conflict such as the Vietnam War or the current conflicts in both Afghanistan and Iraq. Considering that the latter wars are still in progress, the ability for a game developer to accurately gauge the morality of such a conflict is limited at best. To make a game that takes these factors into account while trying to create something that is both entertaining and capable of mass appeal among the gaming community is near impossible.'" We caught a glimpse of this last year with the reactions to Six Days In Fallujah.

7 of 288 comments (clear)

  1. Bad guys by odies · · Score: 4, Interesting

    What about the other side which is always portrayed as "bad guys" and are who the player tries to kill and ultimately to win the game you need to beat them? I think the games affect those more.

  2. What about movies? by Apotekaren · · Score: 4, Interesting

    So why are movies entitled to depict ongoing wars for profit and entertainment without this risk for backlash?
    How many movies haven't already been made about the wars in Iraq or Afghanistan, and often getting critical praise for their guts to comment on something so fresh and close to heart?

    --
    She: Hey, are you a traitor? Me: No, I'm atheist.
  3. father-in-law Vietnam vet by johnhp · · Score: 4, Interesting

    My father-in-law is a Vietnam vet. Anyway, he's surprisingly into video games for a guy his age, and he likes the Call of Duty style games. As far as I can tell he doesn't find it uncomfortable at all to play war games.

    I did find one aspect of war games that upset him. He watched me playing Call of Duty or some game like that, and I was playing the offline campaign. A bunch of allied AI troops were in my way and I shot them down while laughing. He said that I, or maybe just my actions, were "sick" and said something else about how you shouldn't fire on your own guys, then got up and left the room.

    1. Re:father-in-law Vietnam vet by johnhp · · Score: 5, Interesting

      I agree that clearly my father-in-law interpreted those pixels as "men", but to me they are just game pieces. I feel no more sympathy for their virtual fate than I feel for that of a chess piece.

      So while I could have or should have considered his perspective on the game, there's nothing "a little off" about my outlook.

  4. TFA is sorta right. Key: USE GOOD JUDGEMENT by gravos · · Score: 4, Interesting

    I guess the point that TFA is trying to make is that WW2, Vietnam games are tolerated because those are OLD, long-gone wars that don't have much resonance with most people these days. It doesn't get portrayed in the media every day, etc, etc... But games set in unresolved warzones are more tricky because fight hasn't finished and people still have skin in the game.

    That's true and all, but I don't think it means you can't make modern conflicts into games. It just means good judgement is much more important. You can't apply some formula, you have to actually think about how you portray each side and how people are going to react. You have to be careful, but there is still a lot of room for creativity.

  5. Re:Realism will never be allowed by HopefulIntern · · Score: 3, Interesting

    You make excellent points. Sadly I didnt spend my mod points last time round and so they werent renewed today :(

    I would like to reference the Soldier of Fortune series of games. If you remember, they caused much controversy because they tried to depict actual gun wounds and realistic death sequences. (The first one was a bit too early to get decent graphics so it was all pixels anyway, but the second one was pretty good). A shotgun slug to the stomach meant guts would spill out. 7.62mm to the face...well it took a good chunk of face right off. Explosives meant severed limbs.

    People were up in arms about it (no pun intended) because it was too realistic, and all kinds of restrictions were imposed on it. Personally, I thought surely this realism is a good thing. Why sugar-coat what combat is like? It didnt make the game any less fun, but more poignant. I took the time to realise that "thank god this is just a game", and that I dont have to do this in real life.

  6. Re:This shit doesn't equate (enjoy killing) by sealfoss · · Score: 3, Interesting

    The only people who "enjoy" killing are the ones who've tricked themselves into thinking they enjoy in, in order to carry out whatever disgustingly horrible tasks they're given. Either that, or their sick and derranged. Just because you're a soldier, like I said, it doesn't mean that you are no longer a human being. Saying that the entire US Army enjoys killing people, and alluding to these people they enjoy killing being civilians is indicative of the speaker not wholly understanding the subject their discussing.