How Will Contemporary War Games Affect Veterans?
An anonymous reader writes "Recently, video game developers have begun to make games about current conflicts the world over. Many veterans and current military personnel now take an active role in the video game community. Are game companies running the risk of walking into a public relations disaster when making games about current wars? More importantly, how will veterans react to playing games about a conflict in which they have participated? From the article: 'To portray conflict in a way that not only accurately depicts the acts of war, but does so in a manner that takes into account the sacrifices of soldiers within some sort of moral framing is a complicated matter. Now add to this the idea that such depictions are essentially created as entertainment and to make money. It is certainly mind numbing when looked at from a social perspective. ... Now try and apply this dynamic to a more recent conflict such as the Vietnam War or the current conflicts in both Afghanistan and Iraq. Considering that the latter wars are still in progress, the ability for a game developer to accurately gauge the morality of such a conflict is limited at best. To make a game that takes these factors into account while trying to create something that is both entertaining and capable of mass appeal among the gaming community is near impossible.'"
We caught a glimpse of this last year with the reactions to Six Days In Fallujah.
What about the other side which is always portrayed as "bad guys" and are who the player tries to kill and ultimately to win the game you need to beat them? I think the games affect those more.
So why are movies entitled to depict ongoing wars for profit and entertainment without this risk for backlash?
How many movies haven't already been made about the wars in Iraq or Afghanistan, and often getting critical praise for their guts to comment on something so fresh and close to heart?
She: Hey, are you a traitor? Me: No, I'm atheist.
My father-in-law is a Vietnam vet. Anyway, he's surprisingly into video games for a guy his age, and he likes the Call of Duty style games. As far as I can tell he doesn't find it uncomfortable at all to play war games.
I did find one aspect of war games that upset him. He watched me playing Call of Duty or some game like that, and I was playing the offline campaign. A bunch of allied AI troops were in my way and I shot them down while laughing. He said that I, or maybe just my actions, were "sick" and said something else about how you shouldn't fire on your own guys, then got up and left the room.
I guess the point that TFA is trying to make is that WW2, Vietnam games are tolerated because those are OLD, long-gone wars that don't have much resonance with most people these days. It doesn't get portrayed in the media every day, etc, etc... But games set in unresolved warzones are more tricky because fight hasn't finished and people still have skin in the game.
That's true and all, but I don't think it means you can't make modern conflicts into games. It just means good judgement is much more important. You can't apply some formula, you have to actually think about how you portray each side and how people are going to react. You have to be careful, but there is still a lot of room for creativity.
This game will waste your life. Don't clicky!