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Why NASA's New Video Game Misses the Point

longacre writes "Erik Sofge trudges through NASA's latest free video game, which he finds tedious, uninspiring and misguided. Quoting: 'Moonbase Alpha is a demo, of sorts, for NASA's more ambitious upcoming game, Astronaut: Moon, Mars & Beyond, which will feature more destinations, and hopefully less welding. The European Space Agency is developing a similar game, set on the Jovian Moon, Europa. But Moonbase Alpha proves that as a recruiting campaign, or even as an educational tool, the astronaut simulation game is a lost cause. Unless NASA plans to veer into science fiction and populate its virtual moons, asteroids and planets with hostile species, it's hard to imagine why anyone would want to suffer through another minute of pretending to weld power cables back into place, while thousands of miles away, the most advanced explorers ever built are hurtling toward asteroids and dwarf planets and into the heart of the sun. Even if it was possible to build an astronaut game that's both exciting and realistic, why bother? It will be more than a decade before humans even attempt another trip outside of Earth's orbit. If NASA wants to inspire the next generation of astronauts and engineers, its games should focus on the real winners of the space race — the robots.'"

28 of 205 comments (clear)

  1. Completely disconnected from reality by QuantumG · · Score: 5, Insightful

    Us nerds think the rovers on Mars are awesome.. your kids don't care. The simple fact is: robots don't explore space, people do, and when they do it through a robot they're doing it from boring desk. Ever taken your kids to work? That was exciting for about 15 minutes wasn't it?

    There's one thing robots in space can never do that humans can: be humans in space.

    And hopefully one day everything we do in space won't have to fly under the banner "exploration".

    --
    How we know is more important than what we know.
    1. Re:Completely disconnected from reality by Vahokif · · Score: 2, Insightful

      I think a sufficiently detailed Mars explorer "game" that uses procedural generation to fill in the gaps in the DEM data in a spectacular manner would be amazing for any age group.

    2. Re:Completely disconnected from reality by WrongSizeGlass · · Score: 4, Funny

      If they build in some 'real world' latency to simulate the approx 200 million mile distance between Earth and Mars we'll be able to run it on a 286 and still not suffer a performance hit.

    3. Re:Completely disconnected from reality by QuantumG · · Score: 3, Interesting

      Again, completely missing the point. You don't put humans into space to do "science", or to do "exploration". It's not a cost-benefit analysis. You can't say "oh, let's just cancel the human program, nerds sitting at desks operating robots can do it instead". Why not? Because we've been doing that for hundreds of years, it's called astronomy, and its never attracted as much capital investment as the robotic spaceflight program which gets all its funding by riding on the coattails of the human spaceflight program. Cut the human spaceflight program and you won't even have enough money to pay for the launches, then you'll be "exploring" the Nevada desert.

      Human spaceflight is the last bastion of pure Progress. Technological, secular ideological, grand society style progress. It's the same reason why the British and the French set out to colonize the world. There was no economic justification for it, it's just what great nations do.

      --
      How we know is more important than what we know.
    4. Re:Completely disconnected from reality by couchslug · · Score: 3, Interesting

      "Us nerds think the rovers on Mars are awesome.. your kids don't care. "

      Good.
      Trying to curry popular favor by sending manned missions before robot technology (required to make manned missions effective) matures is just pissing away money.

      We need robots now on Earth, robots are the most effective way to explore space (humans will always interact with space through a material barrier or by operating...robots!), so do that first. This isn't the 1960s. Technology inspires enough people who will joyfully work on robot projects.

      Let the masses fap to what Hollywood feeds them. Get the human DRAMA out of space exploration so we can do _research_.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    5. Re:Completely disconnected from reality by Beyond_GoodandEvil · · Score: 3, Insightful

      Let the masses fap to what Hollywood feeds them. Get the human DRAMA out of space exploration so we can do _research_.
      Since you expect the masses to pay for your research, you best give them some motherfucking drama else you can research space on a shoe string budget.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    6. Re:Completely disconnected from reality by fuzzyfuzzyfungus · · Score: 2, Funny

      Unfortunately, NASA would never be allowed to release a game based on the real drama of human space colonization....

      Stuff is expensive to boost out of earth's gravity well. Solution: Midgets. Lighter, lower metabolic needs, work well in small spaces, standard human capabilities in all respects except brute strength, which doesn't matter much in low or zero gravity.

      Long term survival of human colony populations will require reproduction; but Newton's 3rd poses difficulties in microgravity. Solution: Bondage enthusiasts.

      The day NASA releases this game is the day that they discover what real funding cuts look like...

    7. Re:Completely disconnected from reality by Ecuador · · Score: 4, Funny

      I am at a loss lately with Intel model numbers, so I didn't get it. Is the 286 the one without the turbo core, or the one lacking VT-x? Oh, maybe it is the one with integrated graphics?

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    8. Re:Completely disconnected from reality by JasterBobaMereel · · Score: 3, Insightful

      Go and see any interview of any astronaut no matter what they did in space they get the usual, "what did you do up there" as a matter of form but most of the time is spent asking "what did it feel like to be in space", "how did you feel when that happened" or similar

      The astronauts do not go to do science or explore, robots can do that better more reliably, cheaper, and we don't need to get them back, astronauts go to experience it ...

      --
      Puteulanus fenestra mortis
  2. Real Life Generally Isn't Fun by gravos · · Score: 4, Insightful

    The problem with making a realistic or educational game about anything is that real life generally isn't fun. Space, like everything else, is boring. It's mostly empty with a few rocks here or there, all moving in a very predictable patterns. Even the life of an astronaut is pretty boring, they mostly carefully follow checklists that other people have written.

    Humans are programmed to enjoy a few kinds of very specific things. People are different, but in order to be fun games have to exploit some subset of the quirky things we enjoy. There have to be stories, characters we can relate to, frequently-changing visuals, interesting soundscapes, or worlds we feel like we have more influence over than the drudgery of our daily lives.

    Welding? Not so much.

  3. if by "more than a decade" by jewishbaconzombies · · Score: 4, Interesting

    You mean - fucking never.

    Space Shuttle - designed 40 years ago - flew 30 years ago.

    Replacement, designed 5, 10, 15, 20 years ago .... uh .... hmm - nothing flying yet. Gee.

    Hey NASA - go fuck yourselves. You're done and you put the ass in Astronauts but here's a video game to pretend you're in a space program that won't admit it's dead yet. Or you can play an equally probable game involving aliens and space marines. I'll take the space marines.

  4. +1 insightful by Rogerborg · · Score: 3, Interesting

    Let's be clear: I'm a Space Nerd, and proud of it. I grew up on Astounding/Analog - still have a loft full of back issues from the '30s. My son and I read space books every other night - I can't get Footprints on the Moon without weeping like a baby, just as I do every time I watch Kennedy's Rice speech. Just got me again.

    But, NASA, NASA, what were you thinking here? I 'played' this mess for all of 10 minutes, then it was "delete local content" time. It's neither fun, nor educational, it's just a tedious frustrating mess. The only thing it inspired me to do was to bust out my copy of Space Colony and play through it again with Son #1.

    Hopefully next time NASA will make up their minds whether they're making a game or a simulation, and stick to it.

    --
    If you were blocking sigs, you wouldn't have to read this.
  5. and we wonder by Anonymous Coward · · Score: 3, Insightful

    And we wonder why the US is falling behind in science. We have people complaining that a simulation isn't exciting or entertaining enough, when that isn't even the fucking point of it. Maybe if it hadn't been distributed via Steam, we wouldn't have the types of people going through it who are wondering where the guns and aliens are...

  6. I'd Love To Try It, But.... by mlauzon · · Score: 2, Informative

    It always crashes everytime I start it up, all drivers are up-to-date on my PC, etc.

    1. Re:I'd Love To Try It, But.... by VShael · · Score: 5, Funny

      Have you tried renaming the shuttle to something other than Challenger?
      I think that solves the crash problem.

    2. Re:I'd Love To Try It, But.... by ShadowRangerRIT · · Score: 2, Funny

      Naming it Columbia didn't help either. I can't think what might be the problem.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
  7. Misses the point? by Aladrin · · Score: 3, Interesting

    Maybe Erik Sofge misses the point. This was a tech demo to show they are progressing and drum up some initial interest. It did that. Yes, it's a bit boring... But that's part of the purpose of releasing it... Making the real game less boring.

    I only played it once through, but if that's an accurate depiction of how an astronaut would handle that situation, it's AWESOME. When they make the whole game and have a lot more stuff to do and fix, I'm going to enjoy playing it.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  8. Worst Part by qpawn · · Score: 5, Funny

    The game doesn't let you skip through the budget hearings. And, when they're finally over, your mission gets cancelled.

  9. Regarding TFS by Anonymous Coward · · Score: 2, Interesting

    Unless NASA plans to veer into science fiction and populate its virtual moons, asteroids and planets with hostile species

    Boy, oh boy. Where should I start? Why would you want NASA to make a stereotypical space game? If you want to go blow up aliens, go download Alien Swarm or Alien Breed: Impact from Steam.

    , it's hard to imagine why anyone would want to suffer through another minute of pretending to weld power cables back into place, while thousands of miles away, the most advanced explorers ever built are hurtling toward asteroids and dwarf planets and into the heart of the sun.

    Quite right. Another example to prove your point: It's hard to imagine why anyone would want to play a fantasy game for 5 hours a day, several months in a row, clicking on some random blob of pixels thousands of times just to get a set of matching pants, shoes, shirt, and rings.

    But people do. And we call that game World of Warcraft.

    Even if it was possible to build an astronaut game that's both exciting and realistic, why bother?

    Because the gaming scene is getting painfully played out for some of us. When people try to make different games... Sure you get your occasional Daikatana... But you also get your Flower, Cave Story, Katamari Damacys, et cetra.

  10. We've been spoiled by Televised Science Fiction. by master_p · · Score: 2, Insightful

    Science Fiction is great entertainment but the televised version of it has certainly spoiled current generations. People on forums ask how much does it cost to build USS Enterprise and if stargates are real. It's no surprise then that an educational game from NASA that is close to reality seems boring. I guess we should praise the people that produced these shows and movies that made them believable, but in the long run they hurt real science.

  11. Dumb idea by lalena · · Score: 4, Insightful

    it's hard to imagine why anyone would want to suffer through another minute of pretending to weld power cables back into place

    Yeah, no one will go for that idea. It's as silly as creating a game where people pay money so they can water virtual flowers in their virtual garden.

    1. Re:Dumb idea by VShael · · Score: 2, Insightful

      It's as silly as creating a game where people pay money so they can water virtual flowers in their virtual garden.

      Yeah, but normally, idiots aren't interested in Nasa.
      They do, however, like bright primary colours.

  12. Sounds as exciting by LinuxIsGarbage · · Score: 2, Informative

    Sounds as exciting as Forklift Simulator! http://www.forkliftsimulator.com/

  13. Moonbase Alpha is brilliant for one reason by tapo · · Score: 4, Funny

    The mundane tasks combined with teamwork with random individuals, and a text-to-speech synthesizer? You end up with brilliant videos like this, exploring what life would be like on the moon if modern gamers were sent into space: http://www.youtube.com/watch?v=Hv6RbEOlqRo

    --
    "Joy is contagious," he said, peering into the microscope.
  14. If people will play FarmVille... by jfruhlinger · · Score: 4, Funny

    ...they'll play anything. I look forward to incomprehensible complaints about welding supplies popping up in my Facebook feed.

  15. Re:Focus on robots by Anonymous Coward · · Score: 3, Interesting

    No. Make a web game where you get to send commands to a rover or space probe once per day (to simulate latency) and receive funds to build another, cooler rover or probe later. They could put programming into the game by using a simple scripting language to give the rover/probe more autonomy so it can get more done per day. It could be excellent. I'd play that.

  16. If it's a game about humans, make it human. by foniksonik · · Score: 2, Interesting

    There has got to be drama.

    First you've got to qualify. Training on earth. Then near orbit. Then a space station. Then the moon and beyond.

    There need to be accidents and malfunctions and politics, alll the usual causes for potential disaster on a mission.

    There need to be puzzles. So building things when you don't have all the right parts and have to make due.

    There needs to be competition. Objectives. Scarcity of resources with multiple teams after the same stuff.

    There needs to be relationships. So alliances, teams and rank.

    All of these things add up to a challenging game environment. Less simulation, more game.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  17. Another fine example of government in action by Whatsmynickname · · Score: 2, Insightful

    This game is an example of when you give a government institution (with no reason to stay in business) loads of cash. The manager of this project probably was some government drone who probably had no clue what made a game great, but the government put that person in charge anyways. Both my kids and I are real space fanatics, and we openly mock this sad game. This game drains all the potential wonder and adventure of landing on the moon...