Torchlight II Announced For 2011
Runic Games has announced a sequel to the popular action RPG Torchlight, planned for release in Spring 2011. One notable improvement from the first game is Torchlight II's inclusion of online co-op play, with LAN support and a matchmaking system. "The sequel will feature an updated version of the Torchlight editor, randomized overworld areas complete with weather effects, random dungeons, a selection of pets, fishing, limitless loot, and a retirement system which will allow users to retire an older character and bestow some benefits of it to a newly created character." An MMO set in the Torchlight world is still in development.
Torchlight was built using Ogre3D, an open source graphics rendering engine. I hope that the sequel uses it too.
Ogre3D is written in C++ and is compatible with PC, Linux, Mac, iPhone, Android and other platforms. If you're into programming 3D games or simulations, you should definitely check it out. www.ogre3d.org
(I'm a long time user of Ogre3D but otherwise unaffiliated)
At a time when there seems to be more defunct than active game companies, and huge gaming monstrosities such as Activision and EA are merging/acquiring left and right, it's a welcome change to see new developers like Runic spring up overnight.
It's a great game, but I grow weary of the recent trend where every franchise must have an annual release.
I missed that trend. I'm a player of Valve's games mostly, and heaven knows that they couldn't release annually if they tried.
Valve time at work.
To much anime is bad for the brain...desu.
Sorry. Couldn't help it.
I'd have said it's more like Diablo 1 in those respects.
Which is a game I loved, but the state of the art really moved past it. I was excited about Torchlight but got bored of it pretty fast.
At first I was hesitant about Torchlight. But, it ['s boxed version] having no DRM swayed me to get it. I've had a lot of fun with it since. It's not the greatest "Diablo clone", but it's still good fun. LAN multiplayer, however, will breathe a LOT of life into it for me and, quite possibly, cause it to replace Diablo II as the game I play most with my roommates.
Runic really *really* needs to be able to release this way before Diablo III comes out.
Torchlight 1 was excellent for scratching the Diablo itch except that it painfully lacked multiplayer/coop -> that was what made the Diablo series really really fun and was very sorely missed. All in all that was my only Torchlight gripe, and was why I stopped playing it after a while. Collecting randomized bling ain't as fun if you can't show 'em off and trade 'em with others.
If this comes out at roughly the same time as Diablo III, it'll not only be a problem of gaining wallets+mindshare, but also the big one of timeshare.
People playing other games means less time playing your game, and with multi-player games, critical mass of players is very very important. It's really frustrating at how there aren't enough players to play with who have decent pings if you're in Asia, like with Streetfighter IV on PC and Borderlands.
If there aren't enough players online to play with, it'll make the game a little less attractive.
Anyway, Runic did a good job with Torchlight. The modest system requirements were a big plus too as it allowed you to run it on netbooks with less horsepower. Hope they're able to push the sequel out the window in time to avoid being slaughtered by Diablo III.
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Excellent point. If Diablo III will continue to be internet-only with zero LAN support, that could be how Torchlight can grab a respectable enough chunk of the Diablo market segment. That'd be a sale from me as well :)
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In fact, it's such a good Diablo clone that all that latent muscle memory you stored from playing Diablo II all those years ago would kick in without a hitch and make you feel right at home. Great job by Runic! :)
visit my pal the xkcd explainer!
Torchlight didn't have, as far as I know of, a compendium site that listed every possible drop you could get. I've recently come to the realization that that is one of the major differences between Diablo (2) and it. Having a list of what you could get gives you goals that keep you playing.
Instead I played through the main "story" of Torchlight and stopped right after. Random dungeons with unknown loot was not a good enough reason to keep playing.
There's a good reason for that. Travis Baldree, the lead developer of Torchlight, also designed Fate.
I love it because it is a casual game for people who generally hate casual games. Its like Diablo II lite, DiabloII required a decent time commitment, and was pretty hard to just play for a couple minutes while your waiting for something else to happen, Diablo II also required spreadsheets for even causal play. Torchlight can be played for 10 minutes and quickly forgotten.
Its lack of a story doesn't hurt it too much, there is enough of one to make it somewhat interesting, but not enough to make it compelling and attention grabbing. It is like Peggle: Diablo 1.5.
My install of it recently went wonky (strange graphics artifacts), so I installed Sacred 2 to scratch my Diablo itch. It somehow didn't hitt he mark. It is almost "hardcore", except it has no story whatsoever (AFAICT). I think you have a winner if you have a complex story and complex gameplay, or a simple story and simple gameplay, but completely die when you mix simple with complex. Sacred 2 is a better game on pretty much all counts, but really doesn't hold my interest. Torchlight is like taking a small hit of crack whenever the desire hits you. (As opposed to Diablo I/II's fullblown heroin addiction).
A patriot must always be ready to defend his country against his government. -edward abbey
Diablo II also required spreadsheets for even causal play
I'm not sure we have the same definition of casual play...