Artificial Life Forms Evolve Basic Memory, Strategy
Calopteryx notes a New Scientist piece on how digital organisms in a computer world called Avida replicate, mutate, and have evolved a rudimentary form of memory. Another example of evolution in a simulation lab is provided by reader Csiko: "An evolutionary algorithm was used to derive a control strategy for simulated robot soccer players. The results are interesting — after a few hundred generations, the robots learn to defend, pass, and score — amazing considering that there was no trainer in the system; the self-organizing differentiated behavior of the players emerged solely out of the evolutionary process."
If evolution is the work of Gods, and we can refrain from wiping ourselves out in the next few generations, then we shall be as Gods... And if you follow the mythologies of old, we'll probably be just as stupid and make as many silly jealous mistakes as those very "human" Gods from back then...
You do have to be a bit careful, though--- sometimes there is a hidden trainer in the system. In evolutionary algorithms, there are often a lot of parameters and data structures to tweak at the beginning, e.g., what kinds of crossover and mutation operators do you have, and what's your bit-string encoding? There are a whole lot of ways to slip in human domain knowledge of which things are important into the up-front engineering.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
A bit more than 15 years ago I saw a documentary on Discovery Channel featuring identical work being made by a brittish scientist / computer programmer. His software spawned simple "lifeforms" made up by basic 2D and 3D geometrical objects - cubes, cylinders, flat triangles etc., - that were then trying to evolve methods of how to most efficiently move and travel in the simulated environment they were put in - sometimes an airy environment with ground underneath them, and gravity, and sometimes an "ocean" in which the "lifeforms" swam. Minute after minute the "lifeforms" jiggered and bounced around like broken machinery, but slowly developing a method for moving and navigating that was the most efficient for their particular shape. He spawned caterpillar-like animals made up from chains of cubes, that slowly learned how to wriggle and crawl just like catterpillars and snakes do. He spawned randomized "freaks" that learned that sometimes managed to learn how to walk with their disfiguring, and sometimes learning that the only way was to throw some bodypart around to pull themselves forward. He spawned biped animals that slowly learned how to jump to move forward, an triped animals that learned how to skip from one leg to the other, to the third. He spawned lifeforms in a watery environment that learned how to rhythmically oscillate their bodyparts to create propulsion in order to swim forward and turn around. To me, this was just as impressive, if not more, than the featured story. As a curious detail to it all, the programmer developed his software in BlitzBasic, running on a heavily accelerated Amiga 1200.
In the late 1980s, ecologist Thomas Ray, who is now at the University of Oklahoma in Norman, got wind of Core Wars and saw its potential for studying evolution. He built Tierra, a computerised world populated by self-replicating programs that could make errors as they reproduced.
When the cloned programs filled the memory space available to them, they began overwriting existing copies. Then things changed. The original program was 80 lines long, but after some time Ray saw a 79-line program appear, then a 78-line one. Gradually, to fit more copies in, the programs trimmed their own code, one line at a time. Then one emerged that was 45 lines long. It had eliminated its copy instruction, and replaced it with a shorter piece of code that allowed it to hijack the copying code of a longer program. Digital evolvers had arrived, and a virus was born.
Avida is Tierra's rightful successor. Its environment can be made far more complex, it allows for more flexibility and more analysis, and - crucially - its organisms can't use each other's code. That makes them more life-like than the inhabitants of Tierra.
Actually, organisms using each others code sounds way more like our world than ones that can't leech off each other. They already pointed out viruses, and plenty of species exist today that need other species to continue to survive.. in fact pretty much all animals need to eat other lifeforms because we can't draw energy from the sun directly.
which is totally what she said
The fun thing is that these robots truly have a one-track mind. They do not learn -at all- within one generation, even if they have a brain that is relatively similar to ours. The brain is configured -entirely- at "birth" by the natural selection algorithm.
And yet they display a few remarkably human traits, that seem to -but don't- indicate learning. Memory. Strategy. Having a strategy responding to the "enemy". Yet by most standards -they don't think during the game. This makes one wonder ... is the fact that humans have memory, adapt "somewhat", devise strategy really an indication of the level of thought we think humans have ?
Makes one wonder just how one-track the human mind is. Everyone likes to always accuse everyone else of "not seeing the truth" about very nontrivial problems. Are people really "seeing the truth" or just repeating what they were programmed ?
History of science definitely seems to agree with the "programmed" argument. Other histories ... even more. We are mindless automatons, we just like to think we aren't.
You don't have to go into philosophy to get these. Theoretical mathematics will help you out here.
Suppose you had a "perfect" learner. One that tries every theoretically possible analytical technique. And then it manages to surprise you : it discovers existing mathematics, and perhaps a bit more, but nothing truly remarkable. That would simply be the result of a mathematical property of the "mathematical space" (the set of all possible mathematical knowledge, of, say all Godel-sentences) : that would simply mean that space is chaotic.
There are already known properties of the total mathematical search space : for one, it's not necessarily consistent (and thus not necessarily correct). It is known to be large: there is more mathematics than there are atoms in the universe (but it remains an open question if the subset of correct mathematical theory is infinite. Theoretically it could even be the empty set - that mathematics is fundamentally flawed).
Life in general is not much different. The environment/nature/the universe sets rules that encourage the creation of lifeforms, encourages them to replicate and improve their chance of survival. It's no surprise that life evolves and creatures develop memories, intelligence etc. The whole system is setup in a way that it is bound to happen.
Whether evolution in nature or evolution on a computer, the underlying principles at work are similar.
The main difference between nature and your goldbach conjecture example is imho that the complexity of the system 'nature' is much higher and the goal 'surving' is much broader and that this game in nature doesn't stop, since each step in evolution and some random factors constantly change the environment, in which the next generation is trying out new/modified patterns to survive.
One could say it's all information endlessly playing with itself and that certain patterns emerge that stay over time is simply the consequence that can be explained with math.
Depends on what level of perspective you want to look at. If you look at simple tasks and abilities, yes, a human will learn and think (some more than others) over the course of his life. It is evident if you take for example twins that grow in different environments, they get to have different abilities and understanding of the world.
OTOH if you widen your view and look at how humans interact between each other (i.e. society), how they think (technology, culture), and other things like that they don't really learn anything during their life. That's where evolution kicks in, people born in different generations have different ways of interacting and thinking. Some are behind their times while others are ahead which I see as a normal mutation, if you will, that can be a succesful one or a failing one. But even revolutionary people become conservatives after a certain age. That's why people die, that's how society evolves.
Yes, it's not all black and white like I made it sound, some things in the first category are inate and some in the secondary can still be modified by experience but I think my point was properly made.
ics
I would tag this as "Intelligent Design".
This is a very simple demonstration that something can evolve from simple beginnings, if the creator was intelligent enough.
A not-so-intelligent designer, OTOH, would probably prefer to create its beings in their final state because it takes more effort to create a system capable of evolution.
I was so amazed by the results claimed for Tierra that I went and reimplemented it myself. And damned if I didn't get similar results. At the time, it blew me away that such a system could come up with novel solutions I hadn't expected or 'programmed in'. Indeed, a couple times it took me a while to even figure out how the things worked.
PHEM - party like it's 1997-2003!
Evolution isn't some process, it's a phenomenon.
Genes get mixed and mutate and everything turns to chaos.
What survives and duplicates gets to the next level. That which dies cannot duplicate and dies.
How simple do you want it? This is where you stop thinking, God or no god.
Here be signatures
Not really. While the literature makes a lot of fine distinctions between the various cross-over methods/rates etc., in reality it's pretty academic.
Getting the genetic process going on a population is a really small amount of code, and there's a huge payoff to seeing it work for yourself (rather than using someone else's Black Box code).
The real key is that 'mashing' two individuals together to create a 'child' (evolution) is a whole lot better than creating a child as a random variation of one of those individuals (hill climbing), which is in turn a whole lot better than simply creating new individuals at random (monkeys at keyboards).
But you don't have to trust me. You should be able to code something up in an hour or two to see the effects. Don't worry about the details. This stuff really works.
What's academic during the first few cycles turn into a significant bias during the next few hundred rounds...
I think this is a place where people get distracted when it comes to evolution.
Evolution IS directed. It's directed by Natural Selection. The direction it moves in is dictated by the environment and the species fitness to it. Because environments can change, directions also change.
This is a very important distinction because some Intelligent Design proponents (including their top "actual" biologist Michael Behe) believe in Evolution, but not by Natural Selection. They believe in Evolution by Intelligent Design.
Speaking of twins, there are actually a lot of discoveries where twins get separated, lived and grew in a completely different environment but end up having the same traits such as habits, ways of thinking, etc.
One of the most shocking findings is by Bouchard, Oskar and Jack ( http://www.psywww.com/intropsych/ch11_personality/bouchards_twin_research.html ):
1. Was raised in extremely different cultures; Oskar raised as Catholic; Jack as a Jew.
2. Both were wearing wire-rimmed glasses and mustaches.
3. Both sported two-pocket shirts with epaulets
4. They share idiosyncrasies galore.
5. They like spicy foods and sweet liqueurs, are absentminded
6. Have a habit of falling asleep in front of the television.
7. Think it's funny to sneeze in a crowd of strangers.
8. Flush the toilet before using it.
9. Read magazines from back to front. and many many more
Another shocking one (came from the same source) is the Jim Twins.
1. James Lewis and James Springer were separated weeks after birth.
2. Both married and divorced women named Linda.
3. Both had second marriages with women named Betty.
4. Both had police training and worked part-time with law enforcement agencies.
5. Both had childhood pets named Toy.
6. Their first-born sons were named James Alan Lewis and James Allan Springer.
Which brings the issue of 'Nature vs Nurture'. Are we really pre-programmed?