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DRM-Free Game Suffers 90% Piracy, Offers Amnesty

bonch writes "Independent game Machinarium, released without DRM by developer Amanita Design, has only been paid for by 5-10% of its users according to developer Jakub Dvorsky. To drive legitimate sales, they are now offering a 'Pirate Amnesty' sale until August 12, bundling both the cross-platform game and its soundtrack for $5. Ron Carmel, designer of DRM-free puzzle game World of Goo, stated that his game also had about an 80-90% piracy rate, claiming that the percentage of those pirating first and purchasing later was 'very small.' He said, 'We're getting good sales through WiiWare, Steam, and our website. Not going bankrupt just yet!'"

2 of 795 comments (clear)

  1. Re:Next step to prevent PC piracy by ultranova · · Score: 5, Interesting

    Your anti-DRM group is comprised mostly of us nerds who have a problem with our computers not being completely under our control. Most gamers, I've found, are not nearly as savvy or idealistic.

    DRM is inconvenient. At the minimum, you have to insert a disc to play a game that's already taking room on your hard drive; as the infection worsens, you start getting software that refuses to work if a CD burner or CD emulation software is installed, then installs malware (hello Sony!), then finally requires a constant connection to DRM servers.

    By contrast, the Pirate Bay Edition has been disinfected and works just like any other program in your computer. It's superior value and as an added bonus costs nothing. So, the coldly rational choice is to never buy from the store, since you don't know what trouble you might be getting, and only foolhardy ideologist would do that.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  2. Re:Next step to prevent PC piracy by SlurpingGreen · · Score: 5, Interesting

    I personally feel DRM is kind of a side issue. The real problem here is a cultural expectation of free media. People think it's trivial to copy and therefore the cost should be zero.

    I know a guy who makes six figures and refuses to buy any games because he doesn't have to. Furthermore he makes fun of me for buying games. To him the norm is pirating and you're stupid if you don't.

    The consequences of this attitude will be bad for gaming, whether it's in the form of DRM, micro-transactions, or other schemes companies use to force people to buy their product.

    What we need is to get closer to the root cause. We need stuff like student prices and lower prices on older games. There needs to be some education that games cost money to make, even indie games. Maybe even some kind of forced government pool. I personally want there to be a huge investment in games and other entertainment and I think if people understood the whole process they'd agree.