id Software Demos Rage On iPhone, Releases Source Code For Two Games
glenkim writes "Kotaku has posted their liveblog of the QuakeCon 2010 keynote, with some big announcements by game developer and Slashdot regular John Carmack. Highlights include a video of the id Tech 5 engine (aka Rage) running on the iPhone 4G at 60fps, with claims that it also runs on the iPhone 3GS. Carmack noted that performance on the iPhone was able to 'kill anything done on the Xbox or PlayStation 2.' He also announced the source code release of two games, Return to Castle Wolfenstein and Wolfenstein: Enemy Territory. Also, Carmack finally admitted that Doom 3 was too dark!"
I think it's clear that the vast, vast majority of people disagree with you. Of course, you're going to turn that around in your head to, "OMG I am so 1337 I *get* Doom 3, man, and nobody else does! I'm so fucking 1337!"
If the lack of gun-flashlights was the game's only issue, then it probably wouldn't be so generally mediocre. The truth of the matter is that there were tons of things wrong with Doom 3, the flashlight thing was just one of the most apparent.
So even if you *like* the lack of flashlights, and think it made the game better-- well, ok, but it still didn't make the game *good*.
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So, I'm going to call bologna that "the vast, vast majority of people disagree", because it seems a large majority of people actually agree that Doom 3 was a decent game.
You're moving the goalposts. We were talking about users liking the lack of gun-flashlights, but whether Doom 3 was a decent game. You do realize that those two things are not mutually-exclusive, right? Apples do not compare to oranges.
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