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Blizzard Sues Private Server Company, Awarded $88M

Cali Thalen writes "A private server company, Scapegaming (aka Alyson Reeves), was ordered to pay Blizzard Entertainment over $88 million in damages after losing a lawsuit that was concluded last week. Scapegaming was operating unauthorized World of Warcraft servers and using a micropayment system to collect money from the servers' user base, which according to the lawsuit amounted to just over $3 million. $85 million of that settlement was for statutory damages, and surprisingly only $63,000 in attorney's fees."

13 of 356 comments (clear)

  1. Hmmm by ZDRuX · · Score: 4, Interesting

    I don't think there's really a way to turn it around and make excuses for the hosting company. I'm generally in favor of the small guys doing their own thing, even using someone's code - but in this case, it was purley for profit and not for fun any sort of personal enjoyment.

    I do have a problem with the damages awarded though... I mean - How in the world did they come up with this figure?

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    The magical number is: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  2. Re:Blizzard? by Zephiris · · Score: 3, Interesting

    The difference here seems to be that they were explicitly soliciting money for in-game stuff, rather than accepting donations purely to offset hosting costs. (Eg, most private servers aren't going to be needing 3 million dollars just to host it.)

    Some of the language that Activision/Blizzard uses in the briefs are unnerving (such as 'unauthorized client' and 'you must be connected to blizz servers onlien to patch, not use blizz-provided offline patcher files').

    If you also RTFA, it was a default judgment, meaning scapegaming was served, and chose not to respond at any point during the whole proceedings.

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    "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
  3. Re:Anonymous Coward by Sarten-X · · Score: 3, Interesting

    What I'm wondering is whether or not anything significant was actually copied. Was the private server just duplicating the game's protocol, or was the game world actually duplicated?

    Looking through the information linked to in the summary, it looks like there was no actual debate on anything. The judgement was default.

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    You do not have a moral or legal right to do absolutely anything you want.
  4. DEFAULT JUDGEMENT by carigis · · Score: 5, Interesting

    there was only $63,000 is attorneys fees because it was a default judgement and they did not have to present a case in front of the court. Likey the person will claim they were never served and demand there day in court. the judge will overturn the default judgement and the case will start over... or she will declare bankruptcy and the judgement will be discharged.. but maybe they will recover some of the 3 million

  5. I used to play on that one. by Anonymous Coward · · Score: 5, Interesting

    Played on it a long time ago when it was still known as WoWScape. It was the whole reason I actually started playing on retail, me and a good portion of my friends. Blizzard would have lost out on thousands of dollars from me and my friends if it wasn't for them.

    Scapegaming actually was good enough that it got me (Feral druid), my best friend (Rogue), his roommate (Resto shaman), his roommates friends (Enhance shaman), their wife (Arms Warrior), neighbor down the road (Ret Paladin), Another friend (rogue), step brother (Rogue), another friend (Mage), and a few others. WoWScape actually got enough friends playing retail that we could host our own personal raids if we wanted.

    Since then, all of us left. Scapegaming brought Blizzard a lot of business, but The Wrath of the Lich King ran them off. Only way I can tolerate WoW anymore is if I find an old TBC server now. Lasted till just before ICC was released on retail, but I just can't stand it anymore, it just isn't fun. Was fun back in the day raiding Kara, SSC, and the Eye just playing around, talking shit in Vent and having fun while half of them were wasted and still able to hold their own. Then 3.0 had to come and ruin it.

    I honestly wonder about how much did Scapegaming make blizzard compared to how much it cost them. Wouldn't be surprised if it did them more good than harm. And don't try and mention the trail accounts on WoW, they capped you at level 10 and a bunch of other stuff, none of my friends were willing to try it like that. Actually downloaded the software off the internet months before we ever thought about registering a retail account.

    1. Re:I used to play on that one. by Devout_IPUite · · Score: 3, Interesting

      As the expansions came out the content generally gets more 'accessible'. People who like doing things others can't don't enjoy new expansions as much, casuals enjoy expansions more. Blizzard realized casuals are a bigger group.

  6. Re:Anonymous Coward by Anonymous Coward · · Score: 4, Interesting

    Private servers require a user to have a copy of the full game in question. The "player and enemy models, sound effects, and all that" are handled by the client.

    However, the private server generally has its own copy of the game data in order to maintain the state of the world, where things are supposed to respawn, etc.

    I suppose it would be theoretically possible to create a server emulator which didn't use any of the original game's data files, but nobody as attempted it that I have seen.

  7. Re:Anonymous Coward by Gaygirlie · · Score: 3, Interesting

    Well, true, sound effects are client-side, my bad. But server needs map data, quest data, stats of all items, enemies etc, world triggers, and atleast hitbox dimensions if not the whole model. That's still a lot of data and would take forever to replicate without using WoW's own data files.

  8. Re:Anonymous Coward by Cyberllama · · Score: 4, Interesting

    No its definately all server-side, though cached client-side on occasion (which is how the server operators are able to get their hands on it).

    If you've ever been playing WoW when the server goes down, you can keep running around cause the client doesn't time you out right away as its still waiting for the server to communicate with it. When you do this, if you keep running far enough in one direction you'll eventually just hit a place where the world 'ends' because you don't have the map data beyond that point.

  9. Re:Blizzard? by Aim+Here · · Score: 4, Interesting

    Thing is, there's a bnetd-derived server running now, called iCCup which is the server of choice for almost anyone playing Starcraft (BroodWar, not 2) these days. Not only does it ignore CD checks but iCCup will offer you a chopped-down copy of Starcraft to play on, if you look hard enough. There doesn't seem to be any great rush from Blizzard to stomp it off the net, either.

    Blizzard seems to be ambivalent about iCCup. It has called it a "pirate server", but it has also linked to ongoing iCCup tournaments from the battlenet homepage, which is probably because it has realised that the vast majority of people still playing BroodWar (legitimately as well as otherwise) much prefer iCCup to battlenet, to the extent that if you don't know your iCCup ranking, you really can't call yourself a Starcraft player.

    Likely, that's because iCCup has a functioning ladder system, and the admins do keep iCCup relatively free of cheats, and the worst of the foulmouthed little brats you get playing online games, unlike battlenet, which is a cesspool in comparison. The "pirate server" offers, for free, a better service than the one that Starcraft players generally paid for, and Blizzard has realised that allowing overt (if discreet) piracy is a small price to pay for keeping a functioning community centred around some of their products.

  10. Re:Blizzard? by Vaphell · · Score: 3, Interesting

    lol, imagine the unrecoverable loss of loyalty among the sc fans if blizzard tried to do anything with iccup. That would be a PR suicide and they wouldn't sell a single copy of any game to the hardcore sc players, ever. I remember how people on sc portals reacted when that explicit 'iccup is a pirate server' talk happened. Everybody felt offended to the bone.

  11. Re:Anonymous Coward by Gaygirlie · · Score: 4, Interesting

    I doubt ANYTHING is handled server-side besides coordinates and flagbits.

    Actually, there's a lot of stuff the server still handles that clients don't. For example client doesn't calculate whether a hit lands or misses, nor does the client calculate damage done. There's been loads of scams sold to unsuspecting players that have modified the way the numbers are displayed so that it seems like you have 9 million points HP and what not and unsuspecting players have fallen for it, but as soon as they've actually engaged in combat they've dropped dead just as fast as before: server still holds the correct HP values. Note that the server still needs all stats on items etc to be able to calculate everything.

    Movement, physics etc. is done in cooperation with the server: client does some of the work, server does some. It reduces the impact of latency somewhat, but it also means hacks that allow you to move faster or go underground are possible. For this the server still needs map data.

    I did once try out setting up a private server of my own (though I was the only user) just out of curiosity and heck, it sure weighed several gigabytes in size even without texture data and sounds.

  12. Re:Anonymous Coward by Anonymous Coward · · Score: 3, Interesting

    The way WoW's server/client model works, a lot of the data about how the game works is client side and your client simulates a lot of it without the server's interference except to get final resolution. You can make a surprisingly effective WoW server emulator just by telling the client whatever it wants to hear, with the server not actually doing anything. In my experience, the majority of players who would play on an emulated server are people who have never played "real" WoW, and often players who have not played any for-pay MMO. They play some betas or trials, and a bunch of really bad free MMO's. They're not used to good or sophisticated games so it doesn't bother them or they don't realize how dumbed down combat and such are on the emulated servers. Either that or they don't care about that and just like how overpowered or unbalanced their character can be when left to the devices of a 17 year old with zero game design experience.

    Either way, they made money off of Blizzard's game data files and more importantly their good reputation. It'd be a bit like if Disney sold some pieces of old rides at auction, and I bought them all up, left the Disney logos on them and built a theme park right next door called "Free Disney World" and instead charged people per-ride instead of just an entrance fee. I'd be abusing their trademarks/copyrights and good name to name a buck with a generally inferior product.