Monetizing Free-To-Play Gaming Models
eldavojohn writes "Last week, a game consultant named David J Edery gave his two cents on why free-to-play (F2P) game models aren't as prolific in the West as they seem to be in the East. Aside from a few unprovable cultural divides, he makes some interesting claims concerning conversion rates of non-paying players to paying players. Some customers pay hundreds for functional items and only a dollar on aesthetic items while other users might be the complete opposite. He also notes that converting a non-paying newbie into a paying customer is not the same as converting a non-paying salty dog. He defines 'aggressive monetization' to mean how much money will advance you 'unfairly' in the game. He focuses on two classes of items: those that provide performance-neutral aesthetics and those that provide performance enhancing or functional advancements. He claims to have access to ARPPU ('average revenue per paying user' per month) rates among several game developers and states that 'more aggressive monetization model and a loyal, niche userbase can hope to generate $50 per paying user per month, on average,' while 'a F2P game that limits itself to flat subscription revenue and/or non-functional items is generally more likely to fall somewhere between $5 and $10 per paying user per month.' Like any good consultant, he also gives ethics a footnote in an otherwise verbose post on monetizing free to play games. Has anyone here had experience pricing items and content in free-to-play games?"
What's wrong with your enter key?
That's what I prefer to use.
Enter
Enter
Enter
See?
Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
Does it really fucking matter? Or is the question too hard for you to comprehend?
Yes, it's sarcasm. Deal with it!
That's because "interactive movies" are neither interactive nor movies. They are, at best, a puzzle game -- but the only puzzle is "ok which button do i press here to get to the next part of the story".
See also: Why Final Fantasy games suck.
... still waiting for this free-as-in-beer free beer I keep hearing about.