Controversy Arises Over Taliban Option In Medal of Honor
eldavojohn writes "CVG is covering the controversy surrounding players' ability to play as a member of the Taliban in EA's Medal of Honor multiplayer. Fox News hopped on the wagon, interviewing a Gold Star mom whose son died in Iraq. She said, 'My son didn't get to start over when he was killed. His life was over and I had to deal with that every day. There's 1200 families from Afghanistan that have to live with this every day. And we live it — it's not a game... EA is very cavalier about it: "Well, it's just a game." But it isn't a game to the people who are suffering from the loss of the children and loved ones.' EA's response to this criticism of giving players the objective to 'gun down American troops' was this: 'Medal Of Honor is set in today's war, putting players in the boots of today's soldier... We give gamers the opportunity to play both sides. Most of us have been doing this since we were seven. If someone's the cop, someone's got to be the robber, someone's got to be the pirate, somebody's got to be the alien. In Medal Of Honor multiplayer, someone has to be the Taliban.' Of course the story recalls Six Days in Fallujah, which was dropped by Konami following similar controversy. It's clear at least a few people take issue with games surrounding modern conflicts."
I did a deployment to Iraq in 07-08. My sister was killed in the line of duty (Army). My parents have a triangular box with flag to 'commemorate' that. These games are fine. The woman complaining is an ass. Unless they started naming people and having you kill real people, the issue is moot. We all know there are enemies out there and they shoot to kill. Simulating it isn't a problem.
HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
When I used to play America's Army, which was created by the US Army as a recruiting tool, they had all of the multi-player game types written from both sides. I dug up an IGN article describing how this worked:
The terrorists are holding a UN envoy hostage and you, as the Army team, must infiltrate the area and confront and defeat the terrorists. But the other team doesn't think they're terrorists. Instead, they get an Army briefing indicating that they've been asked to defend the envoy from possible abduction by an infiltrating terrorist force.
That way everyone could play for the "good guys". Everyone could fight for the cause they thought was right, which is usually how war works anyway. There wasn't any controversy about you shooting at people who thought they were playing as "America", because while you played they looked like "terrorists".
The system was clever, and probably appropriate for this application (I don't think the US Army wants to encourage people to shoot at them), but as we have games based around modern conflicts, people have to play both sides. It is "just a game". Cops and robbers would be pretty boring with no robbers. Should we not watch heist movies because it encourages people to steal money? Modern Warfare 2's No Russian mission (in which the player is undercover as a terrorist and has the option to massacre civilians with no penalty) created controversy in the US, but the overriding opinion was that it right to include it in the game. How is this any different?
Oh right, this time we're shooting Americans.