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How Can I Make Testing Software More Stimulating?

An anonymous reader writes "I like writing software. In fact, I revel in it. However, one thing has always kept me back from being able to write the best software I possibly can: testing. I consider testing to be the absolute bane of my existence. It is so boring and un-stimulating that I usually skip it entirely, pass the testing off to someone else, or even worse, if I absolutely have to test, I do a very poor job at it. I know I'm not that lazy, as I can spend hours on end writing software, but there's something about testing that makes my mind constantly want to wander off and think about something else. Does anyone have any tips on how I can make non-automated testing a little bit more stimulating so I can at least begin to form a habit of doing so?"

31 of 396 comments (clear)

  1. sharks with lasers by master_kaos · · Score: 5, Funny

    just imagine if you don't test giant sharks with lasers will attack you.. with that stimulate you enough?

    1. Re:sharks with lasers by arthur.gunn · · Score: 4, Interesting

      Or another way to make it more fun - Godlike!

      http://github.com/gunn/godlike

      Plays a sound when you acheive 100% test passing rate. The default sound is the Unreal Tournament voice: GODLIKE, but you have as other sound options: headshot, killingspree, perfect, supreme_victory, ultrakill, flag_capture, and frag.

  2. Too close to the subject... by bgibby9 · · Score: 5, Insightful

    Personally I feel that the dev should never do the testing of their own code as they are too close to the subject to test every angle.

    Sorry this doesn't answer you question :P

    --
    http://www.gibby.net.au
    1. Re:Too close to the subject... by SpinyNorman · · Score: 5, Informative

      The developer should unit test, and the test group should system test. The two are complementary.

      The test group will hopefully test the software in ways you never thought it would be used, but you'll hopefully have tested every code path and end case that only you are aware of from having written it.

      Of course the developer can system test do, or at least contribute test cases.

    2. Re:Too close to the subject... by Chuck_McDevitt · · Score: 4, Insightful

      The developer should never be the ONLY one testing the code. But the developer should absolutely test the code before turning it over to QA. You should be convinced your code works before giving it to someone else to test.

    3. Re:Too close to the subject... by NorbrookC · · Score: 4, Insightful

      When I wrote code, I knew how the program was supposed to work. I made the user interfaces "obvious" - to me. So my "testing" was along the lines of "does this compile properly," and "does it output what I expected it to?" The rude awakening came when I handed off the "finished" product to someone else. All sorts of errors I hadn't thought about handling happened, people were confused by the user interface, and more than one "oops" cropped up. While the "boring" testing you're doing on your code may catch the obvious things, it's always better to have someone else test it.

    4. Re:Too close to the subject... by Z34107 · · Score: 5, Interesting

      That's similar to what my workplace does. You're not really expected to test your own code - it's assumed that if you're handing it to a QAer that all the use cases you could think of are working. Instead, you get at least one round of "programmer QA" where another developer on your team examines your code for correctness and efficiency before handing it off to QA proper.

      The QA folks do mostly UI and workflow testing; they're fairly technical, but they're not coders. If they manage to break anything, you get your code back to fix and the process starts from step one.

      That seems to work pretty well - you're not testing your own code, but trying to break your coworker's code before QA gets a chance to.

      But, how to make testing your own code interesting? I'm not sure about that - there's not much you can do to make unit tests interesting. But people finding your UI baffling suggests a lack of design. Have you ever done a mock-up and demoed it to end-user victims? They make us at least find other developers before we start throwing around hWnds.

      --
      DATABASE WOW WOW
    5. Re:Too close to the subject... by FooAtWFU · · Score: 4, Informative

      It's hard to effectively test after you've written code, because it is really boring. So I like the "test driven development" approach. You write the test first (or shortly after some very skeletal code) and when it passes, you know that you're done. (Well, or that you need to write more tests.) The time spent writing tests doubles as time to review and internalize the requirements of the task ahead of you. Benefits of the approach include extensive unit test coverage (which provides cover for you when you're refactoring) and uncovering (or sometimes even anticipating) boatloads of small bugs, long before they even hit QA.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    6. Re:Too close to the subject... by euphemistic · · Score: 4, Interesting

      You have no idea how much I empathise. My current job is to design and develop websites for what is probably the most computer illiterate demographic on earth. 45-65 year olds working in a non-technical environment, the majority being women. The assumptions and knowledge that have been ingrained into me does not apply to this group of people - this is something I very quickly learnt.

      Dropdown select boxes? Not enough of a visual cue, despite being pretty standard interface elements for decades now. The word online? That's fine. The word offline? Too technical. The phrase 'more options' in the context of a search box? They didn't understand what that meant.

      Everytime I do user testing, my mind is absolutely blown by the number of things I've taken for granted about user interfaces. Swearing usually entails after finding out your design is no longer possible due to one of these underlying assumptions. The moral of the story being, you need someone else to test your work... and if you have no eye for user interface design, find someone who does.

    7. Re:Too close to the subject... by tqk · · Score: 3, Funny

      So I like the "test driven development" approach.

      I like the "Ethel" approach (I may have got her name wrong; sorry $ethel).

      The story was there was this great tester lady, and when she found a bug she pounced on you "Ah hah!" like. She really took her job seriously.

      The developers loved her. Go figger.

      No, you can't definitively test your code. That's what users / testers are for. You can only ensure it works, within your limited space of $works. That's where $ethel comes in.

      --
      "Tongue tied and twisted, just an Earth bound misfit ..." -- Pink Floyd.
    8. Re:Too close to the subject... by bertok · · Score: 3, Insightful

      UI design is one of those areas of expertise that is both an "Art" and a "Science" at the same time. Very few people are capable of excelling at both simultaneously. That's why you end up with ugly but capable interfaces, or beautiful but useless interfaces. There are several examples in other industries that are similarly difficult, and the people who do them tend to be highly paid specialists. Plastic surgery comes to mind, for example.

      The computer industry hasn't evolved to quite that level yet, people just don't realize that good UI design is hard, so it often ends up a some random task assigned to whoever is available.

    9. Re:Too close to the subject... by Firehed · · Score: 3, Insightful

      If your users aren't testing your code, then you don't have users.

      Of course, they shouldn't be the first people to test your code...

      --
      How are sites slashdotted when nobody reads TFAs?
    10. Re:Too close to the subject... by SQLGuru · · Score: 3, Insightful

      Yep. Much more fun to try to break someone else's code than it is to trudge back through your own. Pair up with someone (officially or unofficially) and swap code. Your goal is to find more bugs than he does. I've got a reputation for finding "gnats" that I'm quite proud of. Everyone "hates" that I find them, but the code from our group is usually pretty solid because of it; making the whole team look good.

  3. It may not be more stimulating by NEDHead · · Score: 3, Informative

    But you should be writing the test as you write the code

  4. Simple by Anonymous Coward · · Score: 5, Insightful

    Add porn

  5. Re:You can't? by Anonymous Coward · · Score: 5, Funny

    Wear a different hat each day.

  6. Focus your attention elsewhere by afaik_ianal · · Score: 5, Insightful

    Does anyone have any tips on how I can make non-automated testing a little bit more stimulating so I can at least begin to form a habit of doing so?

    No, I don't. I strongly think you're directing your effort the wrong way, and duplicating work if you're spending too much time on non-automated testing.

    Software Engineers are not good at poking holes in their own work, so you should have someone else doing the bulk of that kind of testing anyway. You obviously need to do some cursory testing to avoid wasting someone else's time, but there are much better ways of directing your testing effort.

    Focus on developing unit tests both before and during the development effort. Avoid developing your unit tests after writing the code though - your mind will be tainted with your approach, and you'll miss the obvious stuff. Not only do unit tests reveal bugs, the act of writing them will also help you get interfaces right, and help ensure a better overall design for your code.

  7. More bugs by MichaelSmith · · Score: 3, Funny

    Clearly there aren't enough bugs in the software you are testing. As an experienced C programmer I can help fix this problem...

    1. Re:More bugs by croftj · · Score: 4, Funny

      Let me guess, you can do that by writing your code in java or C#

      --
      -- Many men would appreciate a woman's mind more if they could fondle it
  8. BDD by Dishwasha · · Score: 3, Informative

    First off, don't do non-automated testing. It's unnecessary. Do Behavior Driven Development with Cucumber http://cukes.info./ It's massively more fun than unit testing.

  9. You need to get into Test Driven Development by CodeBuster · · Score: 4, Informative

    Have you given Test Driven Development and NUnit a try? If you haven't heard of these things or taken one of the TDD frameworks out for a test drive then you owe it to yourself to invest some time. The software industry in general and the .NET community in particular is moving towards automated unit testing and Continuous Integration. You should get on this train too.

  10. Change hat to a darker color. by Short+Circuit · · Score: 5, Interesting

    Imagine that the guy who wrote the code is the royal, snobbish jerk who always thinks his code is better than anything else. Realize that, at some point, he's going to make a change that will change the way the component behaves, and will yet again break your code that uses that component. Don't let him get away with it. Let your fingers pound as you write code to check for the smallest fault. Let your lips curl in a snarl as you feed it poisoned data. Relish in the thought that you can catch him in every slightest mistake. Think of all those things that might not think to catch in the future. Not just the important stuff that defines the role of the component, but those little things that some people might call "implementation details".

    Also remember that he's the same jerk who wrote those unit tests that screwed you over all those times. Don't just pay it back; pay it forward.

  11. Unit testing achievements by hansamurai · · Score: 5, Funny

    http://exogen.github.com/nose-achievements/

    *
    Instant Feedback
    A suite of at least 50 tests takes less than a second to run.
    *
    Coffee Break
    The suite takes between 5 and 15 minutes to run.
    *
    Take a Walk
    The suite takes between 15 and 60 minutes to run.
    *
    Take a Nap
    The suite takes between 1 and 5 hours to run.
    *
    Take a Vacation
    The suite takes at least 3 days to run.
    *

    Coming soon!
    Anticipation
    One test in a suite of at least 10 is slow, and all the rest pass.

    Time

    *
    Night Shift
    Make a failing suite pass between midnight and 5am.
    *
    Punctuality
    Make a failing suite pass at 9am (give or take a minute).

    Failure

    *
    Complete Failure
    All tests in a suite of 50 to 999 fail.
    *
    Epic Fail
    All tests in a suite of at least 1,000 fail.
    *
    Minor Letdown
    All tests in a suite of 10 to 99 pass...except the last.
    *
    Major Letdown
    All tests in a suite of at least 100 pass...except the last.
    *
    Happy Ending
    All tests in a suite of at least 10 fail...except the last.
    *

    Coming soon!
    Heisenbug
    Make a passing suite fail without changing anything.

    Errors

    *
    Sausage Fingers
    Cause at least 2 distinct syntax errors in a single run.
    *
    To Understand Recursion
    Exceed the maximum recursion depth.
    *

    Coming soon!
    To Err is Human
    Cause all tests in a suite of at least 50 to fail with a single error.

    Size

    *
    My God, It’s Full of Dots
    The suite has at least 2,001 passing tests.

    Frequency

    *

    Coming soon!
    OCD
    Run the suite at least 5 times in the spa

  12. Re:You can't? by sohp · · Score: 4, Funny

    Wear a different hat each day.

    I put on my robe and wizard hat.

  13. Then you are lazy. by Alcoholist · · Score: 3, Insightful

    "It is so boring and un-stimulating that I usually skip it entirely, pass the testing off to someone else, or even worse, if I absolutely have to test, I do a very poor job at it."

    Which sums up why software is so shitty today. I seriously hope that you don't write software for the areospace industry because I don't feel like falling out of the sky because you were too bored to test your code.

    Every job has its boring moments, testing your code is one of those things that programmers must do. Should do, it encourages discipline and discipline is what makes good code. You can automate the testing to some degree but at some point you've got to poke it and prod it yourself because computers are stupider than even we are. If you can't hack that, find a different line of work.

    --
    Bibo Ergo Sum.
    1. Re:Then you are lazy. by R.Mo_Robert · · Score: 4, Funny

      or another title+table+paragraph in Word?

      Yer documentin' it wrong.

      --
      R.Mo
  14. You can't, so don't try by a9db0 · · Score: 4, Insightful

    I do software QA for a living. And if you're not a tester, don't try to be. It's your job to write code that meets spec, runs clean, is efficient and effective. Write it well. Write it secure. Write it to handle errors from data, users, networks, etc. Double check that you validate input. Make sure it doesn't leak memory. Write good unit tests. Test it enough to make sure it works. Then give it to a tester.

    Good software testers are a different breed. They are a sceptical, picky, pedantic, detail oriented bunch who take new code as a personal challenge to find the inevitable bugs. They will test your code a dozen different ways you would never think of. They will find bugs that could not possibly exist. They don't care that your shiney new whistle or bell will be the next big thing that will make you all rich. They care that it doesn't barf when you pass it a string with more than 256 characters. Including special characters. In German. Or Japanese. They care that when it's been running for 12 days straight with automated stuff beating on it that the memory usage hasn't ballooned. They care how it deals with data files 10 times larger than you say it should handle, or runs on a machine with half the ram it should have, or handles twice the workload it should - because somewhere out there is a user who will ask it to. They will chew it up, spit it out, and ask you to fix it. Then they will do it all again.

    Testers are a strange bunch, and good ones are hard to find. Find some good ones and cultivate them. They are a lot cheaper than a ticked off client.

    --
    -- "Never underestimate the power of human stupidity." - R.A.H.
  15. how to make non-automated testing simulating? by BLAG-blast · · Score: 3, Insightful
    Simple. Automate it!

    I used to dislike testing until I learn how to implement code designed to be tested. Use a dependency injection frame work (that will keep you busy for a while) and write testable code. Writing elegant, readable code which scalable and testable is not an easy or boring task. If you can not automate the tests, you are probably do something wrong.

    --
    M0571y H@rml355.
  16. Re:Go work for a porn website by hedronist · · Score: 5, Funny

    Actually it's just the opposite. It's like working in a candy factory and quickly getting completely bored/sick of the candy. I did one site where we were having problems with certain videos in different browsers and I swear to God that there was one clip of some really hot anal action that I got *really* sick of. After about the 3rd time I would watch about 5 seconds of it, see if the problem was manifesting, and then be back in the editor.

    Now I watch whale documentaries to get my jollies. ... Wait! What?

  17. Testing is a mindset more than anything else by crimsontime · · Score: 3, Insightful

    Do you enjoy finding the weak points in things? Do you use new devices, maps, etc without reading the instructions because you just think you should just know how they should work? Do you find that alarm bells go off in your head when you read a phrase that could possibly interpreted in more than one way? Do you often use things in ways that they were never intended yet those ways seem the most logical to you? Do you possess powers of intuition that lead you unforseen vulnerabilities? Do you find the needle in the haystack? Coding isn't inherently more interesting than testing. Anyway, if you identify with any of these phrases, you can apply it to testing...

  18. Re:the developer should participate in system test by lgw · · Score: 5, Insightful

    Unit tests should excercise the corner cases in your code. If you know what they are, write tests for them.

    QA testing should break all design assumptions about how the software should be used. Having the programmer sitting there telling the QA guy what to click on (and I've seen that far too often) invalidates that. The most useful bugs are the ones where the QA guy says "I did what I thought would get the job done, and instead it formatted my hard drive", leaving the dev to sputter "but, but, you're not supposed to do that". Given enough users, every possible "stupid" thing you can do with your software will be done in the field, and you really want to know that you will at least fail safely in all those "but that's not how you're supposed to do it" cases.

    --
    Socialism: a lie told by totalitarians and believed by fools.