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Owning Virtual Worlds For Fun and Profit

Trailrunner7 writes "Threatpost has a guest column by security researcher Charlie Miller on the ways in which attackers can easily take advantage of vulnerabilities in virtual worlds and perhaps online games to get control of other players' characters and avatars and even cash out their real-world bank accounts. From the article: 'It turns out that Second Life uses QuickTime Player to process its multimedia. When I started looking into virtual world exploits, with the help of Dino Dai Zovi, there was a stack buffer overflow in QuickTime Player that had been discovered by Krystian Kloskowski but had not yet been patched. In Second Life it is possible to embed images and video onto objects. We embedded a vulnerable file onto a small pink cube and placed it onto a [tract] of land we owned. No matter where the cube was, if a victim walked onto the land and had multimedia enabled (recommended but not required), they would be exploited. The cube could be inside a building, hovering in the air, or even under the ground, and the result was the same.'"

4 of 82 comments (clear)

  1. Can we shut up about SL please? by Sycraft-fu · · Score: 5, Insightful

    Seriously, the media seems to have a massive hard on for Second Life because they think it is the way the Internet ought to go. In reality Second Life is a pretty sub standard MMO with very few players. Why the hell do the fluff stories about it make Slashdot front page news?

    Goes double since it sounds like this problem is fairly unique to SL. If you start seeing this in WoW and Aeon and EVE and so on then that's a story. However this is just a case of a poor excuse for an MMO having poor security. This would be the same as posting "Hey, Cadence SBP 16.3 have a security vulnerability and you need to upgrade to 16.3.014!" Nobody gives a shit, at least not enough people for it to be worth front page Slashdot. I understand if there's a security issue in a major OS, or an app that is widely used but in SL? Who cares? Not enough people to make it /. worthy I'd think.

  2. Re:Once again Linux not vulnerable by Anonymous Coward · · Score: 5, Funny

    The safest airplane is the one that never leaves the ground.

  3. Re:So... by Rei · · Score: 5, Interesting

    I once coded for a free MMO and discovered a vulnerability in how they handled web autolinking -- you know, when you say something and it turns the text into a clickable link that will open in your web browser. At least for the unix client, they were handling it with popen (I forget how they did it for windows). Just the straight, raw, unmodified string. Talk about a huge freaking command injection target. :P But the people who ran the game were so hesitant to allow any security fixes out of fear that they might break something (yeah, I know... it drove me crazy). They just wanted me to keep coding the special effects system and not say a word of the flaw. It took me writing an exploit for it that would remove all of the files in the user's home directory (or the whole system if they ran the game as root) before they reluctantly agreed to let me patch it. And the exploit was so simple -- all you had to do was to say a particular malformed URL, it'd appear as an innocent link, and anyone who clicked it would be wiped.

    They *wouldn't* let me patch lesser security issues, such as those that would actually verify that data being sent back and forth was from who it said it was, to avoid a man-in-the-middle attack. They were purely reliant on the TCP stream; that was their only "security". And they did nothing to maintain a secure channel to prevent sniffing.

    Be careful with what you run on your system. :P

    Much more innocently, the first thing I ever did along these lines was back in the mid/late '90s and had to do with the MUD client zMud. It had an obscure feature that would let muds embed sound effects; if the mud output a particular string, it'd interpret part of it as a path to a sound file. So I had fun SHOUTing those commands with the path to windows system sounds included and making everyone's computer who used zMud start making noise ;) That was, until I got scolded by a wizard...

    --
    If you can't connect the dots at this point, it's because the dots are too f***ing close together.
  4. Today's internal Linden Lab discussion... by Anonymous Coward · · Score: 5, Informative

    Here's what happened in one of Linden Lab's internal IRC channel today...

    [16:42] [Linden001] hey, we made slashdot: http://it.slashdot.org/story/10/08/18/2154207/Owning-Virtual-Worlds-For-Fun-and-Profit
    [16:45] [Linden002] fascinating.
    [17:11] [Linden003] besides, we enforced the patched version of QuickTime to close this exploit.
    [17:12] [Linden003] there is no mention of that in the article either.
    [17:14] [Linden003] he's writing about ancient history here (2007) -- it must be slow in the internet security guru business.