Steam Prompts OS X Graphics Update
Stoobalou writes "Mac gamers got a massive boost when online gaming hub Steam started supporting the platform a few months ago. The arrival of the online service, which allowed Mac-toting gamers to play some of the same games as their PC brethren, in some cases cross-platform, created a great deal of debate between the two camps, with the PC crowd pillorying Mac fans for the relatively poor performance of their expensive hardware. Now it seems that Apple has gotten the message, as they have provided a graphics update for OS X Snow Leopard which will make progress toward closing the gap between the two platforms."
That's fine, but then no bitching if performance sucks. A high performance graphics layer is required if you want high performance games. The CPU has to be able to get data to the GPU quickly and efficiently with minimal overhead to make good use of said GPU. If the implementation remains poor, then the performance will likewise.
Also realize two additional things:
1) With proper OS architecture, the graphics driver isn't a big problem. Windows 7 runs it all in user mode (you don't have to reboot when you install a driver) so a crash isn't a big deal. The system just restarts the driver. The GPU still can halt the system of course, and piece of hardware can because they have DMA and if they go nuts can corrupt things, but the driver can't protect against that.
2) nVidia in particular but ATi as well are real good at writing drivers. They don't crash much, if ever. They are not going to be our source of instability.
Donno if its true, but it would seem like it ... and its a great trade off. Apple's nVidia drivers are about 3 billion times more reliable than anything nVidia itself has ever produced.
I'm happy with my 'slow' graphic drivers as I've never noticed them being slow. Until Steam learns how to deal with case sensitive file systems I doubt Steam will ever be a problem for me.
I play all sorts of stuff on my Mac and can't tell the difference between it and the Windows versions. I can say that the graphics update did seem to make my Mac run cooler while playing EVE Online but it doesn't seem to be any 'faster'.
I can play EVE in Win7 with the latest WHLQ drivers and get random crashes. I can play EVE under OSX and it works flawlessly ... considering its using Cedaga to run under OSX I'm fairly confident that I'm happier in OSX than I am in Windows thanks to Apple.
I don't know who, nor do I really care who makes my video card drivers, I do know that in MY experience, games in OSX are more reliable than they are in Windows.
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Good idea, and they could even do it for just ONE distro (Ubuntu, obviously). They would get most of the viable Linux user base, and those that don't run Ubuntu could use the FOSS community to learn how to get Steam to work. The one thing about the Linux userbase thats different than Windows and OSX crowds is that they don't usually expect everything to work out of the box. A little hacking is actually quite fun, and theres always a tutorial somewhere online for whatever you want to do. This would not be difficult for Steam to pull off and they would be the first of their kind to cover The Big 3 (Win, OSX, Linux).
One more quick thought: Canonical would probably jump on the dev team for this port in a heartbeat. I'm sure they would see the benefit of Steam games on their OS.
Apple fixed occlusion query in OpenGL, which matters when you're looking into a light source. Useful when sun near horizon in game. Nice, but no big deal.
That was due to the difference between Open Firmware on PPC Macs and BIOS on Windows boxes
And the OpenFirmware stuff wasn't Mac specific. You could pull a graphics card from a PowerPC Mac and drop it into a Sun SPARC and have it work nicely. More importantly, you could buy an OpenFirmware card from Apple for about a third of what Sun would charge for exactly the same hardware.
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Depends on which univ you are talking. The one I am at, people who fall out of the MBA programs would not be likely to surive even the first year of the engineering program, if they could even get into the dept in the first place.
*sigh* I am constantly frustrated by the 'if someone likes a mac, they must have been manipulated into it' meme. Most of the students (undergrad, masters, and PhD) student I know with macs use them because they are low maintenance and good for getting work done. They are good solutions for their situations and tasks... esp among the PhD students who really just do need a computer that works, lets them do their research, and does not burn time with fiddling or maintenance. Mac can be very good for that group.
Na. I've seen intrend away from that type od student.
OSX is a good choice for engineering. There is a lot of power there.
Why do I doubt you know all those student well enough to make the determination? or right, your post is chalk full of Ad Hom fallacy.
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This latest update for graphics has fixed that bug.
I notice that Apple never seems to have acknowledged the bug, despite people screaming in the support forums, and that the System Update doesn't mention that it's obtw fixing a total showstopper that has plagued many users for the last 6 weeks on all platforms - nothing to do with the games cited.
SimpleDirectMedia Layer. (http://www.libsdl.org/)
With SDL, you can do 2D, 3D (via OpenGL), Sound, Input, and basic video overlay. It supports well over a dozen platforms, including consoles.
GPU-accelerated video decoding isn't supported/exported, but that's not part of DirectX.
SDL even has a Networking layer too, but it's not part of the core. (Actually DirectPlay is deprecated, and its replacement isn't part of DirectX either)
-- I ain't broke, but I'm badly bent.
Do you have evidence or example behavior/feature that shows that OSX doesn't have a very fast 3D layer? Otherwise the most damning thing about OSX graphics engine is that it isn't DirectX. That isn't better or worse but simply different.