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Portal On the Booklist At Wabash College

jamie passes along this quote from a post by Michael Abbott at The Brainy Gamer: "This year, for the first time, a video game will appear on the syllabus of a course required for all students at Wabash College, where I teach. For me — and for a traditional liberal arts college founded in 1832 — this is a big deal. Alongside Gilgamesh, Aristotle's Politics, John Donne's poetry, Shakespeare's Hamlet, and the Tao Te Ching, freshmen at Wabash will also encounter a video game called Portal. "

9 of 203 comments (clear)

  1. Coordination? by SanityInAnarchy · · Score: 3, Interesting

    Some people have never been exposed to WASD, but everyone knows how to read a book. Will people be expected to game to be culturally literate these days?

    I'm not sure if that would be a bad thing, but it would be different.

    --
    Don't thank God, thank a doctor!
    1. Re:Coordination? by cappp · · Score: 3, Interesting

      Yeah requiring manual dexterity introduces some new and interesting challenges. I wonder how they'll ensure every student is able to finish the games, or if that is even important enough to consider. The stats suggest that most of the upcoming generations have access to gaming systems, and play games of one kind or another, so they shouldn't be too out of their element.

      As for cultural literacy...perhaps. You're expected to be able to engage with literature, academic text, cinema, the visual; performance; and oral arts, and so on at college - video games are just going to get added to the list. Entertainment has always been political and fundamentally positioned to reflect social and cultural attitudes, the more tools we develop to analyse what play means, the better.

    2. Re:Coordination? by Anonymous Coward · · Score: 1, Interesting

      Similarly, not everyone has a computer that can run Portal. I hope the school is making computers available.

    3. Re:Coordination? by gman003 · · Score: 2, Interesting

      I will concede that I'm not attending a prestigious or even selective college, but literally half my class wouldn't have made it through my (prestigious and selective) high school.

      Most of them aren't all that dumb or ignorant, but, once they start typing, the intelligence starts dropping. Of course, there's the one guy who turns everything into a "legalize-marijuana" argument, or the people who thought "A Modest Proposal" was serious, or the one who thinks a chain email counts as a reputable statistic, or the one who let out a yell during a discussion because she discovered Facebook had been blocked, or the one who literally started smoking during class...

      OK, you're right. These kids shouldn't have made it through secondary school. I can only hope the actual tech classes have more qualified students. Then again, I rather enjoyed being able to code circles around my high-school programming teachers...

    4. Re:Coordination? by Anonymous Coward · · Score: 1, Interesting

      Speak for yourself. My existence is nothing like that. If I had to compare it to a game, I would pick an adventure game like Zelda or Metroid, or even Myst. That is, in addition to learning a few tricks I pick up new tools (or ideas) along the way that allow me to explore new and wondrous terrain. There are difficulties and dangers, but there are always difficulties and dangers. The main difference is that I am not lost in a maze; I am exploring the parts of the world that I find interesting.

  2. convenient but useless by Dr.+Hellno · · Score: 3, Interesting

    I like the idea of having a game on the syllabus, definitely very forward thinking. My problem is with the choice of game.
    Portal was short, and as the author states it's multi-platform and fairly cheap, which goes a long way toward making this kind of project feasible. But reading portal as a game of ideas is a real stretch. The comparison to Goffman's Presentation of Self is baffling when the game allows no genuine self-expression (it's completely linear) or self-portrayal (no dialogue options), the subjects of Goffman's book. It's a fun game with a single intriguing character, but it's as deep as a kiddie pool.
    It would have made a lot more sense to start with interactive fiction- essentially, text-adventure games. IFArchive.org is a great place to start, and in no time you can find lots of innovative contest winners and other pieces expanding the genre. These are easy to play on any computer, they are of variable length and complexity, and they allow for an easier transition for students- the tools they use to analyze literature will be largely applicable.
    All in all, this is a cool effort. But look into interactive fiction! It might surprise you how well the genre is suited to your project.

  3. Other "smart" games? by Phayder · · Score: 2, Interesting

    Any other candidates for a course like this? I thought Braid had some pretty deep storytelling.

  4. Re:Not quite by Moddington · · Score: 2, Interesting

    I myself have gotten it working under Ubuntu 9.04 and 10.04 with minimal hassle. Worked straight out of the box aside from sound, but I honestly just experimented with audio output selections in Wine config for a few minutes, and it worked after that. Performance was comparable to that on my Windows machine, to boot. And I'm confident that any students using Linux on their school laptop are comfortable enough with it to figure out most issues they may come across.

  5. Re:ITT Technical Institute or University of Phoeni by PeterBrett · · Score: 2, Interesting

    I won't name my employer, for various reasons, but it is a Tier 1 research institution. We bring in some big research dollars and we grant PhDs. A diploma mill this is not.

    ...

    However the engineering college is for training engineers. In particular, undergraduate work is largely based around getting people jobs. Most people only come for undergraduate degrees and they want to be employable. That means teaching them the theory of whatever kind of engineering they've chosen, and teaching them skills on the tools they'll use in the real world. If you don't like it, well then too bad.

    At Cambridge University Engineering Department, which is probably a Tier 0 research institution, almost all teaching is carried out on OpenSuSE workstations; the mandatory programming labs are taught using Emacs/GCC and Octave, rather than Visual Studio and MATLAB; and coursework is accepted on paper (I wrote much of mine longhand) or in PDF format, and LaTeX is encouraged. They even used to hand out live DVDs with the department's standard Linux setup on them, but that seems to have stopped nowadays.

    This seems to have no impact whatsoever on the ability of graduates to find jobs. My hypothesis is that because the course focuses on teaching people to think, to solve problems, and a large amount of theory, it really doesn't matter what piece of software is eventually used to generate or present the results.