Sony Continues To Lose Ground In Mobile Gaming
donniebaseball23 sends this quote from an opinion piece at Industry Gamers:
"On Monday, news came down the pipeline from SCEE president Andrew House that Sony wants to focus on a younger audience for the PSP with future titles. My immediate reaction was one of shock and confusion. After all, in an interview with IndustryGamers at E3, Nintendo of America president Reggie Fils-Aime noted that, 'the way I would describe the market for the Nintendo 3DS would be the launch market that we had with the Nintendo DS plus the launch market that maybe PSP had.' When your primary competitor is looking to the exact market that you've catered to, why would you abandon that market? There was a time when Sony Computer Entertainment was a trailblazer, bringing things to the industry ahead of everyone else. Nowadays, however, it seems that Sony is content to merely fall in step behind everyone else and simply try hard to not fall too far behind."
Yeah a downloadable as a lot of advantages: it can be revoked at will, when you change console you can be forced to pay for it once more. The publisher can also sell it at the same price as the physical media.
Very convenient indeed.
So, what trailblazing has Sony actually done for consoles?
Sony's innovations aren't really developed with the consumer in mind. The Universal Media Disc, memory sticks, ATRAC-only music players, etc. are all, in varying degrees of blatant-ness, attempts by Sony to drive people into using Sony's own proprietary systems. They announce them as if they're "consumer innovations"; but I imagine the spokespeople have to practice in front of a mirror for a while to be able to keep a straight face when saying that.
You really have to wonder what goes on in the minds of that company's leaders. What other company would develop a PC rootkit and then act surprised when people rebelled?
#DeleteChrome
Why is it a problem for you to wait a few hours for a download.
Because what you call "a decent connection" isn't available everywhere, especially out in the country once the farm chores are done. It's faster to ship a UMD across the United States than to download it over satellite or cellular, especially given that three to six full-UMD games would eat up 100% of the 5 to 10 GB/mo caps that all wireless Internet providers impose.
They pushed 3D gaming hard, their policy of discouraging developers from releasing 2D games whilst providing them with strong 3D capabilities (so strong they forced Sega, who thought 3D wasn't ready yet, to add an additional CPU and create the develpment nightmare that was the Saturn).
Sony brought gaming to a much wider audience than Sega or Nintendo had managed before. Remember the first Wipeout? Remember how wowed everyone was that they could listen to Progidy and chemical brothers whilst they race? Suddenly gaming was cool amongst nightclub going 20-somethings, not just kids and geeks. They created Gran Turismo, a game with a level of depth and wealth of content that no one had been able to match. They pushed Tony Hawk's Skateboarding, gave FFVII a huge marketing pushes. In every area the PS1 was pushing gaming in new directions and providing rich experiences.
Maybe you weren't part of the generation who grew up watching the consoles go from 8bit to 16bit to 32bit but I find it amazing anyone could brush off Sony's acheivements with both the PS1 and PS2.