The New Difficulties In Making a 3D Game
eldavojohn writes "MSNBC spoke with the senior producer of a new stereoscopic 3D game called Killzone 3 and highlighted problems they are trying to solve with being one of the first FPS 3D games for the PS3. The team ran into serious design problems, like where to put the crosshairs for the players (do they constantly hover in front of your vision?) and what to do with any of the heads-up display components. Aside from the obvious marketing thrown in at the end of the article (in a very familiar way), there is an interesting point raised concerning normalized conventions in all video games and how one ports that to the new stereoscopic 3D model — the same way directors continue to grapple with getting 3D right. Will 3D games be just as gimmicky as most 3D movies? If they are, at least Guerrilla Games is making it possible for the player to easily and quickly switch in and out of stereoscopic 3D while playing."
Make a 4D game then remove one dimension.
When was the last time you could turn 'color' off in a game?
God, this makes me feel old but have you ever actually played/owned an atari 2600? That console actually had a switch to turn off the color in the game. Now get the hell off my lawn before I turn your ass black and white.
Monstar L
Check the Virtual Boy for prior art ideas. Obviously something so popular and successful can serve for further inspiration.
The preceding post was not a Slashvertisement.
Don't use the Lord's name in vain, man.
What are you talking about, I didn't even mention Shatner's name in my original post.
Monstar L