Sony Has Lost the PS3 Hacking War
YokimaSun writes "Sony may have dealt a major blow to the PSjailbreak sellers, but the release last week of PSGroove, an open source version of the hack, has now opened the floodgates of ports to mobile phones such as the Nokia N900 and Palm Pre. The final kick in the teeth is that a port of the exploit has been released by Waninkoko of Wii custom firmware fame for the Dingoo Handheld, which is a homebrew console that is very popular amongst emulation fans. It makes you smile that you can use one homebrew console to hack another to get homebrew on that console. Awesome."
pudge notes that you can apparently do the same with a TI-84 Plus graphing calculator (YouTube video).
The only thing Waninkoko is famous for is not thinking before releasing things. He put out a USB .iso loader, for example, that made the pirating possible on a large scale and caused Nintendo to step up patching the Team Twiizers hacks. Don't paint him as a god! He didn't even make any "Custom Firmware", only a few patches to the wii's system menu.
Sorry. Sony already ruined their own expensive console by removing marketed features after the fact.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
Homebrew applications and a "cheap" Cell SDK, for starters.
You don't know what you are talking about. I successfully wrote and compiled PS3 software, then ran it on my retail console thanks to PSGroove.
God, root, what is difference ?
Sorry. Sony already ruined their own expensive console by removing marketed features after the fact.
Searching Google News returns about 7,700 hits for "PS3."
The "OtherOS" was never more than a very small part of the PS3 story - and it is the Move controller that is making headlines now.
Without taking a stance on the whole piracy issue, this does work with a HTC Dream on a 120gb ps3 slim. Only problem is that it breaks wifi and sd storage (on the phone) until you reflash.
The exploit has nothing to do with Sony's service jig. It uses the service jig code as a handy way to stash 64 bytes into memory, but it neither passes jig auth nor does anything related to what the jig does at Sony's repair centers. In fact, I think the exploit could be reworked not to emulate a device with the jig's ID at all. The core exploit relies on random (non-specific unidentified vendor) USB devices with wacky descriptors.
The exploit also only has permissions at lv-2 level (GameOS). Breaking into lv-1 will require extra work, and breaking into the secure SPU is still impractical.
IF your machine doesnt have PS2 compatibility already, no amount of software is going to bring it back. PS2 emulation on PS3 has ALWAYS depended on at least part of the PS2 hardware being physically present.
Good-bye
Sure, it's basically copying the Wii idea...but "gimped out?" It's more actually more accurate and works better. Since "gimped out" means "crappier...doesn't work as well...." I'd say your statement is incorrect.
Technically, the exploit allows the execution of arbitrary code, there's even a fork of PSGroove that's a rewrite to make changing the payload easier. Also, PSGroove doesn't support the backup manager as is (though it's trivial to make it do so), while still allowing the installation of arbitrary PKG files.
Literally, now that homebrew is possible, it's just a matter of time until there's an SDK that produces package files compatible with dev kit mode and thus an unmodified PSJailbreak.
While there is piracy on the consoles it isn't like the pc where most of the people playing the games aren't paying for them.
That isn't an exaggeration, numerous indy developers have reported piracy rates of over 80%. Just be glad there are enough sales on the pc to still justify console ports.
Apparently the latest firmware update fixes the USB exploit.
w00t
http://exophase.com/ps3/ps3-firmware-3-42-hits-network-update-18063.htm:
w00t
250 GB won't last very long. Especially the PS3 exclusive titles fill out those BDs pretty good.
Uncharted 2 was around 39 GB as was God of War III. Heavy Rain used up about 28 GB.
I would love to install at least the game I am currently playing to the HD to decrease load times but I can understand why they left the feature out.
Your average XBox 360 game is roughly 7 GB. I guess Sony just puts a lot of uncompressed textures and sound files on their discs.