Infinite Mario With Dynamic Difficulty Adjustment
bgweber writes "There's been a lot of discussion about whether games should adapt to the skills of players. However, most current techniques limit adaptation to parameter adjustment. But if the parameter adaptation is applied to procedural content generation, then new levels can be generated on-line in response to a player's skill. In this adaptation of Infinite Mario (with source [.JAR]), new levels are generated based on the performance of the player. What other gameplay mechanics are open for adaptation when games adapt to the skills of specific players?"
...and watch the difficulty exponentially rise to reach singularity :-)
http://www.youtube.com/watch?v=DlkMs4ZHHr8
The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
One of the joys (for me) of playing 2D Mario games is learning how a level progresses and eventually being able to beat it though enough practice. If the level keeps changing this is taken away. I think it would be frustrating...
Then again, I did enjoy Diablo II.
.: Max Romantschuk