Apple Relaxes iOS Development Tool Restrictions
An anonymous reader writes "Earlier this year Apple caused major upset among developers by updating the iPhone developer program license with clause 3.3.1. It basically stopped the use of cross-platform compilers, meaning Adobe Flash could not be used to develop an app for the App Store. The move also put into doubt which other development platforms could be used and generally caused a lot of confusion. Apple has just significantly relaxed that policy and allowed for the use of development tools, as long as 'the resulting apps do not download any code.'"
This was all about Unity, which basically does exactly what Adobe's Flash packaging tool did for the most part. The Unity game tools have been used to develop some fairly popular iPhone games, and Apple knew it couldn't continue to authorise Unity based apps whilst denying apps created with Adobe's tools without falling foul of competition laws. Similarly, by kicking Unity off too they'd be throwing away from of the iPhone's most popular games.
So the question now is, does this mean if Adobe tries to release it's tools again that Apple is going to let it, or are they now going to try and find another excuse to deny Adobe access to the platform?
Apple stood to lose far more if it continued to stand by this policy, and if it stood by the policy whilst letting some apps through it also stood to face the DoJ, so it had to decide one way or the other.
But most people wouldn't have blamed Flash - especially if there wasn't an easy example of a non-flash version to point to. They'd have blamed the iPhone. Most people, even most iPhone users, don't read /. or related sites - that's one of the reasons that the iPhone has been a smashing commercial success, you don't need to be a geek to use it (N70, I'm looking at you here). Keeping Flash off the platform was exactly the right business decision to make.
Even if Adobe would release a version that wasn't a battery killing unstable one - which would be a great start - the usability experience isn't close to being there for multitouch devices. And the iPhone is all about user experience.
You're special forces then? That's great! I just love your olympics!
We all know companies that'd rather die than admit they were wrong.
Yes, Apple. Does this sound like a mea culpa?
They didn't admit that their critics were right, the said that they "listened to their developers". As one of those developers, I assure you that what they really listened to was negative press and Android's rising numbers.
It's always wise to do a risk analysis before embarking on a new project. Don't forget to factor in the possibility that you'll spend so much time posting ridiculous scenarios to slashdot that you never get round to doing the work.
Get off your high horse.
Just because Apple doesn't carry out the wishes of every individual developer doesn't mean they don't listen. The ENTIRE POINT of the app store is to allow developers to create and distribute great software.
Do you seriously think apple doesn't give a shit about developers? If that was true, there would be no app store at all.