Apple Relaxes iOS Development Tool Restrictions
An anonymous reader writes "Earlier this year Apple caused major upset among developers by updating the iPhone developer program license with clause 3.3.1. It basically stopped the use of cross-platform compilers, meaning Adobe Flash could not be used to develop an app for the App Store. The move also put into doubt which other development platforms could be used and generally caused a lot of confusion. Apple has just significantly relaxed that policy and allowed for the use of development tools, as long as 'the resulting apps do not download any code.'"
There are still interesting problems in not allowing to download or update any code. With the rise of jailbreaking iPhones and them running unsigned and modified applications (cracked and/or otherwise), there is no way for an anticheat system to update itself. All anticheat systems like Valve's VAC, PunkBuster and Blizzard's Warden rely on downloading updated code from the internet.
What this means for online iPhone games is that when someone releases a hack for the jailbroken iPhones, their users can completely ruin the games and legit players cannot do anything. And since Apple is a control freak, they check every update to your application slowly and ineffectely. All while the hacking is rampant and ruins everyones game.
There certainly are need for updating code and Apple needs to remove that clause too. We don't want walled gardens controlled by mega corporations, we want systems we can use the way we want.
More importantly, developers will no longer have to second guess the reasons why apps may or may not be accepted. From the statement:
"In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store."
webkit is exempt.
Written like a true slashdotter who didn't read the article.
Let's clarify, since the description isn't that great. Apple will now allow Adobe's Flash to export in iPhone app format
Also, Apple released their App Store Review Guidelines (PDF). Worth a read.
This was all about Unity, which basically does exactly what Adobe's Flash packaging tool did for the most part. The Unity game tools have been used to develop some fairly popular iPhone games, and Apple knew it couldn't continue to authorise Unity based apps whilst denying apps created with Adobe's tools without falling foul of competition laws. Similarly, by kicking Unity off too they'd be throwing away from of the iPhone's most popular games.
So the question now is, does this mean if Adobe tries to release it's tools again that Apple is going to let it, or are they now going to try and find another excuse to deny Adobe access to the platform?
Apple stood to lose far more if it continued to stand by this policy, and if it stood by the policy whilst letting some apps through it also stood to face the DoJ, so it had to decide one way or the other.
This is the actual statement by Apple.
Also, I've read some rumors about the next iLife '11 having a new program for creating iOS apps in a similar way to the Android's AppInventor. This new statement seems a like a pointer in that direction, otherwise they would have a hard time arguing about antitrust issues on the App Store...
exp(i*pi)+1=0
At least they are. We all know companies that'd rather die than admit they were wrong.
Assorted stuff I do sometimes: Lemuria.org
It's refreshing to see Apple wrong so many times in a row. Watching them backpedal is amusing.
When was Apple wrong? Apple was never wrong. Apple knew this was right all along. There is no evidence of the old license. The old license never existed. It is dead now. Apple never endorsed it. It was a lie made by Apple's enemies to discredit Apple's name. Apple is good. Apple would never hurt you. Apple is your friend. Apple is magic. Apple has never backpedaled. Apple is at war with Google. Apple has never been at war with Microsoft. Why do you hate Apple? Apple only wants to help you. You are clearly disturbed. Apple wants to assure you this is not your fault. Please report to your nearest iThoughtCorrection facility. Apple is your friend. Trust in Apple. Apple is your friend.
there is no way for an anticheat system to update itself.
What's to prevent the game maker from simply issuing a software update, and having software issue challenges to each other related to versions before accepting games?
Online cheating is not as great a problem as with the PC's or consoles.
It only takes a few seconds to update a new version on the device.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
That's because the rules against interpreted code are part of the SDK rules not the app approval guidelines.
But most people wouldn't have blamed Flash - especially if there wasn't an easy example of a non-flash version to point to. They'd have blamed the iPhone. Most people, even most iPhone users, don't read /. or related sites - that's one of the reasons that the iPhone has been a smashing commercial success, you don't need to be a geek to use it (N70, I'm looking at you here). Keeping Flash off the platform was exactly the right business decision to make.
Even if Adobe would release a version that wasn't a battery killing unstable one - which would be a great start - the usability experience isn't close to being there for multitouch devices. And the iPhone is all about user experience.
You're special forces then? That's great! I just love your olympics!
Apple seem terribly random and unpredictable. It would be senseless for any developer to begin work on a project that has become permitted by this clause, because tomorrow the terms could change again.
I'm an Android developer, releasing my first game in the next 4-6 weeks. Then I need to consider whether or not to produce an iPhone version. The decision will only slightly be based on forecasted sales, market share of competing products, and demand for my product. For the most part I will need to decide if I can afford to invest the time developing for a platform that may, at any point, "ban" my product for some obscure reason. (For example, all of my graphics are produced in 3D Studio and rendered as 2D sprites. Suppose Apple takes a dislike to Autodesk...?)
Sure, so how does Skype get through.
Because it doesn't duplicte existing functionality. There is no built in VOIP client, and it uses the Apple contacts. GV linked back to Google contacts...
In fact, how do most apps get around points 2.11-2.13?
2.11 Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them
At this point that might be a problem for some applications but there's always a new idea without many apps in the store.
2.12 Apps that are not very useful or do not provide any lasting entertainment value may be rejected
I think you might just be able to work around that by writing an app that is useful or entertaining.
2.13 Apps that are primarily marketing materials or advertisements will be rejected
To me that simply repeats point 2.12 since an application that is primarily marketing is also not useful (though I suppose it could be entertaining, and thus possibly accepted).
I would say the vast majority of apps in the store fall under these points.
Like what? Very few of the applications I have seen fall under these points, except possibly for point 2.11 - but that's the thing, the avoidance of replication is more a point going forward than it has been (though Apple has been starting to reject some applications in crowded categories).
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Are you serious?
Wow man, you are a true fanboy.
There are mistakes, and then there is an attitude that the whole world should bow to their wishes. It's only when they realize they don't have quite that much clout that Apple backs down.
A good company that did not believe customers owed their happiness to the company, developers owed their very existence to the company, would not have locked down the tools in the first place.
Apple treats its customers as though it's only because of Apple's great kindness that those customers get to use Apple products. They treat their developers like a necessary evil, and it's only by Apple's grace and mercy that developers are permitted to write code for Apple products.
That's how you get things like the ridiculous hoops needed to write apps for the App store, or the ridiculous policy of no flash when flash is ubiquitous on the internet. That's a "you get what we give you" attitude if there ever was one. The only reason Apple is backpedaling now is because they pushed it too far and received some backlash. That's it. And they are only going to change the policy far enough to reduce the backlash to an acceptable level - they are not going to change their attitude, and if they see an opportunity to lock things down again they will jump on it.
Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
I think this line from the guidelines is pretty funny:
"If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps."
So basically, don't snitch.
To the contrary, however, in the past, it seems like running to the press and trashing them can really help get your app approved.
See, e.g. http://apple.slashdot.org/story/10/04/16/2327219/Bad-PR-Forces-Apple-To-Reconsider-Banning-Mark-Fiores-App
After the disaster that has been flash on Andoid so far, perhaps this is just Apples way of saying "see we told you". I expect a plethora of sub-par apps flooding the app store soon, in the end this will probably help HTML5's cause much more than Adobe.
I'm trying in vain to find where they admitted they were wrong. All I see is "we listened to our developers," which is nothing more than a nice way of saying "we think this is beginning to hurt our bottom line" and is something MOST companies do if they get to that point.
Didn't Steve Jobs make a big hullabaloo about how "intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform"[1] when asked about the rule? So is that magically no longer true, or do they just no longer care? Or is it, perhaps, that their transparently self-serving reasoning for instituting the rule in the first place has started to cost them more than it gains?
The about-face is good, don't get me wrong. But trying to frame it as some sort of benevolence instead of ANOTHER self-serving action to mitigate problems caused by the first is misguided at best.
Apple wanted to control everything, and thought they had the clout to get it done. Apparently enough developers made them nervous about it that they changed their mind. Good, but hardly some sign of a great corporate system.
[1] http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/
We all know companies that'd rather die than admit they were wrong.
Yes, Apple. Does this sound like a mea culpa?
They didn't admit that their critics were right, the said that they "listened to their developers". As one of those developers, I assure you that what they really listened to was negative press and Android's rising numbers.
Also, you say, "That's why I prefer to work with iOS development, because they do listen to developers and take into account feedback or concerns, and really change fundamental policy instead of continuing said policy just because it exists as so many other companies would do..." Has there been any fundamental policy shift before today? If not, what were you saying prior to today on why you prefer to work with iOS development?
They listened to developer demand and introduced an SDK and stopped allowing only HTML5 web apps. They allowed turn by turn navigation products. And neither of those were really influenced by the rising success of Android, at the time. I could probably think of a few more, but you asked for "ANY", of which two satisfies.
It must upset you that they were spot on about Flash.
Get off your high horse.
Just because Apple doesn't carry out the wishes of every individual developer doesn't mean they don't listen. The ENTIRE POINT of the app store is to allow developers to create and distribute great software.
Do you seriously think apple doesn't give a shit about developers? If that was true, there would be no app store at all.