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25 Years of Super Mario Bros.

harrymcc writes "On September 13th 1985, Nintendo released Super Mario Bros. for the Famicom (NES) in Japan. It went on to become the best-selling video game of all time, a title it only recently lost. Over at Technologizer, Benj Edwards is celebrating the anniversary with a look at some of the weirdest variations, spinoffs, and tributes the game has inspired over the years, from edibles to art projects." The Guardian's games blog adds a bunch of Mario-related trivia, and CVG attempts to explain the history of Mario games. Nintendo is capitalizing on the anniversary by announcing an upcoming collection of classic Mario games (Japanese site, English explanation) that have been ported to the Wii.

7 of 190 comments (clear)

  1. Twenty-five years? by MyLongNickName · · Score: 4, Insightful

    Twenty-five years? Really? Damn... I'm old.

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    1. Re:Twenty-five years? by Hatta · · Score: 3, Insightful

      It's not as hard as you remember it. Anyone with a little aptitude and practice can beat SMB. Compared to other games on the NES (Ninja Gaiden, Castlevania, etc) it's a walk in the park.

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    2. Re:Twenty-five years? by teslar · · Score: 3, Insightful

      being knocked back uncontrollably by enemies (often into pits)

      What, as opposed to being knocked very uncontrollably onto a health pack? Why would an enemy want to do that? Surely knocking you into pits or at least making sure you lose control is pretty high up on the enemy's to-do list, so while I agree with the rest of what you say, this is a strange criticism.

      You should also add bad English to the list of things that make some games difficult. What were supposed to be helpful hints become mere cryptic messages. I'm looking at you, original Zelda.
      Then there were things that simply made no sense. Why could the blue candle only be lit once per screen, forcing you to exit and re-enter it until you've checked every damn bush (or several of them at once, but still) for something shiny? Things like that just made the game longer not by making it harder but simply by increasing the legwork you had to do. I think those were the things I hated most. Bad controls and so on, I could live with - eventually, you learned how to master them. You figured out what the actual collision detection was rather than what it should have been. You understood where a particular enemy would throw you and could use it to your advantage if the guy was really unavoidable. But spending 5 mins on burning bushes just cos the blue candle is rubbish? Please.

  2. Re:Who's #1 then by Pojut · · Score: 4, Insightful

    Super Mario Bros was also a pack in title, for quite a long time.

    How are so many people forgetting this?

  3. Re:The Best-Selling Video Game of All Time... by hansamurai · · Score: 5, Insightful

    If we're including pack-in games (which Wii Sports is in North America, but not in Japan), then wouldn't Solitaire be the best selling game of all time? It was "sold" with hundreds of millions of copies of Windows.

  4. Re:And yet... by DIplomatic · · Score: 5, Insightful

    ...games released this year will be based on the same characters, plot devices and game mechanics as that title a quarter century ago. It's all summed up in Nintendo's motto: Why create when you can copy?

    And yet I would rather play 100 games that feature Mario unnecessarily than yet another greyish-brown FPS where the protagonist is some sort of grizzled space marine. Say what you will about Nintendo and Mario games, but by and large they are fun.

  5. I always preferred playing with my Willie... by pandrijeczko · · Score: 3, Insightful

    ...that of course being Miner Willie from the ZX Spectrum classics Manic Miner & Jet Set Willy.

    I'm not criticising anyone's love of the Mario franchise of games but having gamed for 30-odd years from the ZX Spectrum through the Commodore Amiga and now to PCs, I think I've only ever played one Mario game for a short period of time on a friend's NES.

    So my platform gaming heroes were Zool, Superfrog, Manic Miner and Wally Week (from Automania & Pyjamarama).

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