Wolfenstein Gets Ray Traced
An anonymous reader writes "After showcasing Quake Wars: Ray Traced a few years ago, Intel is now showing their latest graphics research project using Wolfenstein game content. The new and cool special effects are actually displayed on a laptop using a cloud-based gaming approach with servers that have an Intel Knights Ferry card (many-core) inside. Their blog post has a video and screenshots."
Mein Leben!
It's rendered in the cloud. If they managed to actually get more bang for the buck- i.e. made this run on conventional hardware- Then I'd be interested. They're just doing something that has been done before, albeit maybe not in real time (But you never know, seeing these new OpenCL apps), running it on high-end servers, and piping it into a small laptop. I'm not sure how much of an achievement this is, we've all heard of gaming in the cloud before.
When a laptop packing a multi-GHz 64bit CPU with gigs of RAM gets called a thin client...
Anybody know what happened to http://www.projectoffset.com/ ? They released tons of killer videos showing an amazing game concept, outstanding real-time effects... then Intel buys them and... nothing!
Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
Yeah, you're rendering Wolfensetein on a cluster.... but can you get Wolfenstein running on a Beowulf cluster... or, dare I say it... a Beowulfenstein cluster???
;)
moox. for a new generation.
As someone who has dabbled with raytracing before, I would have to agree. It's an interesting tech demo of something that's possible, but not really of practical use. For instance, they showed the chandelier with a million polys - that's all well and good, but it's on the ceiling! If the game was actually being played, the player would never get close enough to see those clever refractions. (And even if they did, the demo shows the frame rate would drop to around 17-20 FPS).
10fps to be able to see glass refraction on a surface so small it's totally inconsequential.
Yawn. Wake me up when they get refraction working with a playable framerate like Source had seven years ago. Regarde
Finally had enough. Come see us over at https://soylentnews.org/
You wanna know the last game I played that featured this "surveillance camera" business?
Duke Nukem 3D
Ohhhh, snap!
/* OK, it was one monitor at a time, but that's arguably a tactical decision to not let the player see every camera at once */
"The surveillance station. At a wall in the game you see twelve screens that each show a different location of the level. This can be used by the player to get a tactical gaming advantage. Have you ever seen something similiar in a current game? Again - probably not"
Yes, In Duke Nukem 3D... over 15 years ago. And again in a bout 40 other FPS games that followed including the Unreal series, more then a few Quake maps especially in capture and control maps.
"There is nothing more amusing to watch then some young kid discover something old and think it is new" - That quote in action.
-=[ Who Is John Galt? ]=-
I can't understand why they're not giving people what they want: ray traced Nethack.
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