72% of US Adults Support Violent-Game Ban For Minors
SpuriousLogic writes with an excerpt from GameSpot: "The US Supreme Court won't start hearing arguments over California's law banning game sales to minors until November 2. However, the ruling in the court of popular opinion is already in, according to a new poll. This week, parent watchdog group Common Sense Media released the results of a survey it commissioned on children's access to violent games. Conducted by polling firm Zogby International, the survey asked 2,100 adults whether they would support a law that 'prohibits minors from purchasing ultra-violent or sexually violent video games without parental consent.' Of those surveyed, some 72 percent said they would approve such a law. Common Sense Media CEO and founder James Steyer, whose nonprofit organization is lobbying for game-restriction legislation in many states, hailed the poll's findings. 'We hope the [state] attorneys general will take a look at these poll results and that they'll side with families over protecting the profits of the video game industry.'"
I have had to show an ID to get M rated games from stores here in Texas, does California not already do that?
Anything can be found funny, from a certain point of view.
I saw the loaded question and still agree
War (legal ultraviolence) is a lot different from rape (illegal sexual violence). It's bad enough to combine separate questions (loaded enough), but the article doesn't even summarize the fundamental aspects of a statistical study!
There's also the fact that 2,100 people is a very small number to base any sort of national (or even state) law and policy on. What are the survey demographics? What are the statistically significant differences of opinion based on group? What is the study's power to detect (a significant difference 80% of the time)? Was the survey terminology defined to the participants, or if not - were there survey questions to obtain the participants' definitions of the terms?
X% of adults agree to outlaw pictures of "kittens, hamsters, and child porn" 100-X% of adults have been put on the child molestation watch list.
Now I'm going to have to look up the original survey because of bad survey reporting. It's possible that the survey was done well and the reporter dumbed it down, but it's also entirely possible that the survey ignored experimental design and statistical considerations - but in that case the reporter should have publicly ripped the survey to shreds. If a reporter can't understand statistical analysis they have no business reporting survey results!
I have little hope that will help anything considering I've seen a woman in EB with her 8 year old (my estimation) in tow complaining to the clerk how violent and horrible some of the games they sell are. 15 minutes later (after 10 minutes of pestering from her son) she was buying the kid Grand Theft Auto.
But who gets to classify 'ultraviolent' vs. 'violent' vs. 'comic violence'? If it's an industry body, then there's the same kinds of conflict of interest that leads to independent films getting 'worse' ratings than big studio releases. And the last thing we need is an Australia-style government run ratings board.
The obvious solution is to prevent children under 18 from buying any media at all. That way it's a content neutral restriction, and all the responsibility for what kids are playing, reading, or watching falls on the parent.
Have you been touched by his noodly appendage?
I usually consider myself very much against the government telling me how to do anything. However, I think in this case I'd agree with preventing a minor from purchasing the product. That allows a minor who really wants an adult product to have a parent purchase it for them -- it's not "illegal" to own, it just stops kids from purchasing potentially harmful things. It goes along with the policy of not allowing children to purchase beer, cigarettes, adult magazines or toys, certain weapons, etc.
Why would I change my mind for this when I consider myself a libertarian? I think the harm these games can do to the children is irreparable -- not that it happens in every case. I'm old enough now to see how different my kids behave when compared with other kids who were reared on lots of sugar and violent TV / games. Some of the other kids frankly scare me.
So, what implications does a state or federal law have on independently published or distributed games? Its one thing if mainstream publishers and retailers along with the ESRB establish their own policies which already work fine.
But when the government says "this game is violent you can't sell it to minors"-who are they talking about? Do freeware game makers and hobbyists now need to watch their back lest our nanny state comes after them for "polluting the minds of our precious youth"?