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Left-Handed Gamers Getting Left Behind?

An anonymous reader writes "As the stylus becomes a contemporary equal with the controller and joystick, it is a bit surprising to notice a game developer overlooking the simple fact that there are a lot of southpaw gamers out there. But the creators of Base 10, a mini-game on the DSi, did just that, making it impossible for the game to be played by anyone who isn't right-handed. Seems pretty silly for a game developer to just cut out a slice of their potential audience right from the start."

6 of 426 comments (clear)

  1. Difficulty for left handers by Aladrin · · Score: 5, Informative

    It's hard for left handers because you hold the DS sideways and write on one of the screens. Since you have to write on the right screen, lefties can't see the left screen through their hand.

    http://gofanboy.com/nds-reviews/407-art-style-base-10-review

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  2. Why couldn't he play it? by wbav · · Score: 5, Informative

    Here's why.

    If you look, the game holds the DSI sideways. There are important values on the left, while picking numbers on the right. If you're playing, you're constantly covering the left screen with your left hand when using the stylus on the right side.

    --

    =================
    Unix is very user friendly, it's just picky about who its friends are.
  3. Re:Impossible? by vux984 · · Score: 5, Informative

    I've known left-handers whose right hand might as well have been a withered stump flapping in the breeze. I'm no longer surprised that there are those who lack the ability/will to adapt to a different setup.

    Gotcha.

    If the game was designed for left-handed people and didn't accomodate righties right handed people would play it for 5 minutes call it a shit game with lousy controls... and they would be CORRECT!

    But apparently if its designed for righties but not lefties, "you are longer surprised that there are those who lack the ability/will to adapt to a different setup." instead of recognizing that the controls are lousy.

    Designing a video game with customizeable or reversible controls is trivial, and suggesting that left handed people should just learn to play them offhanded is just plain ignorant.

    I've got a Wii, and I'm surprised at the number of games that fail to offer proper left handed support, even though it would be generally trivial.

    Wii sports allows you (and even lets you choose handedness for each sport which is great because I golf right handed (due to having no access to left handed clubs growing up) but I bat, tennis, and bowl left handed; so that's a really nice touch.

    Many of the other mini-games titles aren't so considerate. A frisbee minigame in one title in particular can't cope at all with a left handed movement. There are other examples as well.

    Metroid Prime 3 for example comes to mind as a less severe example, its entirely playable left handed so no problem, but it would be even better if it let you reverse the model. Its a little jarring as a leftie, holding the remote in the dominant hand and the nunchuk in the offhand to throw the grapple and have samus throw it with the other hand. This occasionally impacts gameplay in small ways -- when up against an obstacle that blocks one side of the sreeen. I attempt to throw the grapple and its a clear shot, but samus attempts the throw from the other hand and hits an obstable. (It very rarely comes up as an issue, but when it does its jarring and annoying.)

    If a right handed player were playing right-handedly, and samus was designed 'left handed', I'm sure they'd probably find it similiarly jarring, and would call the controls 'unpolished'.

    Given just how trivial it is to support left handed players in these titles, I'm surprised more don't.

  4. Re:On-going problem esp. on Wii by jgtg32a · · Score: 3, Informative

    No, no he wasn't he was always left handed even in the Game Cube release of Twilight Princess.

  5. Re:Impossible? by vux984 · · Score: 3, Informative

    Certainly as a leftie I've never once had a problem or felt disadvantaged when using any kind of computing device, ever...

    Apparently you've never tried to use one of these...
    http://www.ink2print.com/gbu0-prodshow/ergo_500.html
    or these...
    http://www.expansys.com/zoompic.aspx?i=160630
    or these...
    http://www.maplin.co.uk/module.aspx?moduleno=224053
    or these...
    http://www.logitech.com/en-us/mice-pointers/mice/devices/5845
    or these...
    http://store.razerzone.com/store/razerusa/en_US/pd/productID.169418900/categoryId.35208800

    Try using any of those left-handed ranges from impossible to an exercise in discomfort and frustration. The two keypads are completely unusable. The joystick is uncomfortable, and most of the buttons are awkward to reach. The mice are also uncomfortable and all the 'thumb' buttons are effectively impossible to use well.

    There are some ok left-handed friendly options available...
    I use a Fang keypad, which is ambidextrous
    http://www.amazon.ca/ZGP-1000-Fang-USB-Gamepad-Keypad/dp/B000FRW8KS

    Cheap ambi-mice are plentiful, but getting a good gaming/laser mouse is hard. Ambidextrous options are pretty limited and have fewer features, and ergo-left are non-existent. I enjoyed my ambidextrous razer copperhead, but after it died I haven't found a good replacement yet. I see razer has a left-handed ergo deathadder...that must be fairly new... I'll definitely be looking into it.

    As for joysticks... Saitek used to make a pretty decent ambi/convertible flightstick... but I'm currently looking for a new stick, and can't find anything that looks decent right now. Flightsims are out of fashion for the last decade and there isn't much available that isn't either super cheap and basic or super ergo-right-only.

  6. Re:Why? by Chyeld · · Score: 3, Informative

    This is one of those games where you aren't holding the DS in the typical orientation of 'top screen - LCD - bottom screen - touch'. Instead you hold it so the lcd screen is vertical on the left hand side and the touch screen is vertical on the right hand side.

    You are meant to hold the DS in the left hand and use the right hand to play. It becomes cumbersome to do it in the reverse.

    Many games that have this layout are designed so that the you could swap the screen positions without particular issue (i.e. the touch screen is used soley as an input device/stats screen) and so include the option to flip it all 180 degrees so the touch screen can be on the left side and the right hand can hold the DS.

    This game isn't designed in a manner that would allow that, even if they attempted to include that option. So it truly is a 'righty only' game.

    And while I appreciate that many people are sufficiently ambidextrous that they can function using their right hand for some tasks, it is not a universal thing that everyone who is left handed can simply 'train' to use their right hand in place of it.

    Yes, I am left handed. Yes, I spent the majority of my elementary school life being punished by teachers because the leading belief in child development at the time was that 'left handed children are really all ambidextrous and should use to learn their right hand as soon as possible.' Meaning when I consistently couldn't do what they asked of me for five straight years, it was assumed that I was either lazy, 'special', or obstinate.