Hubble In Anaglyph Stereo 3D
rwllama writes "We at the Hubble Space Telescope have quietly released our first anaglyph (i.e. red/cyan) stereo 3D movie of a flight into a Hubble image. This work is a follow-on to the sequences we produced for the 'Hubble 3D' Imax film. Note that the 3D interpretation uses lots of artistic license, so it is not intended to be scientifically accurate. We would love to hear the Slashdot crowd's feedback on whether you want more, are artistic interpretations of scientific data acceptable, is anaglyph 3D too annoying, how many could watch this with a real 3D (e.g., NVIDIA 3D Vision) setup, etc?"
From TFA:
"Q: I am color blind. Can I see the stereo 3-D movies?
A: Unfortunately, no. The anaglyph stereo 3-D technique relies on colors to separate the left and right eye images. If one can not see or distinguish between certain colors, then the anaglyph stereo 3-D effect will not work."
That's incorrect. The color of the image and the color of the lens is used to direct a false colored monochrome image to each eye. That is, the left eye receives a blue tinted monochrome image and the right eye receives a red tinted monochrome image (or vice-versa).
For someone who is color blind and can't differentiate red and blue, then they will perceive the color arriving at each eye to be the same. For them, the 3D effect will be even better.
The 2D version of the movie is available as well: http://hubblesite.org/newscenter/archive/releases/2010/29/video/a/
The visualization does uses separate left and right cameras. However, I forgot to mention in the posting that the "3D" is mostly "2.5D". We have no information about what the backside of the nebula looks like, so we could only do full 3D modeling if we artistically created volumes and pixels that Hubble does not observe. We did some of that for the "Hubble 3D" film, but did not invest such time on this project. We did sculpt the front side of the clouds in the nebula into landscapes, but the camera path stays mostly in front, so the sculpting is not that obvious. We are testing to see how much effort is required to get "enough" immersion.