Slashdot Mirror


Learning By Playing

theodp writes "This week's NY Times Magazine — a special issue on education and technology — is tailor-made for the Slashdot crowd. For the cover story, Sarah Corbett explores the games-and-education movement, which she notes is alive and well at Quest to Learn, a NYC middle-school that aims to make school nothing less than 'a big, delicious video game.' Elsewhere in the issue, Paul Boutin writes about Microsoft's efforts to inspire The 8-Year-Old Programmer with its Kodu Project, and Nicholas Carlson reports on Columbia University's efforts to mix journalism and hard-core computer science with its unique dual-degree master's in journalism and CS. There's also an accompanying timeline that nicely illustrates how learning machines have progressed from the Horn-Book to the iPad."

2 of 49 comments (clear)

  1. Comment removed by account_deleted · · Score: 4, Interesting

    Comment removed based on user account deletion

  2. Taking Things Apart by KalvinB · · Score: 4, Interesting

    I have a three year old daughter and she was playing with an old educational toy when I realized that you could take it apart, see how it works and put it back together again. It wasn't designed for that but there were plenty of parts in it. You can't do that with most modern toys. They're just discrete pieces of silicon. Very little of interest or use is contained in them.

    The problem with this type of "research" is that it's finding excuses to give kids sugar rather than discipline them so they eat real food.

    Success is no longer defined by the amount of learning that is happening but by the lack of discipline problems that occur while the learning is occurring. Sugar shuts the kids up so that's success.

    Schools need to stop encouraging the attitude that education begins and ends with a bell. If schools focused on reading, writing and math then students could find and learn about their own personalized interests outside of class.