Return To Castle Wolfenstein Source Code Released
geefau writes with news that id Software has released the source code to Return To Castle Wolfenstein (single player and multiplayer), along with Wolfenstein – Enemy Territory, under the GPL. The linked article notes that "these only include the game source code, not the graphics. You need the full games for those."
Perhaps ET-GPL.zip, RTCW-SP-GPL.zip and RTCW-MP-GPL.zip are of interest?
True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
Or
File:RTCW-SP-GPL.zip 3642 KB 8/12/2010 2:21:00 PM
Try refreshing the page. I'm downloading RTCW-SP as I type.....
RIP America
July 4, 1776 - September 11, 2001
Hmm a FPS based at the Emmy Awards? That could become a best seller.
Perhaps ET-GPL.zip, RTCW-SP-GPL.zip and RTCW-MP-GPL.zip are of interest?
Ah, they were showing time stamps and not dates. I'm an idiot, ignore that post.
Looking forward to seeing Wolf:ET and its mods getting the polish and extra features we've seen with ioquake3.
Title and summary are wrong: the article is not about Castle Wolfenstein.
ET itself has already been ported by iD software to Linux, the build environment should be there too...
I know the Quake 3 sourcecode simply includes a Visual Studio solution file which can be opened and converted to VS 2005/2008 without problems. I do have to agree that it's a pain that it doesn't actually build out-of-the-box (out-of-the-installer) though, but with a little bit of creative Googling it's not a problem that cannot be solved.
I actually loaded up RTCW on both a Windows XP and Linux PC the other week as I was feeling a bit nostalgic.
It took a bit of Googling to work out how to get it to run on both platforms as even with the latest patched executables (v1.41 off the top of my head), there's some kind of buffer overflow that happens due to the large number of GL Extensions that newer graphics card announce to the game - it took a bit of hex editing on the executable to get it to run.
It should be a bit easier now it's Open Source as hopefully someone will fix this, and other, issues.
Gentoo Linux - another day, another USE flag.
The source code for Return to Castle Wolfenstein and Enemy Territory was released under the GNU GPL on August 12, 2010.
-- Chaos, panic, pandemonium... My job here is done!
Yeah, no need to call the guy a troll. I just opened the FTP link and at first it just showed an empty directory. After refreshing, it showed a bunch of files. So he probably ran into this issue. What's up with the Troll mod these days, anyway? Seems it's applied to anything the mods have even a slight problem with, rather than a person posting something to intentionally cause trouble.
I'm very tempted to mod this -1 troll, but i'll let it slide this time. This is your last warning! ;)
Valve and ID have pretty much redefined copyright law in their own way, much to the benefit of consumers and society as a whole. I can buy my ID games through Steam, and I know the moment I buy a new computer I can be running all my games again in a couple of mouse clicks. No complicated DRM, limited number of installs, needing my CD in the drive, or any other BS. It IS DRM but Valve have slowly earned the trust of users over the years.
Then after a number of years, when sales have long since peaked and dropped, ID release the source code. This fulfills the social contract whereupon we give copyright for a number of years on the software after which it drops into the public domain. A DRM-ridden binary blob from a long-defunct software house is hardly fulfilling their end of the bargain. Looking at the source code also gets people interested in writing graphics code or games, can be used for educational purposes, some of the useful algorithms can be re-purposed (and not necessarily in the same domain, it could be anywhere), and it can give a new lease of life to the game through enthusiasts.
I know if I was a games programmer who I would want to work for. As it is, I'll just be a satisfied customer.
Phillip.
Property for sale in Nice, France
It's not Castle Wolfenstein, the classic Apple ][ game, for which the source code was released; it was for Return to Castle Wolfenstein, a game for which Slashdot's use of the "classic games" story icon is dubious.