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Should I Learn To Program iOS Or Android Devices?

HW_Hack writes "In my early career in the '90s I had a hardware tech degree, but also a strong interest in software. I completed software courses in assembly, Pascal, HTML, and C as I prepped for a CS degree. I then got my chance to do hardware design for a major US firm and went that direction for a good 18-year career. I now work in a good sized school district doing IT support work at a large high school. I plan to revive my programming skills this winter so I can write apps for the flood of mobile devices. I am very much platform / OS agnostic and I support on any one day OS X, XP, Win 7, Linux servers, and now iOS as we pilot iPads in our school. My question focuses on three topics: Which programming environment (iOS or Android) is easier to jump into from a technical perspective / number of languages needed to master? Which one has a better SDK ecosystem of documentation, programmer support, and developer community(s)? Where is the market and the money going? I do not expect to get rich doing this, but with my insights into K12 needs I hope I can write effective apps for that market."

10 of 403 comments (clear)

  1. Yes by Ranger · · Score: 5, Insightful

    you should.

    --
    "You'll get nothing, and you'll like it!"
    1. Re:Yes by Ronin+Developer · · Score: 4, Insightful

      Having the knowledge to develop for both platforms is a wise idea. There are some who think that Apple's proprietary-ness will lead them to their doom. I don't think that's the case at all. I know that with "walled garden" of iOS, my apps are checked for proper behavior before being placed in the wild. And, there is a system in place to sell apps and collect revenue. Granted, Apple takes a nice slice for the privilege - but its a thriving environment.

      The language you need to learn is currently Objective-C. Apple has recently changed their development tool policy - so, expect other languages to become available that cross compile down to Objective-C. We'll see. Documentation is very good and there are plenty of 3rd party books out there also.

      Android requires Java and knowledge of the Android SKD. It also has a large community following. Gartner groups predicts that by 2014, Android based phones will outsell iOS phones - simply because it will be on more platforms.

      Android has a hidden danger - malware has already been found in the wild that attack Android phones. And, if the code keeps forking for each device type out there, you will have to know all the nuances of a given platform. This is something you don't have to worry about too much with iOS. I am not familiar with the selling of Android apps - how that ecosystem works - maybe, somebody else can expound on that.

      A third contender will be Microsoft with Windows Phone 7. We'll have to see if their system catches on - the first devices are due out in October. It may be too late for them.

      Blackberry? Well, they have too many devices and versions of their OS. Testing our app for Blackberry required the hiring of service to provide access to test devices and separate builds for each device type. I would discourage Blackberry development.

      If you plan to sell to your services to the business world, learn both environments. There's where the money is to be made - the days of the "big app" making your a zillionaire are pretty much gone.

  2. Go Android by log0n · · Score: 4, Insightful

    If you don't already have a Mac, iOS requires Apple hardware for development. You also need to learn objective-C which doesn't get much play outside of a Mac environment. None of that is bad, just a hurdle.

    Personally, while iOS is currently ahead of Android (user base, # of devs, apps, etc) I think before long it's going to start playing catch up to Android. Android has got a lot of momentum.

    1. Re:Go Android by Joe+Tie. · · Score: 4, Insightful

      I hated java before I took up writing for android. What I learned was that I hated java libraries and the million and one legacy additions. In particular, I hated swing. Java's synatax without all that is actually kind of nice.

      --
      Everything will be taken away from you.
  3. App first, platform second by Planesdragon · · Score: 5, Insightful

    You should never, EVER think platform, then app. Think audience, application, and THEN learn what you need.

    Your school district is using iPads? Then learn iOS. You have an android phone at home, or have java experience? Learn Android. You want to just make something work? Get the Android, iOS, and WebOS SDKs, and test like @#% so your mobile phone works everywhere. (Heck, get Blackberry and windows mobile if you can.)

  4. Yes. by morgan_greywolf · · Score: 5, Insightful

    Yes. You should hedge your bets and learn both. The smartphone wars are far from over, and most smartphone content producers are releasing for, at the very least, both iOS and Android. Some also simultaneously release for Blackberry and Windows Mobile as well.

    Each platform has its relative strengths and weaknesses. Writing code on Android pretty much means learning Java; similarly, writing code on iOS pretty much means learning Objective C. Neither language is likely to become obsolete very soon. The startup costs for writing code on Android are a bit lower; you don't need to buy anything to write Android apps. If you expect to write iOS apps, you need a Mac and you need XCode. On Android, you need Eclipse and the Android Eclipse SDK.

    But, like I said, I wouldn't learn just one.

    1. Re:Yes. by catbutt · · Score: 4, Insightful

      As someone who has learned both, I don't suggest this approach for most. Especially if you are just getting back into programming. There is an immense amount to learn for both, and much of the knowledge does not carry over. They are very different.

      I suggest picking one of them and learning it well. If you make something that seems to have potential, hire someone to port it -- or then take the time to learn another platform.

      Just my suggestion. Trying to learn both at once can be quite overwhelming.

  5. Re:Android by bigstrat2003 · · Score: 4, Insightful

    I wouldn't say "dead end", but the fact remains that as long as Apple has capricious and arbitrary rules for their app store (which, knowing them, will probably be until the end of time), iOS development is a risk. There is a very real possibility that your app which you invest hard work into will be rejected for no real reason. At least on Android, you can sell your app to people even if it is removed from the market for some reason (and far less apps are unjustly removed from the Android market than Apple's app store).

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  6. Re:Android by DurendalMac · · Score: 5, Insightful

    Saying it doesn't make it true. You know what? END USERS DON'T GIVE A DAMN. FOSS advocates need to come to grips with that. They don't give a crap if it's open or not. They want it to be simple and do what they want, and for most consumers, the iPhone fits the bill. Android may also fit for a lot of folks. Also, iPhone users spend more money on apps than Android users, so it's certainly not a dead end.

    What is it about open source zealots that utterly blinds them to reality? FOSS is all fine and dandy, but end users usually don't know or don't give a damn. They'll buy whatever they think is nifty.

  7. Not true by aclarke · · Score: 5, Insightful

    I hear people on /. saying this all the time and I simply don't think it's true. I've been coding post-university for > 14 years so I consider myself a "senior developer". I used to know c way back in the day, and have done some Java coding and a bit of C#, but Objective C still to me isn't "a few late nights" simple.

    Sure, a few late nights will let you pick up the syntax, but the real value of a platform, whether it's JEE, .NET or iOS development, are the libraries and everything that goes beyond the bare syntax. Understanding what method to use where takes a LOT more than just a few late nights. Additionally, every language brings with it its own pitfalls, security issues, etc., that a newbie developer is just not going to pick up right away.

    Sure, after a couple weeks of hard studying you can start to program in a new language. I'm not debating that. Additionally, some languages and environments are going to be easier than others. But the vast majority of developers are not going to be even nearly up to speed on a new language without having a severe impact on the timeline of a project.