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Should I Learn To Program iOS Or Android Devices?

HW_Hack writes "In my early career in the '90s I had a hardware tech degree, but also a strong interest in software. I completed software courses in assembly, Pascal, HTML, and C as I prepped for a CS degree. I then got my chance to do hardware design for a major US firm and went that direction for a good 18-year career. I now work in a good sized school district doing IT support work at a large high school. I plan to revive my programming skills this winter so I can write apps for the flood of mobile devices. I am very much platform / OS agnostic and I support on any one day OS X, XP, Win 7, Linux servers, and now iOS as we pilot iPads in our school. My question focuses on three topics: Which programming environment (iOS or Android) is easier to jump into from a technical perspective / number of languages needed to master? Which one has a better SDK ecosystem of documentation, programmer support, and developer community(s)? Where is the market and the money going? I do not expect to get rich doing this, but with my insights into K12 needs I hope I can write effective apps for that market."

10 of 403 comments (clear)

  1. Yes by Ranger · · Score: 5, Insightful

    you should.

    --
    "You'll get nothing, and you'll like it!"
    1. Re:Yes by Anonymous Coward · · Score: 5, Funny
      No no no!

      Microsoft Windows Phone 7 is coming out in just a couple of months and just as Microsoft has done on the desktop with superior choices like Windows NT, they will quickly dominate the mobile front as well. Microsoft Windows Phone 7 is programmed completely in the industry leading .net programming language and augmented with the unmatched Silverlight technology providing an unrivaled technological platform with which you will only be limited by your imagination for the applications you can develop. Why play around with a tired platform like ios or android (an operating system only tech geeks can use and understand), when you can go with the undisputed leader in computer technology that is Microsoft. Furthermore, the MetroUI as seen on the ZuneHD audio player makes androd and ios look like sad anachronistic throwbacks. No serious developer will even touch aple and googls stuff when Microsoft Windows Phone 7 is unleashed.

    2. Re:Yes by object404 · · Score: 5, Informative

      Learn Flash/Actionscript3/Adobe AIR. It will simply run everywhere. (cue Flash vs HTML5 flame war. off-topic, IE9 ain't coming to XP so screw that -- I'm sick of all the "this will only work on Safari" or "this will only work on Chrome" HTML5 demos. As someone who actually builds stuff for clients instead of just blogging about these technologies, this is a dealbreaker and ***FORWARD*** compatibility headache as Windows XP will never go away for the near future. The original reason I learned Flash coding was because of the bloody headache of cross-browser compatibility.)

      Back on topic, Flash is coming to every single smartphone platform (and even TV set top boxes). 19 of the top 20 mobile manufacturers are already part of the consortium Adobe Open Screen Project and they're working to get Flash running on their respected platforms. Only Steve Jobs didn't sign up for whatever his reasons. Flash is now out on Android, Symbian, Maemo, coming to WinMo 7 (Flash Lite is already out on older versions of WinMo), Blackberry & Palm, definitely on Meego (Nokia Maemo + Intel Moblin).

      Flash CS5 can now be used to make native iPhone apps legally again as per App Store policies (the process is the same as making an Adobe AIR app). Here's a refresher on exporting your AIR project into iOS: Packager for iPhone Refresher.

      There's some surprising current statistics to fix one's perspective on the death of Flash by the iOS gadget crowd. Currently 97% of the internet is Flash capable and iOS only has 1.1% share. Of course, the iOS share will increase as more customers buy them, but think of that when building stuff with the widest reach possible. Also, currently, devs seem to be monetizing the most on iOS, but the App store is now *so* *so* *so* saturated that it's hard for a new app to get noticed amidst all the noise.

      Flash 10.1 is already out on Android Froyo (2.2) and AIR for Android is currently in public beta and should come out soon http://labs.adobe.com/technologies/air2/android/ so Flash is already good to go if you want to target Android.

      Another thing to consider is that Android market share has now overtaken iOS and since there's not enough decent content on the Android and Adobe AIR marketplaces compared to the Apple App Store, if you build a good app on any of those platforms, it's easier to pull in a user base since there isn't much competition yet.

      Your Flash apps would run on Symbian^3 devices which are already out (N8, C3, etc) as they have all Flash Lite 4.0 (A slightly stripped down version of Flash 10 which already runs AVM2 AS3 swfs). In fact, Nokia just launched the $10million Calling All Innovators N8 app contest and Flash is one of the formats you can enter in.

      Not only will your apps run on mobile devices if you build 'em in AIR, they will also run on Desktop Linux, Mac & Windows and that is the biggest plus for me. For complaints about the cost of Adobe tools, you can build SWFs and AIR apps from completely Open Source tools. The Flex SDK is FOSS and you can build apps just with your .AS3 sourcecode + a command line just like with the JDK for Java (or pick any appropriate IDE of your choice to make your life easier). Oh, btw, the commercial Flash Builder is free for students & teachers + developers who're hit by the economic crisis and are currently unemployed -> apply here for license.

      Of course, please don't forget to *optimize* *optimize* *optimize*. Flash is not a slow platform. T

    3. Re:Yes by dr-alves · · Score: 5, Interesting

      As a developer:
      - Android is way easier than iOS.
      - ActionScript is the place when good language design went to die

      As a user
      - iOS apps, if designed natively, are extremely hard to beat in terms of responsiveness, beauty and general "native feeling"

      As a vendor
      - Flash is the common denominator, i.e., it may commoditize the platform, but I've yet to see a flash based app that looks as good as the best native apps
      - Android will have a bigger user base but a worse monetization mechanism than iOS, i.e., more users but which consume less (more due to the neglect of the market than otherwise).

    4. Re:Yes by bm_luethke · · Score: 5, Informative

      "Android has a hidden danger - malware has already been found in the wild that attack Android phones."

      So does the iPhone - there have even been a few that have made it to the front pages of Slashdot. One of the Apple "hidden dangers", as you call them, is some strange confidence that Apple doesn't have these bugs and people act accordingly. Indeed their PDF reader had a remote root exploit that makes any and all Android exploits pale in comparison. Heck, even *the store itself* has been compromised on at least one occasion (most likely by multiple different people too) and a large number of unauthorized purchases initiated by said intruders.

      However, that really doesn't matter that much with respect to what environment to learn and frankly matters little to most people (note how many use Windows). If you want to develop mobile application then it would be suggested that you learn iOS, Android, and RIM.

      --
      ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
  2. App first, platform second by Planesdragon · · Score: 5, Insightful

    You should never, EVER think platform, then app. Think audience, application, and THEN learn what you need.

    Your school district is using iPads? Then learn iOS. You have an android phone at home, or have java experience? Learn Android. You want to just make something work? Get the Android, iOS, and WebOS SDKs, and test like @#% so your mobile phone works everywhere. (Heck, get Blackberry and windows mobile if you can.)

  3. Yes. by morgan_greywolf · · Score: 5, Insightful

    Yes. You should hedge your bets and learn both. The smartphone wars are far from over, and most smartphone content producers are releasing for, at the very least, both iOS and Android. Some also simultaneously release for Blackberry and Windows Mobile as well.

    Each platform has its relative strengths and weaknesses. Writing code on Android pretty much means learning Java; similarly, writing code on iOS pretty much means learning Objective C. Neither language is likely to become obsolete very soon. The startup costs for writing code on Android are a bit lower; you don't need to buy anything to write Android apps. If you expect to write iOS apps, you need a Mac and you need XCode. On Android, you need Eclipse and the Android Eclipse SDK.

    But, like I said, I wouldn't learn just one.

  4. Re:Android by Anonymous Coward · · Score: 5, Funny

    Yes, iPod touches, iPhones and iPads still haven't really caught on with the mainstream consumer yet. Consumers can regularly be seen debiting the merits of a cell phone based on the openness of the product - not the functionality or usability. I believe Apple has sold some product units but i'm expecting all the millions of owners to ditch their iDevices any day now simply because Android is less proprietary.

  5. Re:Android by DurendalMac · · Score: 5, Insightful

    Saying it doesn't make it true. You know what? END USERS DON'T GIVE A DAMN. FOSS advocates need to come to grips with that. They don't give a crap if it's open or not. They want it to be simple and do what they want, and for most consumers, the iPhone fits the bill. Android may also fit for a lot of folks. Also, iPhone users spend more money on apps than Android users, so it's certainly not a dead end.

    What is it about open source zealots that utterly blinds them to reality? FOSS is all fine and dandy, but end users usually don't know or don't give a damn. They'll buy whatever they think is nifty.

  6. Not true by aclarke · · Score: 5, Insightful

    I hear people on /. saying this all the time and I simply don't think it's true. I've been coding post-university for > 14 years so I consider myself a "senior developer". I used to know c way back in the day, and have done some Java coding and a bit of C#, but Objective C still to me isn't "a few late nights" simple.

    Sure, a few late nights will let you pick up the syntax, but the real value of a platform, whether it's JEE, .NET or iOS development, are the libraries and everything that goes beyond the bare syntax. Understanding what method to use where takes a LOT more than just a few late nights. Additionally, every language brings with it its own pitfalls, security issues, etc., that a newbie developer is just not going to pick up right away.

    Sure, after a couple weeks of hard studying you can start to program in a new language. I'm not debating that. Additionally, some languages and environments are going to be easier than others. But the vast majority of developers are not going to be even nearly up to speed on a new language without having a severe impact on the timeline of a project.