Devs Bet Big On Android Over Apple's iOS
CWmike writes "A majority of mobile app developers see Android as the smart bet over the long run even as they vote for Apple's iOS in the short term, according to a survey conducted jointly by Appcelerator and IDC. The survey polled more than 2,300 developers who use Appcelerator's Titanium cross-platform compiler to produce iOS and Android native apps. Of the 2,300 polled, 59% said that Android had the 'best long-term outlook,' compared with just 35% who pegged Apple's iOS with that label. But three out of four said that iOS offers the best 'near-term' outlook, with 76% tagging Apple's operating system as the best revenue opportunity."
Given the way that Apple treats 3rd party devs and the locked down phone, it would be very surprising if Apple keeps their loyalty without making a major course correction. Those dick moves like randomly rejecting applications and stealing functionality out of apps for the base system isn't really endearing them with the people they need to keep the appstore vibrant.
This is not really a surprise considering it is the only mainstream open platform not tied to any particular hardware.
So among cross platform developers, just over half said one platform was better than another.
Talk about sampling bias. This just in, 70% of AppleInsider users think iOS is great, and 99% of lactose intolerant people think Ice Cream suck
big deal.
Non impediti ratione cogitationus.
Perhaps I'm missing something, but isn't this effectively a survey of people who are undecided? After all, isn't that why they're using a cross-platform kit rather than writing right to Android/iOS?
I would think looking at the developers who have firmly committed themselves to a platform as a better metric. The uncommitted developers have nothing to lose.
Oh no! people want to make money off of their work! That's capitalist talk, off with their heads!
Apple obviously never thought of that.
You do realize that Apple has paid out over a billion dollars to developers? I always enjoy these off the cuff statemetns about how poorly Apple Developers are treated when the simple fact is, that it is a lucrative market, which is why 3 of 4 still plan to develop for it in the immediate future. (ref: http://news.cnet.com/8301-31021_3-20007010-260.html)
Assuming they create a good product, they are treated very well, getting an instant distribution model that functions at break even. Not a bad deal at all.
The simple fact is that a huge majority of apps are approved within 2 weeks. Of those that are rejected, almost unilaterally they violated the developer agreement, and then complain about it after the fact. Google Voice was a good example. At the time it was developed, it offered unlimited texting, which duplicated core functionality, which of course is listed in black in white the agreement.
I know it's popular to love to hate Apple lately, but the simple fact is that the majority of apps are rejected because the developer took a chance and ignored the agreement. I will grant that some of these rejections seem a bit stupid.
Given that 95% percent are accepted without any issue at all, leaving only 5% of questionable apps, the argument that Apple is rejecting apps willy nilly is not exactly a good reflection of reality.
USERS paid developers over $1 billion, and Apple snatched over $300,000. Saying Apple has paid $1 billion to developers is like saying VISA has paid companies $1 zillion dollars. Nice try, Steve Jobs!
It is clear that the $1B is referring to the money users paid for the apps. Apple says that they paid it b/c it is given to Apple and then immediately forwarded to the developers.
"It is a good thing for an uneducated man to read books of quotations..." -Winston Churchill
Objective-c is Apples attempt to co-opt developers
Objective-C never was a developer lock in, it is merely used by the API for the operating system. You have always been free to use C/C++ for your application's code. Whether the OS API is objective-c or C/C++ doesn't really matter, such calls are rarely portable to begin with as they are generally platform or hardware specific.