Minecraft Enterprise and 16-Bit ALU
tekgoblin writes "Joshua Walker spent the last few months creating a masterpiece. He created the Starship Enterprise 1701-D from Star Trek: The Next Generation in Minecraft using just blocks. He recorded a short video of him explaining how he did it and even gave us a sneak peek at the partially completed ship." He also posted on the Penny-Arcade forums about how he did it. If you aren't impressed by that, perhaps you should check out a 16-Bit ALU also implemented in Minecraft which totally reminded me of one of my favorite XKCD comics.
... which totally reminded me of one of my favorite XKCD comics.
It wasn't very nice of the story submitter to prevent 6 people in the thread from earning a +3 Funny.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
Because it's about gameplay, not graphics.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
Guess what? Hidden surface determination, including Occlusion Culling is hard(tm), even for completely static scenes!
Don't forget this game has a fully modifiable world and lighting (through torches) making it even harder.
^_^
The douche bag here is you. He explained he didn't build it ingame. And it doesn't really matter how he made it.