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Minecraft Enterprise and 16-Bit ALU

tekgoblin writes "Joshua Walker spent the last few months creating a masterpiece. He created the Starship Enterprise 1701-D from Star Trek: The Next Generation in Minecraft using just blocks. He recorded a short video of him explaining how he did it and even gave us a sneak peek at the partially completed ship." He also posted on the Penny-Arcade forums about how he did it. If you aren't impressed by that, perhaps you should check out a 16-Bit ALU also implemented in Minecraft which totally reminded me of one of my favorite XKCD comics.

4 of 151 comments (clear)

  1. Awww by MobileTatsu-NJG · · Score: 4, Insightful

    ... which totally reminded me of one of my favorite XKCD comics.

    It wasn't very nice of the story submitter to prevent 6 people in the thread from earning a +3 Funny.

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    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  2. Re:wut? by Megane · · Score: 4, Insightful

    Because it's about gameplay, not graphics.

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    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  3. Re:Stop it, please! by Soul-Burn666 · · Score: 2, Insightful

    Guess what? Hidden surface determination, including Occlusion Culling is hard(tm), even for completely static scenes!
    Don't forget this game has a fully modifiable world and lighting (through torches) making it even harder.

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    ^_^
  4. Re:He did not by jack2000 · · Score: 2, Insightful

    The douche bag here is you. He explained he didn't build it ingame. And it doesn't really matter how he made it.