Browser-Based Deep Space Nine MMO Coming In 2011
A publisher based in Germany has announced Star Trek: Infinite Space, a browser MMO based on Star Trek: Deep Space Nine. The game will be free-to-play, and it's planned for sometime in 2011. "Gameforge also contracted Michael Okuda, who served as scenic art supervisor for every live-action Star Trek series except for the original program, as a consultant. His wife Denise Okuda, who was a video supervisor and scenic artist for several of the sci-fi series' films and shows, will serve as a consultant, too."
go pick the worst star trek and make a game of it
yippy
Actually, at first I didn't like DS9 either. That was in '93. Lately I've gone back and watched the whole series and found that I really liked it, perhaps even as much as TNG or Voyager. DS9 really explores that whole personal side of ST well and exploits the "Its the 24th century and we're still having the same old problems" factor.
yeah, of all these browser-based MMO's coming out I wonder what engine they're using.
It is an off-the-peg one like Unity, is it a converted-to-plugin like QuakeLive, or are they all building their own from scratch?
I develop browser-based e-Learning (don't snigger) and we've seriously been looking into Unity.
It pays to be obvious, especially if you have a reputation for being subtle.
[Disclaimer: I work at Gameforge]
Ok, so hear me out.
1.) Approximately 70% of our company is comprised of Nerds and Geeks, most of which are your Type A RPG, Comic, Star Wars and Star Trek fan. I can go on babbling all day about *anything* that interests me and I'll never get a stupid look, since nearly everybody knows what I'm talking about all of the time. Be it obscure Monty Python references or anything computer and software related. Or, as the case might be, SciFi stuff.
And since a lot of us are Trekkies, nobody here wants to screw this up. Every inhouse title goes through thorough inhouse play-testing, so the Trekkies will be all over the Product Team like a pile of bricks if they screw around with the StarTrek universe. It's convenient for this sort of thing that we *all* are in the same complex, 300 meters appart at most. From Alex (our CEO) and the upper Board across development and marketing all the way to Community Management.
2.) We actually know how to do Browsergames. We've raked in quite a few prestigious rewards and gained a solid reputation with our inhouse titles like Ikariam, Europe 1400, Wildfire and OGame and judging from the numbers they are *very* successful - and for good reasons too. I've been playing OGame and Wild Guns and both are solid fun right up to flat out addictive. We do have some not-so-spectacular acquired & redone B titles to fluff up the Portfolio, but even most of those astonishingly fun to play, although I really couldn't say why (play a round of Tanoth to see what I mean :-) )
Bottom line: We have a hoard of Trekkies right here on our team and we know how to make a fun game. IMHO that's a good foundation for building a neat DSN MMO.
My 2 cents.
We suffer more in our imagination than in reality. - Seneca
The firm said it had two titles under development: a Facebook game developed by a German studio (presumably Star Trek: Infinite Space), and another release by a studio in California.
So those of us who are not sad enough^W^Won Facebook won't be able to play? Or what? I'm not signing up to the world's biggest self-incrimination website just to play a DS9 game.
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