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Android Software Piracy Rampant

bednarz writes "Pirating Android apps is a longstanding problem. But it seems to be getting worse, even as Google begins to respond much more aggressively. The dilemma: protecting developers' investments, and revenue stream, while keeping an open platform. Some have argued that piracy is rampant in those countries where the online Android Market is not yet available. But a recent KeyesLabs research project suggests that may not be true: 'Over the course of 90 days, the [KeyesLabs] app was installed a total of 8,659 times. Of those installations only 2,831 were legitimate purchases, representing an overall piracy rate of over 67%.... The largest contributor to piracy, by far, is the United States providing 4,054 or about 70% of all pirated installations...'"

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  1. Re:Numbers need a reference scale by CastrTroy · · Score: 5, Informative

    I remember reading a blog post by 2D Boy, makers of World of Goo, that stated that they calculated a piracy rate of 90%. That's on an independent game, that only cost $15. It's a great game, and well worth the money. There's also absolutely no DRM on the game so there's no reason to assume that people are "pirating" because they need to get around copy protection for a game they already bought. They added corrections to the blog post, later, correcting the number to around 82%. So 67% doesn't seem all that bad in comparison.

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    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.