Blizzard Rolls Out Real ID Privacy Options
tacarat writes "The last time Blizzard mentioned their new Real ID system, there was a strong backlash from users over privacy issues. Blizzard reconsidered their plans to require real names for forums, and little has been heard about it since. Now, they've announced new privacy settings, allowing users to limit how their name gets shared or to disable the system entirely. Quoting: 'These options provide Real ID users with additional tools for customizing the service based on their preferences, enabling the ability to opt in or out of the Real ID "Friends of Friends" and "Add Facebook Friends" features or to turn off Real ID altogether.'"
Dear Blizzard,
Gaming is my escape. I don't want harsh realities, real names, and idiotic DRM ruining my suspension of disbelief. If you create a system that brings me back to reality to resolve issues and work around bugs, I'm going to find other ways to spend my leisure time. I already have a Facebook account and rarely use it because I have better things to do.
Sincerely,
A. Gamer
These posts express my own personal views, not those of my employer
There has to be a PHB behind this.
No sig today...
Banning or shaming customers who disagree with you and publicly say so is no way to run a business. It doesn't leave you in the perfect world where everybody agrees with you, it leaves you in a world where nobody cares about you and you go away.
Data on customers = targeted advertisements... A product that only 40 year old men will buy is best advertised to only 40 year old men. A service that only has 40 year old men on it gets a substantial premium from these advertisers since none of the "eye balls" they're paying for are wasted.
Facebook integration is just a way to pull more data about your customers out of the system. Either directly or by some bargain with Facebook.
Even though a targeted ad structure is the most likely growth from this type of policy I do not think it is all about increasing ad revenue; you also make the fact that people play their games more public. From their stand point nothing but good can, and has come, from this line of policy. (The 15 free headlines from the first Real ID announcement vastly exceeded any repercussions from WoW trolls.)
Seems quite similar to what Apple has been doing with their attempt at social networking, Ping.
To use Ping, your public ID has to match the real name on your billing info exactly. The thing is - this isn't entirely clear and you may only find this out after you change your Ping name and wonder why your iTunes purchases are now being billed to "Anon E Mouse". Even worse, every review you have ever written pseudonymously on iTunes get retrospectively changed to your full name as given in your billing information. Although it's probably buried a few pages into the T&C, I doubt most Ping users are aware of this.
Facebook's privacy debacles have been well publicised, Blizzard has been pushing for using your full name as an online identity (given the behaviour of some Blizzard users, one should be very, very worried about this), Apple is getting in on the "Privacy, what privacy?" action, and even Eric Schmidt from "do no evil" Google has said ""If you have something that you don't want anyone to know, maybe you shouldn't be doing it in the first place".
I don't see this trend ending any time soon, unfortunately.