Blizzard Rolls Out Real ID Privacy Options
tacarat writes "The last time Blizzard mentioned their new Real ID system, there was a strong backlash from users over privacy issues. Blizzard reconsidered their plans to require real names for forums, and little has been heard about it since. Now, they've announced new privacy settings, allowing users to limit how their name gets shared or to disable the system entirely. Quoting: 'These options provide Real ID users with additional tools for customizing the service based on their preferences, enabling the ability to opt in or out of the Real ID "Friends of Friends" and "Add Facebook Friends" features or to turn off Real ID altogether.'"
Dear Blizzard,
Gaming is my escape. I don't want harsh realities, real names, and idiotic DRM ruining my suspension of disbelief. If you create a system that brings me back to reality to resolve issues and work around bugs, I'm going to find other ways to spend my leisure time. I already have a Facebook account and rarely use it because I have better things to do.
Sincerely,
A. Gamer
These posts express my own personal views, not those of my employer
The reason Starcraft, and Starcraft 2, have sold so well is because of the pro-gaming league. If it weren't for that, Starcraft wouldn't have much of an audience. It is so easy to get sucked into. Me too, in my more irrational moments have dreamed what it would be like to be a pro Starcraft player. It won't happen of course, but having that idea in the back of my mind makes the game that much more fun.
Blizzard is destroying pro Starcraft. They want to control it completely. Which would be fine, except they have no clue how to run a competitive gaming league. They don't know how to get thousands of spectators to an event, they don't know how to organize an event. They see the dollar signs, but don't understand the effort that goes into making it happen.
It would be best if they just made a way for people to play over the LAN, then got out of the way, so there could be real competitions.
My point is, instead they are focusing on weird real-id things, instead of trying to figure out a way to make gaming as nice as possible for competitions (while at the same time accessible for the rest of us). They have lost focus of what will bring people in to the game.
Qxe4
Why the fuck does everything and it's turnip need facebook integration. Video games do not need to be integrated with Zuckerberg's privacy nightmare.
BeauHD. Worst editor since kdawson.
Remember: Friends don't let friends' friends friend friends' friends' friends.
1. That still is based on the false assumption that there are any players who actually asked for it. Blizzard's _stated_ goal all along for tying it into Facebook and whatnot was basically to try to get more players that way. They even called it "cross-polination". Whether or not it actually is beneficial for anyone, I believe that only started to be even considered when players got up in arms about it.
I.e., it has nothing to do with what _you_ want. It's the management at Activision being greedy fucktards. That's all.
2. Here's another clue, though, which I feel that too many people lack: 99% the friends which are interested in your (or my) WoW achievements, are on WoW too anyway. The rest fall somewhere between "don't give a fuck about your hobby" to "annoyed already to hear about it again."
Frankly, I don't know what kind of mental failure makes some people assume that every co-worker, acquaintance, and guy on the bus, is _dying_ to hear about their Counter-Strike score or WoW raiding gear or whatever. Heck, I even was a WoW player myself, and let me assure you, I don't give a flying fuck about half the things people seem to assume that I absolutely must hear in detail, and half the rest I find stupid.
Like that some guy is now training his dagger skill by hacking treants. Let me go on record saying that I don't give a flying fuck. And I'm not even talking about some idle conversation in a cigarette break, when you'd yap inane topics anyway, but the guy actually called me to tell me that. What. The. Fuck.
Do you think I'd genuinely be more interested to find it out via an online link?
Or some other guy coming over from the next building to tell me that he now has 99 mounts, 'cause he's bought the transparent mount for real money. I think he thought I'd be all thrilled, but all I could think was, "wtf, you're telling me you paid real cash for the sake of getting one notch closer to a stupid achievement title in a game? How retarded is that?"
You may be confused because we don't actually say stuff like that. Rest assured though that that tends to be the thought process behind that smile and "oh, wow, cheers. Hope you get the last one soon too." (Much as I know I'll hear about that one in detail too.)
Would I absolutely be thrilled to check that out online via his realID? Nope. Good grief, nope.
3. And it's not just a personal belief. If you've paid any attention to what has been said and drawn in comics about the CS-heads, you'll find a metric buttload (or about 0.63 British arseloads;)) of complaints about people who won't shut up about it. I've yet to see even one single complaint to the effect of "goddammit, my friend doesn't tell me enough about his CS score. I so wish I could check his score online."
4. But, yes, basically that is one factor that Blizzard is betting on. They just know that if you give fucktards a link to spam their friends and barely acquaintances on Facebook with it, a lot will do. They also hope that some of those will decide to check out the game... even at the exapense of annoying the heck out of the other 99% who get spammed that way.
Frankly, it smacks me of an antisocial business decision. It's not that far off from the spammer model. In this case it relies on people with poor judgment clicking to send the spam, instead of having an automated run, but in the end it still boils down to the same shotgun approach.
A polar bear is a cartesian bear after a coordinate transform.